Hello - A few thoughts on problems and solutions. Trading
The implementation of standard trade goods weights has caused a problem - It has effectively taken approximately 50% of trade goods out of play - see following
For example - A Indiaman in game currently has a value of around 100K - so lets look at the economics of using one for trading.
Allowing weight for Guns and repairs leave a carry weight of 3900 or 39 items of trade goods - the figures are as follow current profit margins are at approx 80%having be lowered from the previous 180%. Weights on lower value good has been raised to 100 weight per unit.
A Indiaman with goods of Rs 5000 value can make a profit of Rs 4000 X 39 = Rs 156000. This gives a reasonable risk reward factor.
A Indiaman with goods of Rs 400 value makes a profit of Rs 320 X 39 = Rs 12480. This is extremely poor risk reward. I for one will not risk a 100K Indiaman for such a low profit.
This has removed a lot of trade good from being traded as the risk - reward is to great on lower value goods.
This could be corrected by reintroducing the weight to value system that was previously in place, on release the Player numbers should jump significantly and this will increase the trading risk even further
. Many players decry trading as being Carebearing however try sailing 4 Indiaman full of trade goods when every sail u see can mean death and destruction and a significant loss of Reals. If you want a Adrenalin rush try that on for size - sailing a high speed ganking ship that runs from every fight unless its a sure win is the real care bear player.
Regards and good health