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Grayknight

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Posts posted by Grayknight

  1. Well, if we see how Japanese viewed aircraft carriers we can see that there is merit to the point of traditionalist vs new ideas, we can see clearly how it ended up. This said it was impractical thinking that ended up costing them a war and it is mostly typical for them. As American and British were far more progressive


    I would love to see something different 

    - first a seaplane tender/ships capable of carrying seaplanes that have mostly reconnaissance capability 
    Then from this developing carrier that early on require a lot of experimentation and trial and error sort of approach (as we can see with British carriers early on). I believe they should also require a lot of anti submarine escorts as a preferred target. Limiting their capability quite significantly.

     
    Then I would love  the progression with carriers based on their capability to 

    1 - Have large number of different planes - lets say you start with 1 wing and slowly increase displacement 

    2 - Having ability to quickly refuel and rearm them - very important as this would dictate how much does it take to prepare them for next mission 

    3 - Having ability to launch them quickly 
     

    And with those I believe I that an overall balancing would come as it did in real life and I mean $$$$$$.

    Carrier - even small one - should be extremely expensive, (even with very limited capability to operate)  expensive to build, more expensive to operate and worth nearly player soul to replenish after combat. Not to mention that losing half of your planes would be a mission kill. You are not gaining them back until another carrier rebase squadron or you get some from base. Potentialy even light damage would knock carrier out of the combat. 

     

  2. So i read a bit about they way that your ship classes work and what are they composed of. I have question however. 

     

    Will there be any possibility of designing or playing with predesigned auxiliary vessels like minelayers and support cruisers? 

    Also will we be able to give roles of those vessels to our ships. For example could i create destroyer-cargo transport hybrid (like destroyer usage during WW2 Pacific by Japan) or give cruiser/destroyer ability to put minefield (something like what orp Gryf was) 

     

    I assume that tender ships both as a repair ship and as a support seaplane tenders are very hard to implement not to mention make them designable - and therefore will not be the case, am i correct? 

    I also asume that we will be able to create cruiser that has some asw capabilities?

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