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Käptn_Flitschauge

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Posts posted by Käptn_Flitschauge

  1. As far as provinces go, this is roughly what I mean (please excuse my horrible edit skills). Poland can - and IMHO should - be split down into more territories. I think the game should use for that the Prussian, Austrian and Russian provinces, considering they can be used for a realistic progression of the map in different starts/as the game goes on. Ukraine should also be broken up further (though I only marked Galicia/Ruthenia here, the part that belonged to Poland between WW1 and WW2 should be seperated as well), as should Romania. I have only marked Transylvania, but I think a tripartite split would work best, with the other two being the traditional princedoms of Wallachia and Moldavia, probably. The area now named Moldavia on the map should be renamed Besserabia. Serbia should be split into at least Novi Sad/Peterwardein (being part of Austria-Hungary) and the southern part being independent. North-Eastern Italy should also be broken up into Venetia, Trient and Romagna, and maybe Lombardy. Norhtern France should have Alsace-Lorraine broken off which before WW1 should be German. Southern Spain may also feasibly be broken up into two areas.

    Edit: The province now called Galicia is in fact not Galicia and should be renamed to Slovakia

    Edit2: Also, aside from Ethiopia and arguably Marocco, there is no idependent nation in Africa in this time period. Just divvy all those lands up between the Europeans as historically accurate

    20230429133327_1.jpg

  2. 9 hours ago, Nick Thomadis said:

    Beta Update v1.3 "Build 8"

    - Poland province split into two regions. (It may cause issues in a current campaign, if Poland is under attack).

     

     

    Good start. Now, sorry that I continue to nag, but for one, hand over Eastern Poland to Russia in the pre-WW1 starts. Second, I would frankly split down Poland further, for example create a seperate province for Western Prussia, for Pommerania (and that one should contain the Neumark area, because you don't need a province for that), Silesia (maybe further split into upper and lower), Central Poland for the Russian owned bit as well as Lesser Poland and Galicia for the Austrian third (that one would probably be handed over to Poland in your alternate outcome of WW1)(Also, the province of Galicia you have right now was never called that. Just rename it to Slovakia).Also, you could feasibly split Eastern Prussia into the Memel region for the part that went over to Lithuania, Königsberg for the bit that became Kalinigrad after WW2 and Allenstein for the part that went to Poland. In general, I think that for a continent that sees all out total war in your game as regularly as it does, the provinces in Europe are far too large, making war too decisive

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  3. 2 minutes ago, Nick Thomadis said:

    The borders are made to be as close to history as possible according to the very large period of 1890-1940. If our game allowed to have moving borders then we would be able to make them 100% accurate according to start year.

    What I mean is that you could easily make those borders more historical by for example taking that big blob Poland and splitting it up into multiple smaller provinces like Pommerania, Silesia, Mazovia, etc. Same goes for Ukraine, or France, or Italy, or Germany.

    20230415175027_1.jpg

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  4. 18 minutes ago, Nick Thomadis said:

    Which borders do not fit? Can you give examples?

    For example Poland: The province of Poland you have on the map has the modern borders, however the dividing line between Germany, Russia and Austria ran right through it. Another one would be the boundry between France and Germany; Alsace-Lorraine should be split off to form its own territory. That would also make it harder for the two to just conquer the other in war. There are other zones on the map as well, like the boundry line between Italy and Austria/France (it might pay to turn Nizza into its own province) or Austria and Russia.

    Other then that, I think you did a pretty good job.

    Edit: I think your provinces are just too big as well. It is far too easy to conquer all of France, Spain, Germany, etc. in one go, and far too easy to then hold on to it. Reducing their size makes war in Europe especiall a bit less all-or-nothing

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  5. Just now, Nick Thomadis said:

    It is a work in progress. This is how it is going to work.

    Roger.

    What about the provinces themselves? Will they be changed somewhere down the line, because to be honest, 21st century borders really don't fit the late 19th/early 20th century.

    Also, having played a night battle now, I must say I'm impressed by the weather effects. The waves during a storm look a bit weird sometimes, but other than that, I think well done

  6. Alright, first look:  For beginners, I like how provinces are more visible. However, for one the map could benefit from a visual clue showing which area belongs to who without having to hover over it, and second the borders are annoyingly off for the majority of the time period the game was set in. I would strongly recommend trying to redraw them and maybe add some more to better represent the distribution of territories between countries.

    Also, in 1890, the only independent African nations were Marocco and Ethiopia. Since none of the ones currently represented are playable, why not just giving the colonial powers their historical empires?

  7. 10 minutes ago, o Barão said:

    You did this, right? I forget to mention, but any existing shared design you already have will also cause issues. So make sure you don't have anything from previous versions.

     

    IMPORTANT

    Due to many changes to the files, backup, move or delete this files from this location to avoid any issues:

    C:\Users\(user)\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts

    - custom_battle_data.json

    - mission_data.json

    - save_x.json

     

     

    Deleted all those before the patch. Although the fact that this bug does not appear ticking on just one year would speak to it having to do with preceding designs in there.

  8. There might be a problem with the shared designs creator. Observed the problem with Germany, USA, Japan and Spain. From 1905 onwards up until 1920 hulls will not show and the designer will not function correctly

    EDIT: Okay, it just seems to be a bit hard for my PC to load the hulls.

    EDIT2: Continue to observe this for Germany, Japan and Spain

     

    20230413193908_1.jpg

  9. 1 hour ago, Nick Thomadis said:

    We will offer the beta within this week, hopefully, without the new hulls but with the improved campaign loading times, the new weather visuals and various other. From then on we will update the beta frequently, until the patch becomes released fully stable.

    Thanks for the answer! Looking forward to the beta

  10. We need somekind of forced armistice in this game. It's rather annoying, and unrealistic, that months after one years long world wide conflict ended the next one starts. Alternatively, lock the relations at -50 the lowest for a certain amount of time.

    Also, does the AI actually follow a strategy on the campaign map? Because frankly, it feels quite schizophrenic to me

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