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DNGRZ1

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  1. This damage model is awful. While I agree the HE shells of the previous patch were over performing, Now everything is underperforming and killing even a single battleship with anything is a matter of luck, basically hoping for an ammo det that results in more than 60 damage. Penetrating hits should be devastating to ships, HE should be used in cases that you are consistently overpenetrating a ship. And can we please stop allowing the enemy ships in missions to retreat and become this impenetrable rear armor punching bag? Or modify the ricochet mechanic so that it only favors the bow and sides. Perhaps allow HE shells to knock out props when fired directly from the rear? It seems no matter how I move my ship to attempt to catch the flat side of a retreating ship, they have this uncanny ability to keep the angle at near 89deg, no matter how fast my ship is or how much damage they've sustained to the rudder/engines. I'm just tossing a few ideas out there and seeing what sticks. These missions had a little bit of challenge to them before, but now they're just tedious, having to retry over and over just to spend an hour chipping away at some BB's structure points until you're out of ammo.
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