Jump to content
Game-Labs Forum

Rune

Members2
  • Posts

    92
  • Joined

  • Last visited

Posts posted by Rune

  1. 1 minute ago, Immersive Ganking said:

    So you're telling REDS don't have outposts in La Tortue and thus cannot attack the Pirate ports of Baracoa and Cap-Francais? And the ports of San Juan and Ponce are also not within reach from La Mona? 

    our fleet was in tumbado so we could have attacked pinar del rio but we dont want to go after the prussians, great corn was the closest out post we could sail to as some of our players had used there tows to more there ships to tumbado  

  2. Just now, Admiral Howe of Gibraltar said:

    What about the history of REDS?

    Your clan came against GB and took the ports at Belize, where we had our crafting outposts.

    Same against Sweden. You attacked several times Philipsburg and later Saint Johns, which both were ports where the swedish had their shipyards.

     

    its not like GB has ever one ported nations right, i seem to remember GB dutch swedes one porting the pirates and camping around Mortimer town for over month, and you hello kitty the Spanish as well back when you enjoyed way higher player numbers. but that all fine and just the way of the game but now when you don't have it its game breaking  

    • Like 1
  3. 4 minutes ago, OjK said:

    You see? That's the problem of this game.
    How about "trying to rebuild"?
    Finding a "balance"?

    Just no - let's go other super power to make it another super power.

    That's SUPER BORING.

    Forged Papers are absolutely worst thing that could have happened to this game.

    we have been doing that but now you all seem determent to kill off russia again. how many time should we rebuild and watch you destroy it,  as it stands right now after the wipe we have only attack the prussians and the brits and we have been attack by the danes and because they failed to get in to a port battle 4 time they gather together the rest of the server to kill us off again.

     

     

     

  4. 2 hours ago, Routan said:

    Use timers to avoid a Pb ore using the largest screening fleet in Naval history is both basicly a tactic to avoid a Pb.

    timers is a two edge Sword, because if it get flipped, any you yourself can’t bee there, Well you are screwed.

    Using massiv Screening fleet, will ofc give some battles, but is a sure way to avoid a PB.

    So both have the same goal avoid a Pb.

    nope its not at all the same when you get screened out you still get a fight out of it. there should be cool down on how often you can change them   

  5. 1 hour ago, Liberalism said:

    I disagree. Smaller BR allows everyone to defend their ports at full capacity. Not everyone is 25 SORRY, REDS, BF, HAVOC RvR fleet. What is the reason for 15 points port to be 20k BR anyway? 

    And your reasoning is wrong. You have 25 men and enemy has 50 men (25 in PB and 25 screening) and then you cut 10 people out of PB, you get 10 more for screening and enemy gets 10 more. These 10 will cancel each others out. Status quo, screening scenario is the same. On the other hand, this allows smaller clans and nations to have a chance attacking a port. If port is 10k BR and your fleet is 10k BR, you have a chance in PB. If port is 20k BR and your fleet is 10k BR, you have no chances. Screening is irrelevant when you can't fill up the BR.

    Prussia has proven that you can become a major RvR nation with small fleet, prior to wipe. Taking ports with 8-15 players and bypassing screening fleets of 25-50. Why was it possible? Because they had a chance. Don't complain that RvR is dead while we're having 20-25k BR ports everywhere.

    your missing one important part.

    clan 1 is attacking clan 2 port

    clan 1 has 25 players and clan 2 has 50 players and there is only room 10 players in the port battle.

    clan 1 has 15 players screening for there port battle fleet of 10 first rates and clan has 10 first rates sitting in port ready to join the port Battle and 40 player screening.

    clan 2 make 2 groups of 20 players, the first group drags in clan 1 15 player screening group, and the second drags in the clan 1 port battle fleet 

    now clan 1 has 2 battles where they are out numbered and even if they win both of them there will be 10 more players waiting outside to finish them off. 

     

  6. 14 minutes ago, vazco said:

    This is definitely not true. We're very ok with Russia at the table. We just want to also have a table and other nations there.

    I respect what HAVOC did in the past. When Sweden was strong, they moved to Dutch. When Dutch were strong, they moved to GB. When GB was becoming a zerg, they moved to HOI, and then to Denmark/Norway. This is good for the game - to have a few nations which can do RvR on even footing. This was one of main reasons I joined them.

    Right now Russia is reaching a position where no other nation can oppose them alone, even if due to sheer number of screeners. Maybe only GB can have similar numbers, but only due to non-RVR, not seasoned players joining in.

     

    There are three solutions to this that I can see:
    1. nations unifying against Russia
    2. a good commander with a core of RvR players moving to GB, organising and using their numbers, creating a large nation to defeat Russia
    3. some clans leaving Russia and joining other nations

     

    I particularily dislike option no. 2, as it would make many nations insignificant and in long term will limit RvR. Some of those options will happen though, or soon we'll have much less RvR - and with a new port upgrade systems, probably less players.

    HAVOC is a clan that can carry a nation RVR efforts on its own they have good and dedicated players and even tho i don't know how they organize i would think it would be pretty good as well, so when they join a weak nation, that nation will become strong and when they leave again it will become weak again, and they might even be talking some good players or clans with them that could have been a important part of that nation building it self up again, this is not the fault of HAVOC but testament to there success and other players and clans will want to be part of that.  

    if you kill russia off, REDS might just move to a new nation while talking many if not all of our players with us and just as HAVOC can carry a nations RVR efforts so can REDS and we would be right back where we are now, with the same guys fighting in the same battle but under a different flag, and in 2 mouths from now there will be a new big "evil" enemy that need to be killed off. maybe it will be HAVOC next time

    we used to have a solution for this, after a war was won a peace agreement would be made and ports would be taken or added to what we called core territory and this would give time for the defeated nation to build up again, but somewhere along the way war in this game turned in to all or nothing, where no nation accepts defeat and it ended up in its players leaving to join more powerful nations.

         

  7. 13 minutes ago, Mascarino said:

    But you don't see the other perspective, with smaller br smaller clans can defend their ports. Before the wipe, the REDS (they were much bigger than BASTD) attacked multiple times Carriacou and lost the first and second PB because the teams were balanced

    believe me i have been on the other side of the screening issue when i was RDNN. 

    the issue is that if we lower the br of port battles or make it every clan can set the br them self's, attackers will meet more screeners and you will limit how many players can join in the port battle because only the best 10 players in every clan will get selected to join it and the rest will be locked in permanent screening fleet. 

    with higher br clans can work together with other clans to fill out the numbers they lack but with lower br there is no way to make more content for players, and you can say screening is content and to some degree your would be right, but its still not fun being that player that never get to join a port battle just because there is no room for him in site of it.

    there are ports with lower br on the map right now but they are the less important ports and smaller clans can defend them if they want but they seem to think its wast of time         

    • Like 1
  8. 1 hour ago, Teutonic said:

    There are some basic guidelines that overall make it difficult.

    1. High BR limits force you to need 25+ people. 4 nations, maybe 5, have the power to do that consistently.

    2. Lineships are essentially a requirement, this means you need a lot of resources, doubloons and permits (for 1st and 2nds). If a group attacks and lose a significant portion of the fleet, that requires a lot to build up again. I'd probably say only a few nations have the ability to build their fleets up quickly. The rest needs a lot more time.

    3. To even think of getting into a port battle as the attacker, you need to assume the defender will try and screen you out. So you need either more men than the enemy, or you need to beat them in every battle to hurt them economically. I feel only 2, maybe 3 nations can do this.

    4. Numbers, those who have a greater number of sailors can "do" more as eveident by the Russian nation. A smaller group can ask for friends or allies,  but it is tough when someone asks for help while also attacking the same people.

     

    So when you talk of an RvR slow down there are factors in play for the reason why. Needing to prepare for both offensive and defensive RvR requires planning and coordination nation wide. 

    The quickest change to RvR to create more conflicts would be a reduction on the BR limits, but we'll see how that goes.

    but if you reduce the br you will meet more ships screening and the port battle fleet wont have the protection of high br so a few frigates can drag them in to a battle. lowering br will only make screening worse  

    • Like 1
  9. your all wrong there is no enemy that can not be over come if you just have the will to keep trying, it might be like knocking your head against a wall and it would seem useless, but at some point a brick will come lose and the wall will come down. 

    you all seem to forget that GB use to be able to have 100 plus screening ships and as many rvr players as every other nation if not more, and most nation would rather be at peace with them then try to fight with them because of the number advantage they enjoyed, but smaller nations still attacked them Denmark being one of them, we got screen out more times then i can remember. i don't remember how many battle it it took but after SLRN lost at Arves after a week of port battles, every day for week we lost against them but we could see that it got more and more even with every battle until we took aves back. 

    remember when Sweden got one ported 2 by Denmark and yet they still found a way to keep fighting and they got so much better every time until they started to beat us back again. the best way to become better at rvr and port battles is to fight some better then your self and learn from your defeats and you will lose battles and alot of them, but every time you will see improvement.

    one way not to become better is to sit here in the forum and cry about advantages your enemy's have and you will for sure not get better if you gather the hole server against russia and kill us, we would just rebuild or move to another nation and it would be rinse and repeat until we would be able to fight all the nations and you would have gained no skill. 

    so grab your balls and learn to love the fight it self and not just the victory's but also the defects so we can bring this thread back to great battles.     

    • Like 3
  10. 1 hour ago, Routan said:

    What problems are you talking abouth. According to @Graf Bernadotte Rdnn was the might of the sea. Nobody could stand against you. So no not the same situation. Not if Graffi is to be trusted.

    we did okey in port battles but we always had issues getting in to them with out getting screened out, its not like we never lost a port battle back then, i remember a lot of lost port battles.

    maybe graf has rose tinted glasses about our time in Denmark.

    now it seems like a new power is on the rise in Denmark, i was very impressed by the way HAVOC played today they showed a great amount of skill in protecting there weak ships, that being said we knew how that battle would end before we joined it but we should have been able to kill more then 1 first rate.        

  11. Just now, Liq said:

    Salty that it hasnt even gotten to a battle yeah, which proves a point

    you have the same problem we had when we where in the danish nation, i guess you better get used to it, only difference is that back then you would meet screening fleets of 70 to 100 ships.  

  12. 7 minutes ago, Liq said:

    Pre wipe:

    Rdnn flips 7 british ports, all port battles are contested. Proceeds to lose them all.

    Post wipe:

    Reds Gets 1 port flipped, wee woo wee woo doesnt want to contest it and screens, yet again

    Such a fun game isnt it

    someone seem salty that they failed to take a port again

  13. 16 hours ago, admin said:

    this will change soon(tm) 

    we will post roadmap within a week. On the roadmap there will be limited NPC agression both on PVP and PVE server which will help with the seal clubbing a lot. 

     

    all you need to do is to make it more risky to hunt again, remove the speed and invisibility after battle and put back coordinates so defensive fleets can finde the attackers 

  14. i don't know why the Brits joined outside they bay and planed to go up the narrow passage with 2 forts shooting them when they could have joined from the south and have put the Russian fleet all most perfectly against the wind

      1262089231_cataportbatllex1.thumb.png.5b1e6afa12b51366549eb2013d7b633d.png

    if you had join from the south and pushed us back only 1 fort could shoot at you, this way you would have forced us to go east or we would have been between you and the fort making us take sail damage from it (fort will fire even if friendly ships are in the way)

    1393254187_cataportbatllex2.thumb.png.279b0518e0a7e1f5e35912b8008ad5d8.png

    with the Russian fleet locked in bay you would have more time to kill the one fort and after it was dead your mortar brigs could start on next one and finally taking the last circle when the second fort was dead. making you win on points 

    you did not lose because the wind turn against you or because the forts are over powered, you lost because your strategy was bad.   

    even if they wind had turn in your favor, you would still be fighting with the Russian fleet to south of you and 2 forts to north of you, making it very hard to protect your ships that had taken a lot of damage and after some time you would start to lose ships because of it. while the Russian fleet could protect there damaged ships. im not gonna say it would have been impossible for you to win but you sure as hell made it a lot harder then it needed to be.     

    • Like 3
  15. 1 minute ago, SantaRoja said:

    they will be playable but can't RvR, shroud will be a really populated place, probably the best one for PvP.

    build a fleet with which raise hostility and try to cap a port will be easy with the medal earned.

    build an OP in every freetown and start hostility from everywhere will also give unpredictability, a huge advantage.

    so impossible nation will be playable at all but must be the harder so can't fight npc in PB, i think is easy and fair.

     

    what if no nation takes the ports close to a free town then,  will impossible nations just have to wait ?

  16. 8 minutes ago, Isaac Le Maire said:

    New players aren't leaving because of money, new players are leaving because they are attacked constantly and have no protection. From my point of view, this is something that should have been in the game since the beginning. If the issue is "new players", the obvious solutions will be to:

    • Get them protected zones in the way that Eve Online does it. they can stay in the safe zones

    • Encourage them to stay by putting the help channel on their box instead of global. clans can help new players

    • Curb toxicity in chats. just dont read it

    • Make the tutorial easier. honestly i have never done it so dont know how hard it is maybe your right

    If the issue is "old players" giving up, then there's nothing to be done because there are no old players left already. im am a old player so there are some left

    160 players peak at US timezones, 500 players at EU peak.
    Down from the thousands and thousands that got this game when it first came out on steam.

    The only reason that you have supplied for not wanting this, other than the ones I have argued against, is the inconvenience of it, to which I can only reply "that's rough" due to the inconvenience of the game in general. true i would not like to have to use more time then im and using already because this is game not my work and if i need to move reals around as well as ships and repairs that would mean i would have to use more time sailing  

    how would this make the game better for everyone ?

  17. 2 minutes ago, Isaac Le Maire said:

    Losing all of our pixels in this game is something that happens. You are in a clan, your clan would bail you out. It would not be the first time I have lost everything in Naval Action and had to start over financially.

    yea im sure my clan could help me out if that happened but would every clan in this game do that ? your asking for something that would course new player to leave and old players to give up as well as adding a new time sink to the game,  

  18. so this is where i see the big problem i have 8 outposts as i think most of us have by now, i have 1 at the clan home, 2 for trading and rest for rvr or pvp. i would need massive amount of reals to operate out of all of them at the same time. i think 1 currency should be safe because players need a way to get back if they lose everything   

  19. Just now, Isaac Le Maire said:

    Why would you want to bring reals when you have a full cargo hold? The cargo is still loot in itself.

    I cannot see a downside to physical currency.

    i have combat ships at la mona but would i need to transport reals there to buy repairs and new ships when i lose a ship ? what if you get chased in to neutral port after being in hard fight and my crew in below the minimum crew to sail that ship, i cant repair it or get more crew so i would be locked in that port until i can get friend to bring me some reals to get out    

  20. 2 minutes ago, Isaac Le Maire said:

    It becomes a matter of bringing only what's necessary. Bringing repairs to the battle is quite easy.
    If someone is foolish enough to put their entire savings on a pvp ship, they deserve to lose their entire savings when they are inevitably sunk.
    There'd be effectively no reason for someone not to leave excess currency at their outpost.
    Luckily we don't have to simulate crew upkeep beyond replacing the casualties. 😋

    and why would i bring reals on my trade runs then ? what i have in my cargo will pay for what if bring back anyway.

    with me this would not be a problem i have 4 trading alts and all reals on my main, but for the ppl without alts losing ships, invested gold and any chance of rebuilding there wealth seem a bit much 

×
×
  • Create New...