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Mukremin

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Posts posted by Mukremin

  1. 11 hours ago, pandakraut said:

    Cross Keys: I show off a fun trick to get your units behind the enemy lines before the battle starts but otherwise an average result. The AI ended up focusing further south than it sometimes does which my deployment wasn't really setup to deal with. Ended up having to move my artillery around and wasn't able to full clear the map.

    Like 1st Winchester, this is a case where I really should be upping my unit size by several hundred men to output more damage from my infantry as I'm well below the minimum scaling point. But I'm being stubborn and telling myself that when I go to Gaines Mill my units will be the right size for that battle.

    Losses: 2062(124 returned from medicine) Kills: 13968

     

    pretty amazing and daring tactic you showed here. This battle is one of the hardest i think, but with this tactic it might work and keep your own casualties down and inflict heavy casualties on the enemy. Impressive work man!

    • Like 1
  2. On 10/14/2018 at 2:58 PM, LAVA said:

    Legendary CSA is quite a different animal, however.

    2nd Bull Run is fairly easy to win because you merely need to hold off a couple attacks by the Yanks so AO at 9 is not needed. That is fine if you are only after the win, but the problem is you allow a snot load of Yankees to gain tons of experience. You keep doing that and you will soon be fighting a Yankee army that is nothing but 3 star units. I have destroyed well over half the Union army at 2nd Bull Run by taking the offensive and attacking their center (1st Corps) in a previous attempt.

    I think the first time that you will see the difference (not sure because I'm not there yet) is at Antietam, if you choose to fight the battle, but for sure at Stone's River where essentially what you do on the first day with your full 1st Corps, 2 divisions of 2nd Corps and 1 division of 3rd Corps will determine how well you do in that battle.  By having AO at 9, it will allow you to bring an additional 6 brigades into the battle on the first day. In Grand Battles, for the most part, your 1st Corps takes the brunt of the fighting and having 4 more divisions as you get deeper into the campaign... is worth a think.

    I am now on my 4th attempt. LOL! This time I am playing quite differently than the 3 before them. For example, last night I fought Ambush Convoy. Normally I run in with my Cavalry, steal the supply wagons and then retreat. There is some infantry contact, but very little. This time around I wiped out a Yankee infantry brigade and a cavalry brigade. Both were isolated and surrounded and I had hoped they would surrender... but no luck there. That was an additional 3,000 casualties for the Yanks that cost me 400 more men than usual.

     

    i went for full politics and a bit of mixture of medicine, AO and all. But Politics is the most important, you need to get that at 10 asap. I am still at the outskirts of Washington, looking for a motivation to start and hopefully finish the campaign as CSA on legendary.

    Good luck @LAVA

    • Like 2
  3. 58 minutes ago, gimli said:

    Hello all, 

    I'd like to share a moment with you while I was playing as Union at the Battle of Fredericksburg. I was on BG difficulty level and I was thinking of moving all my forces to the other side of the river to preserve them after a shameful defeat. I've played at second time and after each pull back one lonely Confederate artillery brigade always follows me to the other side and puts the fire on me. 

    I thought it was a bug, after all Confederate was historically defending but after second time I investigated more. I'm not a civil war history expert but I watched animated map only to see that there is a single battery of Major John Belham against an entire Union corps to defend on the left flank opening fire from the woods to Union side. (https://youtu.be/YJOPPaPCwXo)

    Although the name is different in my game (in mine it is Brockenbrough) I think AI is trying to follow history ! Now folks, I am Turkish but I am really moved with that.. My heads up to this courageous Southern officer and his men , and the to the makers who programmed this in to this game!  

     

    Fredericksburg.png

    I thought i was the only Turk on the forum :D
    Not many Turks know about the Civil War.

    • Like 1
  4. 3 minutes ago, pandakraut said:

    Other than the cross battle size reduction and any reduction you can get from kills, there is no benefit from running those last two side battles outside of loot/experience. Both of those side battles are just slogs through defenses so I wouldn't blame you for skipping them.

    Even if i beat those 2 battles, i could muster my forces to around 80.000 but that would be it. I would rather face the Union at Washington with 78K than to fight those two bloody battles.

    • Like 1
  5. Oke. no matter what i try i just can't seem to get my losses under 20.000 at Hall's Ferry. I wonder what happens if i skip the two battles and rush into Washington, i mean even if i kill the entire Union army at both battles i still face 100K at Washington and then around 200K at the defence of Washington.

    I can field around 78.000 men now if i skip the battles and march into Washington.

  6. 5 hours ago, pinsripes3333 said:

    The 12pdr Howitzer and 20pdr Parrott are terrible. The 10pdr ordnance is the probably the best value arty in the game and between 400 and 500 range, probably the most common range for me to have arty, while still having good damage at 300 to 400, although it falls off comparatively after 500. I do not understand why the 10pdr ordnance has a damage high of 59.8 and the 12pdr Howitzer only has a damage high of 29, feels like those two should be revered. The 24pdr Howitzer is way better than any other arty in the 300 to 600 range, only the James at 600 range and the Napoleon at 300 range does more than half the damage of the 24pdr.

    Almost all infantry weapons have a max range of 300, regardless of what the weapon card says, which is weird. The Enfield is better than the 1855 or Harpers Ferry and only marginally worse than the 1861 beyond around 200 range.The Lorenz is similarly only slightly worse than the 1855, harpers ferry, and 1861 (and much better than the Enfield 100 and in). The Fayetteville is head and shoulders better than every other infantry weapon.

    You sure about the 12pdr Howitzer and 20pdr Parrott? I use both these two types and the 24pdr Howitzer + 10pdr Parrott as my main armament. I find the Parrotts excellent for disabling enemy artillery while the 12pdr and 24pdr howitzers close support.

    Lucky for me i have a full brigade equipped with Fayetteville and Richmond :)

  7. 37 minutes ago, pandakraut said:

    Nicely done! How bad is the intelligence report looking at this point? 

    Not that bad, 60-65K. I have an army of 62.000 and a reserve pool of 16K which i can use. I get 17600 recruits if i win Hall's Ferry. I could use cash and manpower to bolster my numbers up to 70.000 and use the rest to replenish my army after Hall's Ferry.

  8. I tied two times to go for a day 1 victory, both times i held the objective for the whole duration of the battle but the timer did not stop at 0:00. It went on and on for 1 hour because i need to hold it longer than the actual time of the mission??? I held out for another 30 minutes before i was overwhelmed by superior numbers. I don't think day one is winnable on Legendary,

  9. 51 minutes ago, River of Death said:

    I think your plan from 1 post ago is the way to go: Go all out attack and Win on Day 1, Encounter 1, or the battle turns into a long slog that is difficult enough on the lower levels.  What I've done (admittedly only on MG, not legendary), is the following:

    Your 7 best infantry units + 1 battery of 24's either charging or north-flanking (I go for northward flanking) Old Cold Harbor - send 2-3 brigades into the northeast trees at the run, to arrive just in time to slow down the arriving VI corps.  These brigades will definitely lose and rout to the west eventually - careful micro can delay this as long as possible.  Meanwhile plant the 24's on the point and equally-well micro the main line infantry to get flanking fire to wear down the Union cavalry as much as possible before the VI corps reaches the main point.  They do have a long while to march, so if you delay them early they will not have much time, and likely not their entire force, to attack the point.  Even then it will be a near-run thing.

    Losses will be catastrophic compared to the number of units engaged, but still significantly lower than fighting the entire battle.  At this point, with 2 more battles' worth of assaulting fortifications before reaching Washington, it is not worth it to try to whittle down the Union's numbers so much as it is to keep your own forces as numerous as possible.

    I think you are right, it is too hard on Legendary to fight this battle and win. I get like 14.000 recruits in reward, i do have another 12.000 reserves. Cash will be an issue since my army will be battered, 3/4 units totally destroyed and not to mention the beating my artillery gets.

    I tried for a day one victory but failed, think i got delayed too much overpowering the first line of trenches. Will go for another try, 7 best brigades and 1 arty of 24 pounders. I will happily lose 10.000 men so i can field 15.000 more men after Cold Harbor. Although a loss of 7000 men would be ideal for a day one victory.

    Is day 2 win another option? Or do i need to win on day one or else i will have to fight the full 3 days?

  10. 49 minutes ago, pandakraut said:

    My weakest corps usually holds the right, second best on the left, weakest on the right. As you weaken the union units the northern defenses of the union center tend to get stripped and you can eventually break through there on the last day. If you haven't already been abandoning some of the weaker trenches and exposed positions that aren't needed, I would definitely recommend it. The AI will often leave those areas alone if you don't man them.

    I usually try to have all of my best long range artillery in the center. Both to inflict as many infantry casualties as I can when the AI decides it doesn't want to push forward, but also to focus fire any union artillery that shows it's face. Keeping your artillery alive is a pain though, if you put it in the trees the collateral damage will wear them down, and if you pull them back further they will still be visible. I usually try to keep the long range artillery further back and put the howitzers at the edge of the treeline where the infantry is positioned to try and minimize the splash damage. I'll usually spend all battle trying to shift the artillery around to help, but losses will still be higher than normal. 

    I usually slowly try and work snipers forward to get at more artillery, but it's tricky at best even with lvl 3 snipers as the cover and sight lines are very unfavorable. I've seen people break through the lines with mass cavalry to get all the artillery at well, but I've never pulled this off without taking unreasonable losses.

    Something that can be useful is when the AI infantry starts standing around instead of advancing you can pull your infantry from the forward trenches and replace them with detached skirmishers. This way you'll take less damage from the artillery pounding that is difficult at best to stop. This of course can cause the AI to decide to charge again so you'll have to be ready to switch your infantry back in, but this lets you continue inflicting casualties when otherwise the AI would wait out of rifle range.

    From what I recall on the right flank you can pull back from some of the most forward trenches and establish better lines that leave union forces out in the open more. You can usually shift all but a token force to man the fortifications from the area between the center VP and the right VP onto the hill as those lines rarely get attacked much. It will probably take some experimentation to find out how far you can stretch this though.

    Similarly on the left you want to pull as much as you can from the southern areas to reinforce the north as that is where the Union attacks tend to be the strongest. While the center gets hit harder, I've found this section the hardest to hold since the positions just aren't as good. On the left the union artillery is nearly impossible to spot so I put mostly close support artillery there and give up on counter battery. The lines are all solid so cavalry is of little use unless you are using it for counter charge support.

    I get confused sometimes what map is the right, and what map is the left. I don't have that much of an issue holding the centre and most right flank when the big map opens. I use main army to hold the centre objectives where the main attack is. I usually put my best artillery there. The thing is i don't have enough men it seems to cover Old Church and Left flank. I got overwhelmed at one point at the Church Road objective, had to hold the line with only 2 brigades, 1 artillery battery and skirmishers.

    I don't know if it is worth to fight the full day here since i surely will lose 20.000+ men. I got the Union army reinforcements according to the intelligence report at around 57K but still they field around 120.000 men at Cold Harbor.

    I have tried micromanaging my artillery and cavalry, i even killed a lot of artillery standing there. Hijacked 5 supply wagons :D

    Might try again for a day 1 victory..

  11. 1 minute ago, gimli said:

    Thank you for this wonderful game. I've uninstalled and re-installed several times to play it back ! 

    I have some ideas for you to consider: 

    - Just like we're adding troops to a brigade, can we please reduce it also? That will help for me to have a unit at the exact size of my expensive rifles...

    - It's great to have so much customization of a unit, can we have special customization on uniforms? Like black hats for "Iron Brigade"? Or a bunch of different clothes southern  rookies ? 

    -Can we add a bunch full of men for "General's Bodyguards" unit? 50 strong at most. 

    -Can we have specialists traits for Division's Generals as well? 

    -Can we decorate our Brigades's a medal for special behaviours during battle? Like "Bravery Merit" for standing 10 flanking shots with 2 enemy brigades , "Assault's Badge" for frontal assault to artillery brigade, or "Assasins Medal" for sniping down an entire brigade on the back?

    Thank you!

    I like the first and last idea, the decrease option can be very handy in order to fit a smaller brigade according to the rifles available.

    Last idea could be implemented automatically, like when a unit kills x amount of enemies, holds the line without routing for x amount of time and x amount of battles. Suffered x amount of casualties. Which then would result in a medal or award.

    • Like 1
  12. Fought the battle of Cold Harbor, i lost... lost 25.000 men and killed 50.000 Union troops but i had lost one of the left flank objective, church something. I did take the objectives last day, the centre objectives but it ended in a defeat and game over.

    I seriously need help with Cold Harbor. I have an army of 59000-60000 and face a force of 110000. Of course these are spread out.

    My left flank took the heavy beating, my centre and right did oke. Perhaps i need to rearrange the corps and tactically divide the cavalry and brigades. I almost lost the right flank hill when the Union made a last minute charge. Any help appreciated, or else i am going to call of my campaign :(

  13. 3 minutes ago, LAVA said:

    I have given up on this campaign. It was a shot in the dark anyway in how I wanted to use my strategic assets.

    I have started another Legendary campaign and we'll see how that one goes. If it seems to be panning out, I will begin posting the videos... but on another thread.

    Right now I am at 1st Winchester and moving quickly through the scenarios.

    why man :( you should have continued... if you give up i have to give up too since our campaigns are not that much different.

  14. 17 minutes ago, Percon said:

    You are still -3k casulties, but thank you for the screenshot. 

    Downloaded version 1.09 from the internet, loaded my saves, reinforcements appeared at 3.07~ minute mark. 

    I will finish this mission this way, then just load the save on Steam.

     

    Yes, I do. I have been here since an early release. Purchased the game, saw that forum is mostly ignored by everyone responsible for the game, made a refund, got it. Patches started to appear, bought it again, and... Déjà vu, just as everything was ignored, it still was. As I have wrote before, I would not be so salty if Nick admitted he is a fool, and this project was more than he was capable of doing. Just say it, make a topic where he apologize his customers. This game had a potential.

    Another problem is that it was not tested, and seeing you are of these so called "testers" you are responsible for the poor state of the game. What did Nick tell you to do? What kind of test have you done? Click an icon on the desktop, and see if it works? It launches, so ya, it works, test completed. 

    i also think that you don't know what you are talking about. I have spend 871 hours on this game ( steam timer )and have never encountered any game breaking bug except for the cavalry bug. I have finished the grand campaign 4 times and still play and enjoy the game each time i start it. That you face issues does not make the game broke or the developers and the testers incapable.

    • Like 2
  15. Here is Laurel Hill, a very tough battle on Legendary. Massive waves of charges, i held my ground. Lucky the victory conditions are not that hard any more so i had to hold both points to get a victory. I suffered high losses, but not to forget around 2000-3000 are from the other division which was already there. Scored several thousands of Richmond and Springfield rifles.
    On to Cold Harbor. I tend to go for day one victory because no matter what you do you still face big Union numbers.

     

    • Like 1
  16. Here is Mansfield and Saunders Farm, quite happy with the result especially Mansfield, so few losses! This should give me a good starting point towards Laurel Hill and Cold Harbor. Laurel Hill should be interested since they changed the victory conditions, i need to hold the two hills for a victory. Saunders starts at around 16:50.

     

    • Like 1
  17. 21 minutes ago, LAVA said:

    Well fought at Chickamauga!

    Darn, the Yankee army is just about all 3 stars. What is their training level?

    it is still around 60%, i just fought Mansfield and Saunders farm.. It went oke, i am happy with my own casualties and the number of Union troops killed in both battles is together around 60.000. My total losses from both battles 17.000. Going to Laurel Hill now, have 10.000+ recruits, but cash is an issue now.

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