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Traslo

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Posts posted by Traslo

  1. Still having massive issues with naval funding magically dwindling overtime. Sitting at peace, the GDP is growing, never taking any events that hurt my naval funding, on the contrary I take events that increase it, but over 80% of my surplus just disappears without building more ships or anything.

    Tech still seems abysmal at 100% funding. It's become impossible to be ahead in tech and it's always at average tech level.

    • Like 3
  2. On the latest beta build, it seems there's no real way to be ahead in tech. 8 years into an 1890 start and as Britain with permanent max funding I was simply still average. It doesn't seem to matter much what we do now to try and go ahead of anybody. It seems that using the research focuses hurts your overall research so harshly now (especially since they seem to give less of a bonus on current build than previously) that you simply aren't getting a real benefit from them.

  3. 15 minutes ago, Lima said:

    Summing up my problems and suggestions after 5 campaigns (not counting the ones that ended quickly because of VP bug) in beta 1.06.

    Critical issues:

    1. VP bug. It makes the game really unplayable. It's frustrating and a waste of time.

    2. Long (sometimes endless) loading time between turns. Couple of times I left the game for more than 10 minutes, nothing happened. Sometimes closing and opening the game helps quickly. In the end I always managed to continue the campaign. However, this is a significant waste of time

     

    Agreed fully, just wanted to add that the long loading times seem to be like something breaks and triggers it to happen. I've had the long turn times start 2 years in, sometimes 20 years in. But when they start, they get progressively more common until the average turn is a 2-5 minute wait no matter what. It's like something breaks that starts causing it to loop etc. Around the same time I notice the AI ship-naming conventions break and you end up with "CL-281" and "BB 2835" etc. I've even seen it break completely and you get things like "Marlborough class - 42 - Class", as if the AI made dozens of identically named variants. Eventually the AI naming convention disconnects and you literally get the AI building "<class> class" ships (this seems to happen sometimes after I've done a restart of the game to try and see if it will help the long wait times).

    Another thing is that whilst peace deals are rare to get them working (I don't even see it 1 in 20 times so far), the next issue is that the tension system has no ceasefire period, you immediately regenerate tension and battles sometimes still include the peaced-out nation because it's still allied to all its former buddies. If someone is going to bail out of a war they should ditch their alliances and then also stop generating tension with the co-signatories for a while (12 months maybe just as a placeholder?)


    Finally is the AI seems fully unable to reach a peace if there is no players involved. e.g. if you keep building up tech as Britain and France goes 1v2 against Italy and Austria and loses, they will never peace out. They will sit there and do nothing until the game deletes them from the map. I'm guessing there is simply no system for AI-to-AI peace offerings at the moment.

    • Like 2
  4. The latest update seems to have massively buffed economic GDP growth per month (at least when the growth is relatively healthy). I think it has had a side-effect of making the artificial GDP caps really obvious. I had a campaign with Germany, Britain and France all capped out at $12.5Bn in an 1890 start and they reach it quite easily. I think it would be great to see this go up in some way, maybe the cap could raise 10% every 5 years or something to help with early-starts affording later ship designs. At 10% every 5 years, you would be slightly over double the original cap when you reach 1940 if you started in 1890, resting at around $30Bn. 

    • Like 1
  5. Did Battlecruiser I get pushed back or did all the tech before it get slower? Left one of my research focuses on cruisers and took till like 1915 to find it from 1890 start
    ET0AiPp.png

     

    AI appears to have a bug now where they'll stop putting task forces out. Had this happen to all AI around the same time the bug with very long waits for "update relationships" appeared.

    Also Big Guns and Small Guns tech are so slow atm that in 1890 start you would have to keep a research focus on both and permanently be at 100% research funding to get close to historical speeds (and then you just fall behind quite badly in some other techs due to not micro-managing the three research bonuses)

  6. 1 minute ago, crp1985 said:

    A few things I've noticed in game:

    1. ) After Beta patch 8, tooltip info popups now appear offscreen and are unreadable. 

    2.) One of my main gun turrets on the ship in my screenshot was not rotating on target. It was one of the forward 13.5in main guns sitting on the deck.

    3.) Germany's 12 in gun model is too big and can no longer be mounted on any tower when increased to 12.7in. A 15 in gun turret would fit on the same tower. The 13in gun model for Germany was smaller, which is why I'm using a 13.5 in gun on my ship in the screenshot.

     

    ss1.jpg

    The issue with tooltips is something I've had since the steam launch. Though for me I think it's due to DPI scaling being at 150% on my PC  though could be wrong.

  7. 21 minutes ago, SpecTRe_X said:

    Tension only increases if your ships are 1) in close proximity to other countries and 2) not mothballed.

    I've either mothballed or scrapped ships when I want a lasting peace as that's the only way to maintain it. Simply having your ships docked and set to "limited" doesn't do anything tension wise.

    In my 1.06.7 attempt no one has even been to war yet. There's been peace all around for 20 years now.

    A big problem though is countries like France sign their death warrant by forcing tension. France will go to war with germany in a 1v1, but this makes them deploy task forces in the south which creates tension with Italy and Austria-Hungary and suddenly they get 3v1'd whilst Britain isn't ready yet.

    • Sad 1
  8. 13 minutes ago, SpecTRe_X said:

    I'm having trouble decreasing relations with other countries after playing as Germany from 1890 to 1910 as a pacifist.

    Has anyone tried starting a campaign with the "design fleet" option but then simply starting the campaign without designing/building one? I wouldn't expect this to break anything but who knows? I don't really feel like starting a new campaign with a pre-built fleet, scrapping it, then spending the next 4 hours clicking end turn to find out.

    I've done this as each nation and it generally breaks the game. The AI economies die off in their perpetual war (France seems to die even if their side is winning, I can't even save them as Britain when I'm blockading everyone else). The easiest way to play right now is just refuse alliances and then keep teching up as the AI goes broke. Pacifist Italy in 1890 is hilariously strong, you just tech up with a full 100% budget until like 1915 and then come out swinging with late dreadnoughts and decent techs all around

    If the AI could actually peace out with each other and if the peace was between sides and not individuals it might be less broken, but there's still the issue that tension automatically restarts once you're technically at peace with someone.

    Peace deals still basically never happen as accepting peace never really works so just have to wait for more 1.06 patches.

    • Like 1
  9. Campaign is still technically unwinnable once a big war with multiple nations breaks out. I was UK in a UK/France vs Germany/Austria/Italy war, peaced out Italy and they stay in the war, but then it asks me if I want war with Italy and I say no andi t removes me from the war panel. There's no way to actually win a war unless it's 1v1 which never really happens due to the way relations immediately shift once war declarations happen.

    • Like 1
  10. 3 minutes ago, admiralsnackbar said:

    I didn't know that, intersesting. Growth rates always seemed random to me, even when I tried to keep my country at peace and just build transports my growth rate would just fall. 

    I had thought that the whole point was to try to design the campaign so that you could play through one end of history to the other.

    Fixing this and the tech line should pretty much have the same solution:

    1. The devs ought to know roughly large a GDP each country should have by each point in the game
    2. "Base growth rates" are set so that those GDP levels are achieved.
    3.  "Time Ahead" penalties if you're already ahead of where you should be and "Catch up" bonuses if you are behind (which is actually somewhat realistic)

    Also:

    1.  this game isn't like Victoria II so if the GDP growth is expressed in absolute dollars rather than a growth rate that's not really a problem. 
    2. Some transparency about what is causing the growth to be what it is would be very helpful
     

    As far as I can tell, the growth rates do randomly vary. It's actually really hard to get an AI economy to shrink from blockades now in terms of the actual growth percentage. Right now the AI seems better at self-bankruptcy from overspending and the penalty to GDP slowly kills them off more than I can do with actual blockades.

    Transport capacity seems a lot less important now. The buff from 200% seems to be much much less on 1.06 (and is nearly impossible to get on later starts which now slow down the Transport capacity growth more).

  11. 11 minutes ago, SpecTRe_X said:

    Has anyone seen a second war in the campaign after a country collapses from revolt?

    I just played a campaign where France collapsed and now I can't produce tension with anyone. I didn't even fight the first war because I was playing a pacifist Germany hording naval tech.

    Right now the game doesn't seem to cope with ending wars properly at all, primarily because everyone peaces out individually and AI doesn't seem to peace out between one another at all

  12. AI wars seem to be infinite, though it appears (at least on the surface to me) that this is because when AI peaces out it only ever does it with one person rather than with a side. E.g. France will peace out Italy but Austria-hungary stays at war. Italy still joins the battles but france and italy now keep generating tension and Italy just officially re-enters the war 12 months later.

    The player seems to get not even a tenth of the events the AI gets. I can see a single AI get 15 events in the time it takes me to get 2.

    Would be nice if dockyard construction in 1890 was increased to the speed of 1900+ start, as otherwise you can never have dockyards big enough for later battleships and dreadnoughts when you unlock them.

    Also is it just me or is our GDP artificially capped quite aggressively? I could not get British GDP to go past 12.5 Billion no matter what I did in the 1890 start.

  13. Had a game as Britain, didn't ally France, this eventually made the tension system lower relations. Got Germany to peace out (but no peace screen because beta I guess). Going to war with france offered me an alliance with germany, accepted it and the war screen still shows Germany on the other side. I'm officially +100 relations and allied to Germany but still getting battles against German ships. If I fight the battle, it shows Germany as friendly losses but their AI is still sinking all my transports etc.

    A big problem right now is no one is ever truly removed from a war. e.g. if Austria-Hungary has a revolt they keep all their allies and still end up in battles, and even if you get one of the enemies to peace out they immediately create tension and re-enter the war officially in a few turns (And until then you get less naval funds but they keep entering battles)

    The game still strongly expects everything to work like 1.05's campaign so it can't deal with anything but definitely allying with France as Britain.

  14. The "Update Relationships" panel still seems to bug out and just get stuck for an unbelievable amount of time. Sometimes it's 1-2 seconds, othertimes I've literally managed to get my Nintendo Switch out, play a full game of Rocket League, and still be waiting for it to finish.

    Asked austria-hungary for a bunch of ships as war payment (Since Britain can't ask for any of their territory in a peace deal?), got absolutely none of it.

    • Like 1
  15. War ending is definitely still a non-functional mechanic. as Britain I got Italy, Austria-Hungary and Germany to all accept peace. It resets relations, it changes how many battles we can have with them, but they are still allowed to raid our convoys and our blockades still stay in effect. I even got the peace-deal screen with Austria-hungary and requested most of their battleships, only to receive nothing and then tensions just kept forcing relations down immediately and restarted the war. Effectively at the moment we get a year or two of peace and then it is perpetual broken war until 1950 or we lose earlier.

    • Like 1
  16. More of a hunch than a confirmed issue, but the AI seems borderline unaffected by transport losses. As Britain I was losing tons of my growth and transport capacity anytime something was sunk in the North Sea, but with a full blockade of Italy and Austria-Hungary, on top of sinking literally dozens of transports of theirs, they were still growing happily. Their growth just looked like a bad few months on the passive growth rather than any actual war impacting them.

    Edit: It seems after many *many* months the AI does get affected, but it feels like I have to sink 10 TR to have the AI feel the impact of me losing perhaps 2 or 3

  17. Alliances are currently mandatory which is very weird. You get events to ally a country, say no and lower relations, but the game has already put you in a war with them and allied them and you're just forced to fight with them (Extremely obvious problem if you don't want to help France as Britain in 1890, you'll end up at war with Italy and Austria-Hungary and can't opt out of it any form)

    • Like 3
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