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Schmitty21

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Posts posted by Schmitty21

  1. 46 minutes ago, Lima said:

    I would accept this system, a quick peace agreement is good. I did everything in my power - I destroyed their fleet, for this we should be given a lot of colonies...what, Mongolia? Yeeaaaaaaaaah, right, I guess.

    In general, this is very funny. If we win and can wage war, any country will try to get maximum profit. Just imagine how the US got a couple of islands in the Pacific Ocean instead of Cuba and the Philippines. And only Sakhalin would be enough for the Japanese.

    And anyway, if I don't affect anything, why bother me? The game should be fun. When politicians ruin all my work, it's incredibly infuriating. You'll say it's realistic, and it is. But games are not played to get annoyed. This RNG peace does not give anything good to this game.

    In the end, we need a system with a balance. If we win overwhelmingly, if the economy is good, the war should always be continued. If we have any problems, the war is not going in one direction or the economy is on the decline, there should be a chance of peace. And I will accept it. But now it's just incredibly infuriating. I didn't fight my way through doomfleet of 200 ships and a thousand bugs to get Mongolia.

    I never said it was realistic. You said it was a bug and I pointed out it is a design feature. It's the way the game this game is based off of works. I like that it adds difficulty and randomness. It does need more balancing.

  2. 1 hour ago, Lima said:

    The good thing is that this time I strengthened my ass with a whole bunch of backup saves. It took me 7 attempts for France and China to simultaneously decide to continue the war. China refused 2 times, France refused 3 times and both refused 1 time. And I chose the option "continue the war". But it's completely random.

    I mean, I understand why they don't want to fight, they have less than 5 ships left. But I'm sorry, to get at least something sane (I mean, why do I need this Mongolia) I have to destroy your fleet 2 more times. These 15K VP for the complete destruction of the fleet is just a joke. Lol, you killed 50K sailors and sunk 200+ ships? Take Corsica, lol.

    It is random by design. Rule the Waves has the same diplomacy system. You aren't making the decision, the government is and they're asking for your input prior to diplomatic talks. In game play terms you are weighting a dice roll for a chance to end the war but because its a dice roll it won't always come out the way you want to. Remember your role is secretary of the navy, not dictator of the government. 

    • Like 1
  3. 17 minutes ago, Nick Thomadis said:

    Ignored Optional Missions where you defend your transports or a blockade of the enemy against your home provinces, will grant VP to your enemy. Are you sure, and other who complain so much, that these points are not derived from one of the above reasons?

    Positive. I never had a single mission against them. I even tried putting my fleet in the Black Sea to try to generate my own VP but it did nothing. They had no ships anywhere in the world except a huge fleet parked at Petropavlovsk. I was completing all the missions I could every turn because I was at war with several nations. 

    At the beginning of the war I got the random 250 VP every turn and then they started getting it.

    Also, my main complaint is that they reward they got for a minor victory far exceeds what I've ever gotten for a major one. 

    • Like 3
  4. You know, I normally don't get very angry at video games but this is infuriating. After hiding their fleet in a doom stack in the north Pacific, far from anything I own, Russia gets a minor victory over me in this war (8000 vs 5000 vp) by collecting free 250 vp every turn.

    Somehow I win a war by tens of thousands of VP and I'll only get 1 province awarded. Russia barely wins this war, that they didn't even fight or participate in, and they get half my fleet, 2 provinces and more money then I can afford thanks to endless wars. This is bullshit.

     

    20221107014730_1.jpg

    • Like 1
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  5. Just fought a ridiculous battle against the entire French fleet (3 BB, 40+ CA, 40+ CL) off the French coast. There's definitely an issue with ships and the Avoid Ship order. 90% of the enemy fleet was bunched up right next to each other and completely stationary the whole battle. It was like their fleet was all at anchor.

    Also, one of my cruisers was damaged pretty badly but sad it could make 4 knots. Instead of being able to limp it away from the battlefield the ship got stuck in place and wouldn't move at all.

    • Like 5
  6. 2 hours ago, MasterBurte said:

    Ships produce battles even if they are parked in ports or somewhere far away on the map.

    Not a bug, there are different mission types you can set for each ship. Defend will keep them in port and only use them for port defense. It's not historically inaccurate for ships to sortie directly from port on missions, especially during the early time period.

  7. Ships in formation still lack speed control. If the leader slows down the following ships don't adjust speed and swerve wildly.

    When secondary batteries are firing quickly the main battery stops firing. Is this due to confusion with shell splashed? It doesn't seem like having uniform batteries or researching technology improvements is having enough of an effect here.

    Task forces don't seem to engage other ships.

    Subs engage each other once in a while but never ships. Shouldn't subs be getting constant convoy actions?

    When a country blockades another, all their allies are counting as part of the blockade, even if they have no ships in the region. The effect on the blockaded country's economy then compounds based on how many allies there are. This doesn't seem very balanced.

    The game says I have 5 provinces but I have no information on what they are? We really need more data. Like number of ship types in service, provinces and income information, etc.

    • Like 5
  8. Still getting turn freezes on Next Turn.

    Sometimes battles bug out and I can't control one of my ships anymore.

    Enemy ships have insane sight ranges.

    Blockades by allied forces are confusing, make it simpler to understand.

    The map needs to be stitched together and centered on whatever nation you're playing as.

  9. 3 hours ago, Eirchirfir said:

    The 250 VP is the amout you whould get if you were blockading a nation but it seams to be buggy right now.

    It seams to sometimes just be given to one side during a conflict without any blockades and in an extreme case were I got the +250VP per turn when I was blockaded by China and Russia, if it hade ben working as intended it would have been the chinese and russians which sould have gotten the VP.

    Don't you get points for controlling areas too? 

  10. There's a serious issue with guns not firing, not rotating, and torpedoes not firing. Often I can't fire my main battery unless I turn off my secondary battery, and manning is 100% on both. I just lost a CL because the main battery wouldn't even rotate to engage the target. I checked that it was operational and not destroyed.

    Also, sometimes my ships just stop turning. The only way to overcome it is to manually change the rudder. This isn't related to rudder damage at all.

  11. It looks like we need a bug report button on the loading screens because this is where a majority of my issues are at the moment. Constant hang ups after battles and between turns that never end.

    Also ships in formation seem to have absolutely no control over their speed if the lead ship changes its own.

    The map desperately needs to be stitched to connect the two halves of the Pacific and the map center should always be centered on the player's nation. Japan is so far to the edge of the map that the UI overlays much of the area they operate in.

    Otherwise I'm really enjoying the improvements made so far. Keep up the work.

    • Like 1
  12. I thought I'd write down some of my thoughts on ways the campaign as it stands could be improved, outside of obvious bug fixes.

    Diplomacy: As it stands this seems to be currently set in stone. I'd love to see more opportunity to fight other nations instead of be stuck in WWI alliances. Not sure why tension increases so much for ships moving around the north sea but not when I park a BB off of Pula.

    Random Events: I like these so far but there needs to be many more and more variety. Events that effect ships or research progress could be interesting.

    Ship Organization: My biggest desires here are:

    A.) Permanent task force organization or fleets. This would ideally be its own window. This could also introduce concepts of task force formation planner and pre-grouping of ships. It might also be possible to have the task force spread across nearby ports and then gather together when deployed as happened in reality.

    B.) Home port assignment. Let us assign a ship's homeport after its been launched. This way we can reorganize the fleet over time.

    Territory Information: Do all the provinces on the map come with income or reserves of recruits? There's no information available on them. Why would I want to capture Corsica over Tunisia? 

    Port Strike: Not sure what the effect of this is but right now as a user I feel like it doesn't do much anything when I win except give me a number.

    Improving Facilities: Let us improve our ports with our own finances. Right now money is a bit too plentiful, it would be better to give us more ways to have to manage it.

    Alliances: Alliances should have a chance to dissolve when they are doing poorly or nations in them surrender individually.

    Ship Data: I'd like more data on my fleet. I want to see the combat history of individual ships, how many ships of a type are in my fleet, etc.

    Nations: Either don't allow nations to be destroyed or bring them back after a time period. I think it would be best to just have them sue for peace and then impose a period of rebuilding their economy on them. 

    Naval Treaties: This would add a lot of gameplay balance and provide a good challenge to the player.

    I could go on and on with an endless wish list but I think that suffices what I feel will make the campaign fairly solid. I know we're still in the early stages with bug fixing and still introducing nations but I wanted to have my say.

     

    • Like 4
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  13. Could we maybe make the Random AI Opponent setting actually work properly? At best it only changes the relationships by a few points, and the overall political landscape remains the same (and questionably accurate for 1890...). My expectation when clicking that is to get something completely random, like Austria and German at each other's throats or England and France ready to go at it again.

  14. Current version has worked best so far. I am noticing a few bugs that are making campaign play difficult.

    First is the well known VP bug. In solo wars it seemed to not be an issue but now against France and England simultaneously every battle awards them points no matter who actually won.

    Additionally there seems to be something going on with the alliance system. Seems to not let you make peace and sometimes be allied with the wrong nation.

    Finally, while looking at the map I noticed that mousing over the ports of all other nations showed ridiculous amounts of battleships and every other vessel in each port, despite that the info overlay show those nations are reduced down to only CL's and TB's. I'm talking like 21 BB's in one port alone.

    I would also like to suggest one minor UI QOL improvement. On the ship designs screen it would be nice to have a column showing total number of that type in service. Also I still can't delete some old designs even after scrapping all of them, might be related to ships that don't receive refits before being removed from service.

    Overall though I'm really enjoying the campaign mode and this is a very big step in the right direction. Looking forward to the bugs getting squashed and seeing campaign more fleshed out.

    • Like 1
  15. 52 minutes ago, Littorio said:

    Trying out 1.06 finally and already can't get into the game far without finding a large bug. Right now the English/Italian 1890 TB design with the high bow is impossible to build with a gun on the front without 100% fore weight offset. You can build it to add 100% aft offset, add a bow gun, and suddenly it's 100% the opposite direction? In previous versions a bow gun was possible on this hull without such a huge shift. Is it because it is high up? Is this effect intended?

    Its the armored belt. Move the rear gun back further and it will balance it out. You have to move it very far back.

    • Like 1
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