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eraserr83

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  1. 'Laid down', instead of 'layed down' when referring to ship keels. https://imgur.com/mJiSQoi
  2. This is how you do it with Germany? After 15 months, the British were crying out for peace! https://imgur.com/a/jtv4Eji
  3. Its utterly annoying, that if one of your ships gets close to another, then you cant control them, they wont turn either way, they just simply sail in one direction, regardless what orders you give. How the fck should we avoid torpedoes, ships, or anything? Fix this BS, and let us decide, how our ships turn and behave, and remove this nonsense 'close proximity' thingy, which immobilize your ships. Sad, that things like this have to be pointed out...
  4. This whole campaign mechanic is just a simple and primitive copy of 'RTW'. In fact, that one still works better. I expected much more, than just looking at an empty map, AI generating random battles, which you either fight or not. Where are the real stuff, where you can select your own ships, and sortie out to the see, or where you can interact with your assets, put ships in to separate fleets, etc? So much potential in the game, yet devs are doing such simple-minded stuff and mechanics. Not even speaking of the pace of development, we waited more than a year for this crap, shame on you, that is all I can say. You have to do better, much better, if you want to impress the audience.
  5. Even though all the nations have their own late (ww2) era hulls and superstructures, what I really miss, is the WW1 era hulls and stuff for thr major nations. Would really like to create something similar, like the Derfflinger class battlecruisers, Bayern class Dreadnoughts, or their English counterparts. With the recent stuff available, its almost impossible.
  6. Battle of Jutland, initial action replay. 5 battlecruisers of the 1. Aufklärungsgruppe found the English force, and lined up to exchange gunfire. Though the English have more heavy ships, and bigger guns, the German doctrine of heavier ship protection and superior gunnery training will surely balance the odds. German side: 5 BC, armed with 4x2 305mm guns, belt and gun armor up to 300mm, top speed of 26 knots. Also 2 armored cruisers and 2 light cruisers escort the formation. English side: Seems to be 6 battlecruisers with 5x2 356mm guns, but much lighter armor, and quite similar top speed. Scouts also report 2 armored cruisers and 4 light cruisers covering their fleet. Battlecruiser Seydlitz firing her main guns, photo taken from the armored cruiser Saxony. Flagship of the I. Scouting Force, Seydlitz, after scoring the first hits on the enemy flagship, Hood. The lead ship, Mars falling out of formation after taking a critical hit. This will be a long bloody struggle.
  7. Another brainchild of mine. In late 1931, two semi-modern Amagi class battlecruisers are heading out in an alternate universe to battle with the capital ships of the Russian Pacific Fleet, after the Japanese invasion of Manchuria lead to a full Russian intervention, namely the second Russo-Japanese war. These ships are the pride of the Japanese fleet, and though they are not as heavily armored, as their dreadnought counterparts, but with 36.000 tons, their 5x2 16 inch main armament with numerous secondary guns are surely respectable. (Technology year: 1924)
  8. Injured, but not yet beaten, the '1st. Battleship division' of the Imperial German Navy is sailing towards the English squadron, while exchanging heavy gunfire with their dreadnoughts.
  9. Austria-Hungary Super-Dreadnought, the first with 380mm Twin turrets, and experimental secondary turrets. Completed late-war, in an alternate universe, its sailing out with her sister ships, to battle the Italian navy, and lift the blockade of Otranto strait. Unleashing a deadly broadside on their foes.
  10. A Very Japanese looking modernized Dreadnought. Named it Owari, following Japanese ship naming traditions. Did you notice the secondary barbettes? 😉
  11. Closing to q4 of the year, and from the 'promised' 4 major updates in January, not even the first landed. Curious, when will we be able to see something wort mentioning...
  12. Battlecruisers should be really fixed, because of their reduced chance to hit really makes them fcking undying. While a battleship around 10km away have a chance to hit around 20-30%, Battlecruisers have only 0.7-1.5%. Their profile wasn't that small, and the difference between the hit chances is utterly unrealistic.
  13. Greetings. Current superstructure and barbette placements makes really difficult to do any superfiring turret arrangements on dreadnoughts and battlecruisers. (Exception is wide dreadnought hull). Placing superstructures, funnels and barbettes should me much more flexible. Also the base hull should be also customizable, to either increase or decrease the lenght of deck 1 (upper deck) on battlecruisers and dreadnoughts.
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