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BlueOrange

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  1. Prove Your Might caused me to stop playing for a couple of months (having worked through the list in numerical order so far). I came back, tried it 4 times, and it is still terrible. Defending the convoy is not too much of a problem (most of the time), but sinking the enemy battlegroup is pretty much impossible. How is a lighly armored battlecruiser supposed to close in on a BB/CA group? If you go with range, you'll run out of ammunition. If you stall until the battleship arrives, it turns out to be useless.
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