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EliotXII

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Posts posted by EliotXII

  1. On 4/22/2020 at 1:14 PM, Bubba Smith said:

    I suggest we have improved crafted cannons seperated according to cost in Labour hours per gun.; dubs and even reals. Grey, Bronze, Silver and Gold qualities:

    Basic; guns Grey - same as long guns in game now. 

    Level 1; guns Bronze -  5% improved accuracy and penetration,  and -5% reduction in load time. Cost + 10% Reals, Dubs (0-10 dubs per gun) and 10% increase in LHs, Iron ore and Coal. 

    Level 2; guns Silver -    8% improved accuracy and penetration, -6.25% reduction in load time. Cost +15% LHs, Reals, Dubs, Iron ore and Coal. 

    Level 3; guns Gold (Top Tier) - 10-12% accuracy and penetraton, -8.75% reduction loading. +20%, LHs, Reals, Dubs, Iron and Coal. 

    All guns guality increases will be before perks and upgrades and can be stacked in addition to. 

    Please pardon me if this post is in the wrong section. Feel free to move it and thanks in advance. 

     

    CGI- could reflect the guns qualty both in OW and in battles. Of course when developement time allows. 

     

     

     

    I don't understand, silver and gold cannons? I don't remember they were used, I don't see it or logic, they used bronze because it was resistant to corrosion but they were expensive, and iron/steel because they were cheap

  2. 1 hour ago, Marquês do Bonfim said:

    Sim, também pensei em deixar como a tradução literal do inglês, mas fica muito estranho quando in-game, porém, talvez seja melhor mesmo. Se tiver algum discord em que possamos entrar em contato talvez, a gente possa discutir melhor em relações de termos da tradução e até te enviar o que já tenho traduzido, mas vale lembrar que está bem no começo ainda.

    claro, sem problemas, eu fazia traduções do Lineage 2 e Ragnarok, posso tentar ajudar com algumas ideias ja que não sei como funciona os arquivos do Naval Action, mandei meu Discord no Privado.

  3. 11 hours ago, Marquês do Bonfim said:

    Eu recomecei do zero dessa vez, to aos pouquinhos traduzindo o UI por completo, mas falta bastante coisa. E ao invés de 'Levantar Ancora' eu coloquei só "Âncorando..." pra quando o player entra em algum porto.

     

    Vídeo mostrando mais ou menos um pouco da tradução em batalha.
    https://www.youtube.com/watch?v=GS98NJ_v5gM

    esta interessante a tradução em batalha, eu gostei. poderia usar tb "Sair do Porto"(acho que seria a tradução literária do ingles) ancorado eu não sei, o jogador pode se confundir achando que alo seria pra atracar o navio, pode ser "Desancorar" ou "Desatracar" seria um levantar ancoras mas em uma única palavra.

  4. On 9/3/2021 at 11:56 PM, Marquês do Bonfim said:

    Por isso é de extrema importância que a comunidade pt—br faça por is mesma, como a comunidade espanhola fez e foi adicionada ao jogo original. Creio eu que nesse caso, se fizermos (e eu to fazendo), será adicionada oficialmente ao jogo.

    Aliás, fui eu que comentei no seu vídeo recentemente. @Lord of Balgard

    concordo, não podemos ficar esperando por alguma empresa que aparentemente não se importa fazer por nós.

    PS: uma sugestão, em vez de "Levantar Ancora" que é uma frase muito grande pro tamanho do botão pq nao usar "Zarpar" ou "Lançar"?!

  5. On 6/12/2021 at 12:19 AM, Barberouge said:

    Mise à jour du Contenu Téléchargeable (DLC) Peintre

     

    De nouvelles peintures ont été ajoutées le 3 juin, après la maintenance quotidienne :

    •  Admiraal De Ruyter - 6 nouvelles peintures :
      • Gesneden Kaas, Lak Strepen, Klassiek wit, Oker, Vermomming, Breed Blauw
    •  Victory 1765- 14 nouvelles peintures :
      • Standard Blue, Carrot, Wide Stripe Grey, White Stripe Black, Loutherbourg, Loutherbourg Blue, Сhannel by Swaine, Evening Haze, Classic Dark, Ochre, Ochre Blue, Two decker, Two decker light, Painted bottom
    •  Santa Ana - 20 nouvelles peintures :
      • 3rd Rate Disguise, Classic Checker, Checker Stripes, Black Checker, Black Checker 2, Yellow Checker, Trafalgar Colors, 3rd Rate Red Stripes, 3rd Rate Red, Ochre Stripes, Azure White, Nuez, Ochre Blue, Checker Blue, Checker Dark, Zanahoria, Rojo Clasico, Amarillo, Amarillo 2, Ocultar 74
    •   Ballon de voyage - 21 nouvelles peintures

     

    Autres changements

    •  Augmentation de la limite des échanges de réels entre joueurs de 9 999 999 à 999 999 999.
    •  Correction d'un problème rare qui faisait que les joueurs perdaient une rune Loki après son activation si le joueur n'était pas en mesure de rejoindre la bataille.

    et quand allez-vous réparer le concepteur de Santa Ana et son nombre réel de canons qui était de 112 ?

  6. Naval Action - What could be improved / changed
    -The map, (calm), whenever you open the map and move it, either creating a route or just dragging it to your camera on the ship in the open world, it is uncomfortable and boring,
    nothing would prevent you from placing a simple code for the camera to be locked in the place where the player left the moment he opened the map. bug video below.
    Naval Action - Bug Map

    -Rope, you move the scope and the mouse arrow together, it disturbs and bothers you when you need to select a ship besides you not knowing the position of the lunita in relation to the ship when you are looking
    nothing prevents a code that would lock the mouse pointer in the center of the scope and change it to a black + crosshead of about 2 pixels with a circle and an addition of an icon on the compass display.
    photo of the problem below and photo of the example as well.
    >EXAMPLE PHOTO <

    -Porto, outside the port is the biggest storm, skies with black clouds and a lot of rain, you enter the port everything is sunny ...
    it can put the climate of the port in line with what is happening outside it.

    -Storms, these could automatically be a wind buff and instead of putting these "buffs" on the map that is now, you could put wind currents consistent with what is in the real and sea currents if you catch both you would have double buff and in as long as you’re in the current the buff continues, you just need to stay in the wind. storms would be a very large buff that could perhaps cause some damage to the ship's mast or sails.
    the wind would cease to be a rotating movement on the compass and would become something fixed on the map, but the wind would change course.
     

    -Delivery missions should pay for distance traveled, the farther the more the mission pays, without maximum price limit, minimum initial value 40,000.

    -Creation of Player Contracts for delivery, Example: EvE Online, or make the delivery missions as a trade route between cities, if not done the city would start to lack supplies and could go into rebellion staying neutral or allying itself the other nearest nation.
    (https://youtu.be/CBQ9VRiEPi4?t=468) (https://youtu.be/HABC6PrLyDc?t=175)

    -The Party is badly done and buggy, every time it appears that I leave the group at random, it could be redone, repaired and more organized.

    -The fleet is buggy, and it should have been fixed, you enter the fleet ship and the crew automatically leave and you have to replace them. video showing the bug below:

    - A long triangular or square flag could be added on top of the largest ship's mast visible in the open world, which will always show the wind direction by looking at the ship, the player could choose what color and style of flag shape. examples below:
    2-tipos-bandeirinhas.png

    -Could have a First Person Camera in open world mode could be added to the side of the helm.

    -Could add reflection in the drops of water and in the wet hull.

    -Tripping, they just keep doing pre-determined repetitive movements and it never changes, couldn’t that change ?! example:? animation of them loading the cannons, pulling forward, lighting the trigger with the torch, animation of the cannons going backwards with the shot and the cycle repeats itself.

    - Cannon hatch, why are they open in the open world outside of combat ?! as far as i remember these hatches were closed and only at the time of combat were they opened, could i put that.

    -Option for you to be able to give a name to your ship (example: HMS Victory 1765 (Name) or (Name) HMS Victory 1765. The name would have a limited number of characters and would appear written outside the ship in the open world on a small plate.

    -The crew could sing during the day on very long trips, each nation would have different songs in their native languages.

    -Lights could be placed in front of cities.
    (https://en.wikipedia.org/wiki/Lighthouse)

    sorry bad english(google translator)

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