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Jaegerson

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Everything posted by Jaegerson

  1. I'd just like to say I love your this game, and i'm very impressed with the alpha so far. I'm aware that many of of the topics on this post have been brought up before. Can'y wait for the full release!!! 1. It'd be nice to have a compass with degrees that'll allow a player to set the heading of a ship or division. I think this will help for more precise fleet movements, rather than guess clicking when moving two divisions or more. 2. Designating which guns fire on certain targets, also allowing ships to fire guns on both sides. an example of this would I would often found my larger ships engaged on one side in a long range gunnery duel, while a enemy destroyer would work it's way onto the opposite side. My dreadnought would make no attempt to fire the secondary battery while the destroyer deployed it's armament of torpedoes. Designating which caliber of gun fires on certain targets would be a useful feature. 3. remove mounts for towers and barbettes to allow for more design options. Examples of this would be the HMS Nelson with the super structure in the rear of the ship, as well as the USS Wyoming that had multiple barbettes on the aft section of the ship. 4. Faster main battery reload. The SMS Bayern super dreadnought could reload its main battery in 25 seconds, even the mighty Yamato could load its battery within 30 seconds. 5. More torpedo damage. There's a lot of instances in naval history where all it only took 2-3 torpedoes to send dreadnoughts to the bottom. 6. I hope quadruple guns become available in the later game. The french became fond of placing them on their ships in the 30's 7. Ships fighting at full operational capacity with very low structural integrity. I ran into instances like this (especially with dreadnoughts) either my ship had below 10% structure or the enemy had below 10% and both were still able to operate as if brand new. 8.Extended date to add aircraft carriers, adding catapult aircraft would be great for late game 9. Adding different types of armor schemes. Such as turtleback for the citadel or the U.S. all or nothing armor design 10. Add more armor thickness variables like the side of the turret or belt thickness below the waterline 11. Sandbox mode that will allow a player to build two apposing fleets 12. it'd be nice to have different sections of hull the players could piece together in ship design to make some really unique and endless ship choices
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