-
Posts
45 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by Traslo
-
-
7 hours ago, Nick Thomadis said:
This cannot reproduced generally. Can you remember which gun was it? Nation, Year, Mark, would help.
British guns around the 8" / 9" caliber in 1890 start on my first few heavy cruisers was when I got the bug.
-
Britain is still unplayable due to being unable to ever go to the med sea. Every time you try to send ships out ,germany intercepts them so you never get out there, then you're losing 6% of your economy a month due to never being able to even contest convoy losses out there.
- 1
-
The infinite blockade bug from 1.05 is still around and it's making the long campaign pointless. AI starts blockading you, you get 5 times their power projection and it does nothing, they just get to keep increasing your unrest through a magical blockade that can never be stopped.
- 1
-
Every single AI seems to have severe spending issues within 3-5 years of a campaign, with every single country getting constant warnings about their overspending. Of course we can help this by increasing difficulty, but the AI already gets infinitely more funds than us at the start which makes it difficult to see it as a good thing.
Actively losing wars because naval blockades seem to continue even after we turn the tide and have much more power projection than our enemies. Lost a campaign to unrest when Germany got to keep infinitely blockading me when I had 11k power projection versus their 5k. Can't even try to emergency fix this through a save-edit as it's all in Chinese atm for some reason?- 1
-
A quick instant pickup is that turrets get smaller when you make their diameter bigger. For example, if you add 0.5" diameter to an 8" gun, the gun actually gets smaller in terms of the space it takes up on the ship. Seems to be doing the opposite of what it should.
There was an event where you supposedly visit a weapons exhibition, and if you pick the answer to the event that gives you money, it simply does not give the reward at all.
Starting funds in 1890 felt a little too harsh. AI clearly built almost 10 times the ships I could, and with the new long-term slower income I couldn't even build one new battleship for 7 months after.
I think one issue that becomes obvious with the longer campaign is that the tech system is extremely slow right now. You can sit there with fully funded tech for years and by 1905 you realize you're 10 years behind according to the dates on the actual tech descriptions.Great patch otherwise thus far! It's been fun to customise the guns to make more historical options or just to maximize our own doctrine of play.
- 4
-
I think being able to customise the campaign more in general would be great. You can save-edit but it's kind of a big mess to navigate.
Would be nice to customise our own stats, AI's stats, e.g. budget base level, how fast tech goes for player and AI (I'd love to double the research speeds via a slider or something so we all progress faster). Perhaps custom campaign options could be added in the future.- 6
-
2 hours ago, LoSboccacc said:
on the topic of torpedo changes, are torpedo going to run out of proplusion at some point? currently their engine endurance seem to far exceed their targeting range
range atm is more like their targeting range. They aren't infinite but they can go quite a bit further than their given range stat.
-
12 hours ago, Vanhal said:
I would prefer not having a multiplayer. Those games tend to go to hell really quickly when multi players form circlejerks and are swarming the forum and the multi balance suddenly start to be major problem and everything else suffers.
Looking at Paradox games ಠ_ಠ
MP campaign would probably be awkward as you have to all agree to auto-resolve or manually fight every last battle, but MP skirmish sounds good imo. It doesn't need to be an early-access thing but could always be something post-launch. I think being able to pit each other's designs against one another especially with a player commanding the fleet on both sides would be fun.
- 1
-
Just now, Mike L said:
When I am GB and am moving ships to the Med, I start with moving them to Gibraltar and then Malta. Then any time they get damaged they go there. They always go to the last port they were in.
Do they? I've had ships move to Malta first and then I deploy them and they still end up back in the UK
-
As much as I hate to ask for new territories, is it possible we can see Alexandria as a repair port for Britain in the Med? It makes sufficient sense in the time period and the convoy raiding has an insane impact given that British ships go all the way back to the UK to repair.
- 1
-
21 minutes ago, roachbeef said:
This is the worst possible choice and the laziest design decision possible, and to be brutally honest, I don't know why anybody with experience playing good video games would even contemplate this idea (looking at you, Bethesda & FO3). What needs to happen is for the developers to actually balance the AI's research progress or to have a technological osmosis happen (both ways) in a gradual manner, not to have copy-paste enemies that all look and fight the same way. One side getting new tech and then it magically appearing in everybody's hands is outright ridiculous, boring to play, and immersion-breaking. Why would the Japanese have bothered with Long Lance torpedoes, the British with radar, or the Americans with high-pressure boilers if they had known it did not provide them an edge? Listening to such a suggestion will harm the game.
Whilst many nations had their own tech choices, this is a game about Dreadnoughts ultimately, and when HMS Dreadnought was made and revolutionized battleships, every nation sought to make their own equivalent asap. At least specifically in terms of the Dreadnought being a massive advancement, it wouldn't seem absurd for nations to get a research boost or something to help them get their own Dreadnoughts sooner than they were otherwise going to. Buffing everyone's research in all fields just for falling behind would be bad though I agree.- 2
-
Will we see stronger economic growth in peacetime akin to prosperity or is just that it specifically will suffer during wartime?
-
5 hours ago, Littorio said:
I think they said somewhere that they won't do monitors. Or at least if they ever do, I don't think we will see it for awhile.
Seems strange to ignore such a critical ship in these time periods. Wasn't exactly an unused ship.
- 2
-
22 hours ago, Skeksis said:
Ports with shipyards and construction capacity.
At the moment every port can construct ships with unlimited capacity. I.e. deploy them anywhere into the campaign without consequence. The only governor is finances or the monthly balance.
I was wondering if this should change to only selective ports to have shipyards and those shipyards to have a construction capacity limit and/or varying class ability.
The results should be:
- Adds a strategic layer where the player has to consider where they can build ships and there actual fleet assignment or movement thereafter.
- Regulates capacity.
- Adds important levels to ports, i.e. considering which ones to acquire, shipyard or not.
- With varying class ability, only some ports can construct battleships, or only destroyers. As a limited resource.
- When shipyards are at max construction capacity the player/nation has to build ships elsewhere or purchase dock space from allies or wait until there are some free space/docks.
- When ships are completed, they then may have to travel through hostile waters to join fleets.
Campaign-wise, there should be a limit on how nations deploy ships, especially with ports/shipyards acquired on the other side of the world.
PS, but ports without shipyards should have better economic returns, better cargo shipping capacity, like trade ports, giving choices to the player or headaches!
I think Britain can't even repair ships in Gibraltar/Malta/Cyprus so I'm guessing under the hood they've already started supporting something akin to this?
- 2
-
Historically, the royal navy managed to get 18" guns onto 6000 ton monitor ships in WW1, but that seems basically impossible on any ship design of relatively close size. Will we see changes to the 18" guns or British ships to allow this historical meme? Or is it already possible and I've just happened to miss the exact hull that would facilitate this?
-
Would be great to see the AI be better at designs, would be a good excuse to pick the higher difficulties where they might be allowed to design better than currently. AI seems to often build designs with insane amounts of different guns or will barely use any of their deck space. Sometimes even in Skirmish they seem to build much smaller than they should (e.g. if you want a 1v1 battleship fight in 1940 tech, you might build an amazing 100,000 tonne super-BB but the AI sometimes just picks some 40,000t ship that might as well be a lightly armoured battlecruiser)
-
Would be good to see tech be a lot faster. It's extremely slow when you look at the dates the techs have.
- 1
-
It would be nice if we could make it so the AI can't fall to revolution or has a much higher tolerance for falling behind in victory points in the campaign. Often you're looking forward to the next generation of ships you'll build and the AI collapses and your save is already wiped and gone. Could just be a toggle where you must simply destroy every AI ship to stop them, but until the campaign is more fleshed out the AI can lose far too easily and kind of stops you having a fun long play with the tech
-
Hey, I've been waiting for a steam release to get Ultimate Admiral Dreadnoughts, just wondering if there's a particular day this week that it's expected to come out this week? I'm very hyped for it and would just like to know how it'll fit with my work schedule this week.
>>> Beta 1.06 Feedback<<< (FINAL UPDATE 6th Release Candidate)
in General Discussions
Posted
my campaign ended when I got germany and Austria to sign a peace deal as Britain. I only asked for Heligoland, never even got a peace treaty screen with Austria. Never went to war with Italy (also not allied to them). Seems like campaign still just ends as normal if you finish any war.