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Kubrat

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Posts posted by Kubrat

  1. Having just made admiral, and being too shy to say anything about it, but at the same time wanting to celebrate it -- would it be a good idea to have senior rank announcements in nation chat (and also perhaps clan chat), in  the way exam passes are announced?

    'Admiralty is pleased to announce the gazetting of Commander 'Sleeping with the Fishes' to the rank of Post Captain, effective immediately, with the command of 400 men. Heart of Oak! Rule Britannia! Huzzah!"

    With messages appropriately configured for each nation.

    If you agree please post what you think your nation message should be :)

     

    Edit: Maybe Admiral could also also be posted to Global chat.  It would be cool to see those messages coming up regularly.

    • Like 3
  2. 2 minutes ago, Montagnes said:

    The question here is what do we prefer: spending hours sailing from one place to another with a trader loaded with repairs (quite risky also) or having fun in a pvp fight.

    Or just buy them from people that prefer to play the trading game and make money. Why make the game two-dimensional? The more layers in the experience the better.

    • Like 2
  3. Well if you have a good clan, the supply chain works without necessarily relying on alts, although alts do make it easier. 

    My Wasa selling business is now defunct, I accept that. They are not worth the price of the doubloons now. So be it, the game changes and you adjust. I have already found another way to make money.

    So long as the good outweighs the bad it is not an issue, and no one can deny that the good has significantly outweighed the bad in the last few months, in spite of all the panic at the time.

    Personally I get a lot of satisfaction making sure the lower level players in my clan never have to worry about replacing a ship. Ships are meant to be put at risk, and sunk a lot before you start doing the sinking. The Redoubtable is not going to stop me crafting ships, it  is just going to stop me crafting Wasa.  the trade-off is worth it.

     

    • Like 2
  4. On 2/7/2020 at 9:02 AM, Yoha said:

    Salted Frame

    Wooden ships were often salted. The salt would be poured between the frames of a wooden ship and the wood would be tamped down. If water got between the wood the salt would turn it to brine which actually helped prevent leaks, rot and preserve the frame.

    Stats:

    • -20% leaks
    • 3% hull hitpoints
    • -0.5% speed

    Blueprint/Crafting:

    100 salt, and whatever Iron Knees costs. Would be in the same upgrade category as Iron Knees.

    Clan Name:

    Don't name it after my clan.

     

    Would be a good use of salt, but should make it more salt IMO.

    Why though does it slow you down? Makes no sense.

    Instead how about a -6 on morale, because the ship is salty.

     

  5. What: Allow column headings in 'Your Navy' to sort the ships

    Why: When you have a lot of ships of different type, and you want to find a particular one, or just see what you have, it is a PITA to have to scroll through and manual count them up.

    Category: Small things that add up to make the game slick, achieve higher net promoter score and increase morale/retention 

    How: Make Class, Ship Name, Location, Status all clickable and doing so sorts the list

    image.thumb.png.0c165a254394a3231dc4989628984909.png

     

    • Like 3
  6. 14 hours ago, Yoha said:

    Just do any missions that reward you with a Gold chest (or Admiral Chest). They are the only missions worth doing.

    The rewards for missions are very poorly balanced in general.

    People have different reasons for selecting what mission they want to do, what I am suggesting is to remove an annoyance. It is these many small things that add up to drag down the morale of players. Conversely when everything is slick, Net Promoter Score is high.

    • Like 1
  7. Many players like to target a specific mission type, in my case rank 1 single ship kill missions, because i can't handle any more than a single enemy.

    Once you are in the right port, it is hard to find missions that fit the profile of what you want to do.  The workaround is to take whatever missions are there, then abandon them, and keep doing this until you have 2-3 missions stacked up that fits what you want.  In the picture below, I just keep taking and abandoning all the rank 2/3 missions until I get some that fit my profile.

    This might take 20 minutes or more.  In a session of a few hours 25% of the time online can be spent messing around like this.

    It is a mindless piece of tedium.

    My suggestion is that there be a refresh button on the screen that re-initiates the listing every time you hit it, so players can quickly select missions they want to do. 

    I am only suggesting this for standard kill missions, not cargo missions, or any of the other battle missions.

    It's obvious why you would not want this with cargo missions, and I have no view on the other battle missions because I seldom do them. Someone else might like to make the argument for them.

     

    image.png.9449c40f81509c86d92e7684a38d3b4c.png

    • Like 1
  8. There are a number of 'natural' trading partnerships between ports, even ports within your own nations control, without having to go to enemy waters.  For example Port A will have Available (marked as 'A' in the traders tool)  several goods which are Consumed by  Port B (marked as C in the traders tool).

    A good way to find trades is to use this tool https://na-map.netlify.com/ (player made map by Felix Victor).  Activate set goods relations and choose a good that you can see is available to trade. It shows you the ports that consume that good. For example, Cuirass are A-vailable in Kingston Port Royal and are C-onsumed by Santiago de Cuba.

    A quick check on the trader tool shows the price to buy in Kingston Port Royal is 3991, and the selling price in Santiago de Cuba is 13791, almost a 10k profit for each one.

    When you check with Santiago de Cuba on Felix's map yo see that SdC has 'A'vailble Arabian Coffee, Arabian Books and white pepper, all of which are 'C'onsumed by Kingston Port Royal.

    I am not suggesting this is a great trade just pointing out the relationships. When you have done a few you will come to learn your favorites.

    Good luck

    PS - Grubby Zebra has some good advice -  you can take a fleet of T-Brigs and not get attacked by the capital fleets as each ship is under 100 battle rating.  If you take an LGV or Indiaman into enemy waters, and they have a capital fleet, you will get attacked by the fleets.

     

     

  9. On 8/20/2019 at 11:33 PM, Captain2Strong said:

    it is really hard to get motivated to update things when the serious issues of the game are ignored, and that's why you can expect most of the things to be outdated

    Known rules:

    • On the internet everything can be porn
    • Donald trump can never do anything right

    Whine and Crackers extension to these rules:

    • On Naval Action every topic,whatever the context, is an opportunity to moan
  10. Hi

    Could someone point me in the direction of information on coded rules for tagging.

    1. There seems to be a rule that basic cutters cannot tag ships above a certain BR, but those ships can tag the basic cutter. 

    2. There seems to be some kind of a BR rule between Battle groups heading for port battles, but at the same time a Snow can tag a ship in a battle group of several hundred BR. is there a consistent rule?

    I am a bit lacking in clarity and appreciate any guidance.

    Thanks

     

  11. Bonjour, Pryvit

    Not a day goes by without seeing the same behavior from one or many new players.

    1. ohh, I can make some money delivering passengers

    2. Let's go

    3. WTH, the darn enemy port wont let me in, what a stupid game

    Typically at this point they are far from home, alone and friendless. In many cases it leads to atrocity as the passengers are heartlessly thrown overboard in a fit or rage or despair. Surely we are better than this?

    My suggestion (s).

    1. If a player is lower than command of 180 men or some other cut-off point (just to draw a line in the sand and reduce unnecessary nag screens ), if they have a warship in 'main' when they take a mission they get a warning. (You are loading your mission into a warship - you wont be able to enter enemy ports to deliver it in this vessel. with a simple OK to continue)

    2. Another suggestion, give every noob a note for a Trader Lynx.

    Thank you for considering my suggestion!

     

    • Like 13
  12. Things that aggravate the community needlessly.

    'One of your ships does not have enough crew' - I have 1200 men but one of my t-brigs has not enough crew. really? My main ship gets crew automatically, why cant everyone?

    Doubly annoying, when I am swapping main and fleet ships for any reason the crew gets reset and I have all that fun all over again.

     

    'Cannot teleport with fleet'.  Make dock size include fleet size and just automatically dock the darn things, please. 

    This does introduce a potential exploit where I could respec for 4 in fleet, fill my docks up completely and then spec back to a battle set of perks with 3 extra ships in dock. Is that a big deal? It costs 200 dubs to do it and how likely is it to occur? Also if you wanted to you could check at perk respec time and say 'cannot drop perks, too many ships in dock.' that would be less annoying than the constant nag we get now.

     

    • Like 4
  13. 2 hours ago, BoatyMcBoatFace said:

    We still can't group our ships in docks based on rate, or type (trader/combat), nor put notes on them so you dont have to click like crazy on each, and you expect better auto warehouse sorting? Funny.

     

    I stack my warehouses myself. Only way to satisfy myself at the end. 

    It's just the suggestions forum Boaty

    • Like 1
  14. On 1/17/2020 at 12:29 PM, Celtic said:

    Ping or no Ping - the Boarding game has never been either clear, or particularly fun.  Which is actually rather unfortunate.

    While we can understand the limitations of what we can have limitations for what Boarding can be, it can certainly be better than what we have currently. 

    I think the boarding game is very clear, you just have to watch the numbers, their prep levels, and the way the prep levels move.

    The bit you cannot know is the battle of wits part. With AI it is easy, with other players you have to assess them for how deep they can take the double-fake. Get it wrong once and you might lose. Best approach is not to board, or allow boarding, unless you have significant numerical advantage (when against other players).

    If you cannot deny boarding and you have significantly lower numbers you are already screwed, unless you get real lucky (all else being equal,mods etc).

    If you can position your ship so you can use your guns and his are ineffective, that also helps. Perhaps that is what The Geth was referring to, ship positioning and mods.

    Like a lot of things in NA, you win the battle back at the dock.

    • Like 2
  15. On 1/13/2020 at 7:07 PM, The Geth said:

    128 constant, boi.

    And when my ping spikes (which it does quite often), I have issues alright, but it's in sailing and gunnery, not with boarding.

    Again, if you're relying on the last-second switch, newsflash: you're doing it wrong, son.

    Its pretty much the meta though isn't it. Choose attack and your melee numbers go up, other guy sees that and goes defence, knowing you are probably going to switch to guns at last second, so rock-paper-scissors. You see his melee numbers go up, so you know he is in Def, but does he switch to brace and you double fake him, or does he stay in def cause he knows you know. It's like the Poisoning scene from the Princes Bride.

    What are you saying we should be doing that is different to that?

     

     

     

    • Like 1
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