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mikekervin

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Everything posted by mikekervin

  1. If you feel that way I suggest that you should wait for the full version instead.
  2. With a fleet of 8 BBS and 8 CLS with maximum towers and radar in a narrow strait, somehow 50 ship task force can sneak by undetected. It seems that the recon and spotting values aren't being applied correctly in the map layer.
  3. Every saved ship design adds +1 to the active ship count
  4. Diameter adjustment indicator in ship designer has an extra " = ie +0.9""
  5. Ship designer is also incorrectly reporting guns with poor sector of fire after deleting the guns in question
  6. Ship designer is freezing more than in previous updates
  7. Playing as AH with 20,000 power projection I am blockaded by Russia with 0 power projection.
  8. It takes many months to load ammunition for a ship in port.
  9. The war status panel isn't helpful because it only shows the first war to pop up, rather than the ones that are interesting to me (the ones in which I am fighting!)
  10. Task forces really need to be improved imo. I am still seeing battles generated using bits and pieces of ships from different ports. Why would BBs leave port without an escort? Why would admirals sail into an enemy contact without thinking about the disposition of their task group?
  11. The radius for combining fleets is orders of magnitude too large
  12. Can't right click a move order directly on the "Eastern Mediterannean" label
  13. port selection button doesn't work when constructing submarines
  14. I'm having this issue too. Also the map scroll speed for mouse drag is too slow.
  15. My task force is also not refueling after several months in port.
  16. I think there is an error in ship travel speed in the strategic map. My ships have only made it halfway from San Francisco to Hawaii in 6 months - I think this works out to about 0.5 mph cruising speed. This is 1900 tech so designs may not be perfect, but there should be some information available on the task force overlay to see if the ships are functioning as intended.
  17. I notice building a ship is cheaper than maintaining it, is this intentional?
  18. Feature Request Can we get a hotkey to close windows (such as the start of turn tension popup) Can we get a start of turn notification when shipyard upgrades are completed?
  19. Thanks, this is a nice QOL improvement I agree with this
  20. This is why I only prioritize single core performance for play hex and counter games -. I guess something in my system agrees with the coding here too.
  21. I'm surprised to see many complaints about PC performance on high end computers. My PC is entry level (core i3 and RX 580) and I get around 30fps in >100 ship battles. What are you guys using?
  22. When ships are under repair the maintenance penalty for ports over capacity isn't applied.
  23. Ships in a division adjust their rudder much too late to maintain their formation. This is very apparent when steering technology is not maxed out on a large ship. As there is also a bug with division speeds being adjusted to late I suspect whatever triggers the course adjustments has an error.
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