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Mr.Wednesday

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  1. Ability to free ocupid nation X when in peace negotiations with occupying country Y
  2. 1.6 v22 is better IMO, but I would strongly suggest it not being a release candidate, I believe these issues should be addressed before the release: - player's fleets teleporting after Battle is a no-go a d totally breaks experience (this is very annoying) - shorter wars, with smaller fleets, less micro engagements: I think it should be rare for a war to last more than 2 years (like in the 19th century) - especially if a country suffers more than 50% casualties This should be to make the campaign pace quicker. Consider introducing a war exohstion related to unrest overtime for the AI - dependent on the government type of the nation - More player agency in Diplomacy and government (more event type to support/harm other nations at war, influencing a government to stay out of a war, make war with a country, events to boost harm technology, events to prevent/instegate unrest/revolution in other countries) - more balanced GDP to prevent AI having unlimited fleets - but helping AI to recover from wars - Increase player agency in acquiring territory by making "invasion" to territories during a war. This could be controlled by adding a "Marins" factor in addition to crew slider. This will give more depth to wars, and give more agency to the player. (Probably a 1.07 feature - or later) - ability to leave alliances after a war - more options in peace negotiation (limiting a fleet size, reparations - also probably out side of 1.06 scope, but again, the current system is very flat and should be about player agency) - ability to further speed up battles over the current limit I think that's it for now, of course 1.06 is not the final release, but since the goal was to create a continuous campaign, it should be a goal to make this feature done for 1.06 and it can't be done if after o e war - the game is basically done - and the player is exhosted by a 10 year war with everyone - this makes no sense is insane 1 and a half hour battles constantly - its a gameplay pace issue. Otherwise, really liking 1.06 v22
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