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Ikahime

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Everything posted by Ikahime

  1. It looked like the other 4 inch gun, mounted on the regular deck (not sure what that's called) was shooting through the funnels as well, but This could be my imagination.
  2. In speed basics 2, I scored some hits on the DD's rear 5 inch guns. I assumed this would prevent them from firing back at me, but while their forward turret was unable to rotate backwards, they had two magical 4 inch guns which appeared to be able to fire through the superstructure and funnels. I also noticed that when I had done enough damage to them to allow me to catch up, my guns seemed to stop firing even though I was at point blank range. It wasn't until the enemy fixed the flooding and tried to run away again that my gunners decided to go back to shooting. Both seem like bugs to me.
  3. Even if powered vessels can surpass their hull speed, shouldn't the shape of the hull will still have an effect on how much horsepower is required to reach specific speeds? As for bow thusters, I don't think they existed in the dreadnought age, but if they did they would be an expensive upgrade option and not standard. Same for destroyers capable of planing, IIRC it requires it's own hull shape. My point is I hope to see more sliders and hull options in the future.
  4. Right now, speed only seems to be determined by horsepower, but in real life the speed of a ship is limited by the shape of it's hull, with faster ships having to be longer and thinner. This means that some battle-cruisers can be longer than regular dreadnoughts, and can have a hard time turning. Will this eventually be represented in game?
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