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Traslo

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Landsmen

Landsmen (1/13)

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  1. Still having massive issues with naval funding magically dwindling overtime. Sitting at peace, the GDP is growing, never taking any events that hurt my naval funding, on the contrary I take events that increase it, but over 80% of my surplus just disappears without building more ships or anything. Tech still seems abysmal at 100% funding. It's become impossible to be ahead in tech and it's always at average tech level.
  2. AI has once again begun mothballing all their ships. On top of this, VP bug means they are getting like 5,000 VP every turn for no reason despite me blockading them both.
  3. The building-new-ships extreme wait times seem to be gone early on in a campaign but they eventually crop up no matter what. In 1890 starts I can generally get a decent game speed until 1910-ish, but by 1920 every other turn is a 3 minute wait for "building new ships" and then the event log tells me no AI even designed or built any ships this turn.
  4. On the latest beta build, it seems there's no real way to be ahead in tech. 8 years into an 1890 start and as Britain with permanent max funding I was simply still average. It doesn't seem to matter much what we do now to try and go ahead of anybody. It seems that using the research focuses hurts your overall research so harshly now (especially since they seem to give less of a bonus on current build than previously) that you simply aren't getting a real benefit from them.
  5. Agreed fully, just wanted to add that the long loading times seem to be like something breaks and triggers it to happen. I've had the long turn times start 2 years in, sometimes 20 years in. But when they start, they get progressively more common until the average turn is a 2-5 minute wait no matter what. It's like something breaks that starts causing it to loop etc. Around the same time I notice the AI ship-naming conventions break and you end up with "CL-281" and "BB 2835" etc. I've even seen it break completely and you get things like "Marlborough class - 42 - Class", as if the AI made dozens of identically named variants. Eventually the AI naming convention disconnects and you literally get the AI building "<class> class" ships (this seems to happen sometimes after I've done a restart of the game to try and see if it will help the long wait times). Another thing is that whilst peace deals are rare to get them working (I don't even see it 1 in 20 times so far), the next issue is that the tension system has no ceasefire period, you immediately regenerate tension and battles sometimes still include the peaced-out nation because it's still allied to all its former buddies. If someone is going to bail out of a war they should ditch their alliances and then also stop generating tension with the co-signatories for a while (12 months maybe just as a placeholder?) Finally is the AI seems fully unable to reach a peace if there is no players involved. e.g. if you keep building up tech as Britain and France goes 1v2 against Italy and Austria and loses, they will never peace out. They will sit there and do nothing until the game deletes them from the map. I'm guessing there is simply no system for AI-to-AI peace offerings at the moment.
  6. The latest update seems to have massively buffed economic GDP growth per month (at least when the growth is relatively healthy). I think it has had a side-effect of making the artificial GDP caps really obvious. I had a campaign with Germany, Britain and France all capped out at $12.5Bn in an 1890 start and they reach it quite easily. I think it would be great to see this go up in some way, maybe the cap could raise 10% every 5 years or something to help with early-starts affording later ship designs. At 10% every 5 years, you would be slightly over double the original cap when you reach 1940 if you started in 1890, resting at around $30Bn.
  7. Why would tech make a difference when you specify the exact ship you want if you can get to the peacedeal screen
  8. Did Battlecruiser I get pushed back or did all the tech before it get slower? Left one of my research focuses on cruisers and took till like 1915 to find it from 1890 start AI appears to have a bug now where they'll stop putting task forces out. Had this happen to all AI around the same time the bug with very long waits for "update relationships" appeared. Also Big Guns and Small Guns tech are so slow atm that in 1890 start you would have to keep a research focus on both and permanently be at 100% research funding to get close to historical speeds (and then you just fall behind quite badly in some other techs due to not micro-managing the three research bonuses)
  9. The issue with tooltips is something I've had since the steam launch. Though for me I think it's due to DPI scaling being at 150% on my PC though could be wrong.
  10. A big problem though is countries like France sign their death warrant by forcing tension. France will go to war with germany in a 1v1, but this makes them deploy task forces in the south which creates tension with Italy and Austria-Hungary and suddenly they get 3v1'd whilst Britain isn't ready yet.
  11. I've done this as each nation and it generally breaks the game. The AI economies die off in their perpetual war (France seems to die even if their side is winning, I can't even save them as Britain when I'm blockading everyone else). The easiest way to play right now is just refuse alliances and then keep teching up as the AI goes broke. Pacifist Italy in 1890 is hilariously strong, you just tech up with a full 100% budget until like 1915 and then come out swinging with late dreadnoughts and decent techs all around If the AI could actually peace out with each other and if the peace was between sides and not individuals it might be less broken, but there's still the issue that tension automatically restarts once you're technically at peace with someone. Peace deals still basically never happen as accepting peace never really works so just have to wait for more 1.06 patches.
  12. Campaign is still technically unwinnable once a big war with multiple nations breaks out. I was UK in a UK/France vs Germany/Austria/Italy war, peaced out Italy and they stay in the war, but then it asks me if I want war with Italy and I say no andi t removes me from the war panel. There's no way to actually win a war unless it's 1v1 which never really happens due to the way relations immediately shift once war declarations happen.
  13. As far as I can tell, the growth rates do randomly vary. It's actually really hard to get an AI economy to shrink from blockades now in terms of the actual growth percentage. Right now the AI seems better at self-bankruptcy from overspending and the penalty to GDP slowly kills them off more than I can do with actual blockades. Transport capacity seems a lot less important now. The buff from 200% seems to be much much less on 1.06 (and is nearly impossible to get on later starts which now slow down the Transport capacity growth more).
  14. Right now the game doesn't seem to cope with ending wars properly at all, primarily because everyone peaces out individually and AI doesn't seem to peace out between one another at all
  15. update 6 has a lot of nice needed tidbits. Could we perhaps see GDP cap increase as time goes on? In 1890 start it's hard-capped at $12.5Billion and it's surprisingly easy to reach it as Germany and Britain. You get to like 1905/1910 and affording advanced designs becomes impractical
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