1.6 v22 is better IMO, but I would strongly suggest it not being a release candidate, I believe these issues should be addressed before the release:
- player's fleets teleporting after Battle is a no-go a d totally breaks experience (this is very annoying)
- shorter wars, with smaller fleets, less micro engagements:
I think it should be rare for a war to last more than 2 years (like in the 19th century) - especially if a country suffers more than 50% casualties
This should be to make the campaign pace quicker.
Consider introducing a war exohstion related to unrest overtime for the AI - dependent on the government type of the nation
- More player agency in Diplomacy and government (more event type to support/harm other nations at war, influencing a government to stay out of a war, make war with a country, events to boost harm technology, events to prevent/instegate unrest/revolution in other countries)
- more balanced GDP to prevent AI having unlimited fleets - but helping AI to recover from wars
- Increase player agency in acquiring territory by making "invasion" to territories during a war. This could be controlled by adding a "Marins" factor in addition to crew slider.
This will give more depth to wars, and give more agency to the player. (Probably a 1.07 feature - or later)
- ability to leave alliances after a war
- more options in peace negotiation (limiting a fleet size, reparations - also probably out side of 1.06 scope, but again, the current system is very flat and should be about player agency)
- ability to further speed up battles over the current limit
I think that's it for now, of course 1.06 is not the final release, but since the goal was to create a continuous campaign, it should be a goal to make this feature done for 1.06 and it can't be done if after o e war - the game is basically done - and the player is exhosted by a 10 year war with everyone - this makes no sense is insane 1 and a half hour battles constantly - its a gameplay pace issue.
Otherwise, really liking 1.06 v22