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brucesim2003

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Posts posted by brucesim2003

  1. 18 hours ago, Kane said:

    And they're not going to fix them unless a large portion of the people playing speak up.  Those who are coming by and reading this thread, and otthers like it,  need to mark them up or comment, to make sure posts like this one stay visible and increase their odds of getting attention.

    There are other issues in the game, and the devs seem to be more focused on adding features than fixing the broken ones. 

    But its the open mouth that gets fed.  Players need to make an issue of these things or they won't get addressed.

    Problem is, we (well at least I) tried to speak up. Got forum suspensions and ignored for doing so. So from my point of view, neither the game nor the company are worth investing any effort into whatsoever. This game provoked me to writing my only steam review (a negative one) in over 10 years of having steam.

    If I'm ever asked by friends about this game, I give a 'steer clear'. Because the company punishes any who protest with anything more than a soggy paper bag, anything they produce has been removed from my wishlist. And I tell any who want my opinion that.

  2. That's ok, your ship didn't sink it using gunfire. There was just an unexplained fire that made the ammo explode. The crew were all evacuated.

     

    That makes me wonder. Maybe the AI went to the Russian school of ship designing.

    • Like 3
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  3. 11 hours ago, madham82 said:

    Not saying it didn't happen, but for every example where they did..there's another that didn't. We definitely should have the ability to design separate classes in the same ship type, no reason not to have it. 

    Oh I agree.

    My 1st post was in response to Commander Reed's post that was implying that the idea of having multiple ships in the same class in one battle was daft, and that it never happened.

    • Like 1
  4. 5 hours ago, madham82 said:

    I would say peacetime grouping versus wartime are two entirely different plans. Look at Guadalcanal for the US forces. Pretty much whatever they could throw together. Plus some classes may only have 2 ships (i.e. North Carolina's). 

    Most of those groupings I listed were wartime groupings. The only one that wasn't was the USN standard type battleships.

    The grand fleet had surprisingly homogeneous divisions, though there were instances of 1/2 sisters or one-off's in various divisions. Same with the battle line of the HSF.

  5. On 11/14/2021 at 7:29 AM, Commander Reed said:

    Please. It's so weird having like 5 of the same ship type in battle. Like, we've designed a new ship! We're going to send them all out together! That makes sense! (Not)

    Actually it does make sense, especially for capitals. Ships are deployed in divisions, and the closer the characteristics of the ships in a division, the easier it is to use the division. What better than several ships of the same class?

    5th battle squadron

    USN standard type battleships

    The IJN tended to group ships of a class together, from heavy cruisers up.

    Most destroyer flotilla's were composed of ships of the same class.

     

    The idea of designing several classes of 1 type would be good for custom battles, but not having that ability isn't that weird.

  6. They really should limit the number of calibers the AI can put on 1 ship. Say 2-3, and then teach it to add enough guns in each battery to matter.

    Also - another bugbear - unify batteries of the same caliber. Wing guns generally did not have separate fire control from centreline guns. Number of guns in a mount also should not create separate batteries.

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  7. 17 minutes ago, ThatZenoGuy said:

    At least try to make a dedicated thread for everyone to complain in, that's a better idea than doing off-topic stuff in a patch feedback thread. ;v

    Tried that. Devs can't be bothered to even acknowledge it. So if I've got to annoy people to get them to realise there is a problem, then that is what I'll do.

    When playing by the rules gets you ignored, things have to change.

  8. 13 hours ago, Joryl said:

    My god just stop spamming the forums I get it you are mad that the Devs are not catering to just you give it a rest it is beyond stale at this point... 

    Nope. Not gonna happen. I'll stfu when the devs can be bothered to respond to a customer that is obviously (or at least should be) annoyed, not before. If I've got to make a nuisance of myself, so be it.

    • Like 1
  9. 6 hours ago, disc said:

    Well, HMS Princess Royal was completed 1912 and made 28 knots. HMS Renown was completed 1916 and made 32 knots. So, sounds pretty close... for a battlecruiser, anyway.

    And if it had been a battlecruiser, I wouldn't be quite so annoyed.

  10. 7 hours ago, madham82 said:

    I would say nerfing the accuracy of ships that do not have direct sight of the target they are shooting at would force the AI to close the range, but I'm not sure there's something else buggy with its logic going on. 

    No, that wouldn't work. They run away even when they're outside of their gun range. Can't nerf accuracy below 0%.

  11. Just had a custom where the AI thought a 31kt battleship in 1914 was a good build.

    Any other industry I'd be asking for a refund. I've become more and more disillusioned with this game after each patch. Removed from steam wish list, for what that's worth.

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