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painless42

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  1. First let me say that the Alpha is amazing. This is the kind of game that mixes detailed systems with beautiful visuals that I've been waiting for since I started playing Great Naval Battles of the North Atlantic by SSI back in 1992. So great job! here is my feedback so far. Torpedoes: 1. Torpedo Damage (Already been covered) I would say that they should cause a bit more structural damage to armored targets, and a lot more to lightly armored targets. 2. Does having a list prevent torpedo launches? I felt like I was torpedoed by a ship with a pretty significant list, but I could be wrong. It would be a valid mechanic to add if not. 3. Seeing the reload of enemy weapons is fun, but should probably be disabled with a difficulty setting. Gives advanced notice of torpedo launches 4. I feel like torpedo aiming should be more accurate against stationary targets. If I've closed to within 200 meters of a ship that is dead in the water, the hit rate should be close to 100% Damage: 3. Ammo Explosions don't seem to knock out the guns that the ammo is tied to, this should probably happen most of the time. 4. Light craft feel too survivable against large caliber HE rounds. The max damage seems right but the damage range feels too variable. If the shell doesn't over penetrate and actually explodes, the damage should be pretty severe for >8" shell against something like a destroyer/torpedo boat. Light craft seem too survivable in general, I noticed in the Dreadnaught vs torpedo boat scenario, the torpedo boats had the maximum bulkhead setting, and I wonder if there should be a limit to the amount of compartmentalization on light craft. 5. I feel like there needs to be more systems degradation as damage accrues, especially with weapon systems. too many instances of ships going down with "all the guns still firing" Again, I am thoroughly enjoying the alpha and this is already an amazing achievement.
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