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chunk0351

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  1. While I'd agree with the multiplayer option, I'd also seriously disagree with an MMO option or the world domination aspect of your MMO. I'd like to see about 3, or more in a finished product, of my friends and me going at it. I like the Point Value idea, however I'd like this for a limited number of players for no reward other than to look at how my ships did. Hell I'd like to see me and a group of friends mix it up on a global scale, but without rewards. I would think that a Piracy or Multiplayer mode with possible rewards could lead to players logging on to lose or win games to get what they want. They may lose to help you or win for rewards. Again to me getting rewards may lead to people winning/losing to get their friends rewards. I would also like to company to add a World Domination and National Ship Designs in the future, possibly the far far future, and I think that this would play well into your multiplayer idea. Again this is with a limited number of players in a consistent world; something that is done for no rewards amongst friends; ie clan battles etc. In short, I like the multiplayer option but without rewards, played among friends who just want to see how bad they can screw with each other. I see no problem with rewarding players in a closed game with agreed upon rules but expecting your rules to abide by UA:D may fall short. I'm not saying that you or your friends may do this but I don't say this about me and my friends.
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