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LAN

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Everything posted by LAN

  1. When a gun is firing a shell, the shell is flying off course from the moment it leaves the barrel and it is so obvious if the shell goes off course in mid flight would look much more realistic HE shell needs explosion effect: when a 18inch shell hits a destroyer, it did nuked the destroyer, but i don't see any big boom from the shell that goes with it game optimization issues: i am using a 3900X with 1070ti, i tried having max amount of ships in custom battle once, the frame rate drops below 30, but i check my CPU and GPU usage it was barely under any load i am just gonna add stuff to my post instead of making new ones: AI controlling the ships are a mess, i told them to go loose, but all the ships are still tangle together (50vs50), destroyers/cruisers likes to run in circles (literally like they glued their rudder to one side) Separate firing target for each type of weapon, instead of main and secondary. For example, i have 18inch guns and 9inch side guns, i want the 18inch to work on enemy BBs and 9inch to work on enemy CLs, but i can't do that right now. Variety on same class of ship. right now, all the ships are the same for the same type, would be great if there are 5BB, but with 1-2 different designs or variations. AI designed ship needs to make more sense, i see an AI BB that use 13inch as main gun (which is usless) and it puts 30inch on turret armour, which is ridiculous, and in another battle AI BB with BC armour or vice versa. We need reverse gear, there is no way to slow down right now..
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