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Absolute0CA

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Posts posted by Absolute0CA

  1. 1 minute ago, ThatZenoGuy said:

    As far as I am aware of, major ships losing so many crew they could not fight anymore, NEVER happened.

    The ships themselves broke long before enough crew were exploded.

    Look at Bismarck for example, she was firing her guns until they were KOed, most of her deaths came from trying to fight longer on a doomed ship that was already dead in the water and and barely able to shoot back. The next largest portion was from the ones who abandoned ship but weren't picked up. (About 400 went overboard and only 114 were saved.)

  2. 1 hour ago, puxflacet said:

    Would suggest to add warnings to inefficient armor distribution as well. I came across strange thing, that you can add more armor to extended areas than to the main one. Maybe I would even consider to lock the slide, so that you can not overbuff those areas at all...

    That's because its a comparatively small volume of the ship (about 1/5th to 1/3rd of length depending on who designed the bloody thing. So you can put more armor there than what ever would be reasonable. Its not so much a player problem because we all know to protect the citadel. (I hope) Its the random generated AI designs that can get wonky that's the issue.

  3. 1 hour ago, RedParadize said:

    Ship like the Yamato did not have their armor on the hull surface. So you can pen them mostly anywhere on the surface.

    That was generally a later trend of fast battleships most had it externally mounted for ease of replacement and repair. A Yamato style internal belt you have to cut the hull open just to service. Where as most older battleships and other armored combatants had exterior armor belts which are much easier to repair as you cut their bolts and they fall off ready to be replaced.

  4. 18 minutes ago, ThatZenoGuy said:

    Bismark's shell was INERT, that's the difference. Normal shells cannot explode like a diving shell can when they enter the water.

    Bismarck’s shell flipped end for end after it hit the water and hit the ship base fuses first crushing them. That’s the big difference with Yamato’s shells they don’t flip end for end after they hit the water because it sheds the ballistic and AP cap for a hydrodynamic cap that’s under them. This compromises the above water AP capabilities and it’s why pound for pound the US’s SHS was better.

  5. 20 minutes ago, Rick W said:

    The I stand on my bridge wing and salute you, Sir! What was your last scenario to beat? Mine was 'Destroyers vs Torpedo Boats'.

    Rick W

    Mine was Torpedo Basics funnily enough I didn’t do the missions remotely in order.

    • Like 1
  6. Just now, Cptbarney said:

    That sounds good, Secondaries and tetriarys need looking at. It's nice watching big guns making the smoll ships go boom, but id rather conserve ammo for actual threats that can end my Battleship, dreadnought, fast battleship, super dreadnought, battlecruiser, semi dreadnought etc. In a few shots.

    Plus its fun as well seeing them fire and do stuff too.

    Oh yeah I whole heartedly agree, one of the biggest problems they have right now is that they got the reasons for why guns are more accurate as they get larger mostly wrong, it’s not the gun itself it’s all the stuff that goes with the big guns that makes them accurate.

    • Like 1
  7. 14 minutes ago, Cptbarney said:

    You dont need to pen just start fires and knock out modules, thats the whole point when it comes to using secondaries in the first place.

    Also i wasn't talking about bb's but talking about smaller ships said secondaries would actually be able to pen regularly.

    They are still useless regardless. too bad you can't set them to target superstructure or belt or deck (unless at a certain distance).

    but still what said is correct hense why they need the buffs.

    I’m actually going to do a write up tonight that’s maybe going to be out tomorrow on why the devs got their current system horribly horribly wrong.

    • Like 3
  8. 1 hour ago, ThatZenoGuy said:

    Shinano wasn't even a finished warship, do some research please.

    She had missing watertight doors and chambers, her captain didn't do ANY damage control measures, and generally she was doomed to sink because she was a floating paper boat.

     

    Not only that what compartments she did have that were “finished” was such low quality they leaked anyways.

  9. 30 minutes ago, Illya von Einzbern said:

    I don't know.
    It is just silly to see BCs out classing BBs in various levels. Speed, armor, guns... what is so special in BBs then when BCs can simply match it and do better? Speed boost to give accuracy penalty to enemy ships, higher cruising speed for accuracy penalty and maintaining own accuracy boost. Armor can be equal or more than BB, guns can be equal caliber than super heavy...

    I don't know. Perhaps i am just putting too much in to it.
    Really dunno i might be too classicist and too dense to bend classes.

    Classes are relative to the British a BC was any Big gun capital ship over a set speed, not what it’s main armament was or how much armor it had, until the “fast battleship” classification came out it was what they used.

    Ans like others have said CAs and CLs that we have seen are early era ones that are actually Armored Cruisers and Protected cruises not what we know from the treaties as Heavy cruisers and Light Cruisers.

    And as for you having issue penetrating a ship with 20+ inches of armor with a 15” gun with 25” of penetration there’s a thing you’re forgetting. That penetration number in game is what it does against Iron Plate, NOT any of the more advanced armor. For example 20” of KC IV is actually 40” of Iron Plate with that 100% modifier. Should close range and switch to HE and burn them out rather than try to penetrate them in that case.

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