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HandForged

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Landsmen

Landsmen (1/13)

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  1. @admin I am excited to see the changes you are making! I think the economy improvements, mission redistribution and new port aspects are perfect for the game. However, I have a slight problem with the new damage model. Don't get me wrong...I think many aspects of it are great. For example, the damage output of 1st and 2nd rates is spot on. If feels much more realistic when I sail along side a frigate and decimate his armor, structure and crew with one broadside. On the other hand, the damage done to 1st rates by 3rd and 2nd rates does not feel very balanced. My tanky L'Ocean lost 3/4 of its side armor and 1/3 of its structure to 1 broad side at distance of a Buc.... and 1/2 side armor and 1/4 structure to a 3rd rate broad side. While this may be realistic to Real Life, I feel it is unbalanced for the game. At this point, I see no reason to use 1st Rates. They seem to be no more durable than a tanky 2nd rate and are much slower. In my opinion, 1st rates need to be godlike. Not invincible by any means. But a lone AI Buc should not make me need to pop a repair with 1 broad side. Also, it feels that the build type of ships makes little to no difference. My LO/WO Belona seems to lose armor just as fast as my Fir/Fir Belona. I miss the old system. @admin Please keep up the good work! And PLEASE wipe EVERYTHING! Books included. All I ask is for you to take a minute to consider lowering the damage done to 1st rates.
  2. @admin I also assume that all resources in clan warehouse will be wipes as well. Is that correct?
  3. @adminWill the reals in the Clan warehouses we wiped down to 50,000 as well?
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