For your roadmap I’d ask you to choose one area and focus on it, and contrary to many of the comments here I would not make it the campaign.
I would focus on the in battle experience as that (along with the ship designer) is what makes this game unique. So lean into it.
If this was my roadmap I’d list it out as.
1) Campaign stabilization
-meaning don’t add anything but just keep killing bugs.
2) Battle AI
-work on how the AI maneuvers its ships and selects targets. Do a better job of keeping BBs at distance while TBs and DDs close for torpedo runs then run away. Study the basics of how real naval battle were fought and try to better apply them. Also less fights to the death. Jutland wasn’t fought till there was only 3 DDs left on one side.
3) Targetting/firing system
-Ships should fire a salvo, see where it lands, adjust, fire again, and each time accuracy should improve. Not go straight to max firing rate. Also the player should be able to have more control of when it switches to max rat from aimed and override if they want.
-Manual torpedo firing. I want to be able to fire torpedo salvos so one DD fire ahead of the project course, one on the projected course and and another behind. Also more control around the spread size.
4) new formation and role system
-instead of just ahead and abreast let me create formation and assign ships to different points in the formation and define the distance between the ships. Then give different roles they will have in that formation. Like: flag, battle line, screen, Why can’t I say I want my two BBs in the center, a CA on the left flank, a CL on the right. Two DDs ahead, and one CL behind the BB. And have them maneuver as one formation. Then have another formation of 4 DDs on a flank and a formation of a CA and 2 DDs up ahead to scout.
5) Battle commands/flag plot
- let me set courses and speeds for each formation, included planned turns. Think of a simplified top down view, honestly kind of like the rule the waves view but let me set waypoints so the formation travels to a at one speed then travels to b at another speed, maybe even changing formation.
6) shorelines, ports, bases and fortifications
-I think this is self explanatory
This is already really long but if you’re interested in discussing what I’m thinking as far as any of these items I’d love to discuss them in more detail. Just reach out.
Thanks