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luckymarine

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  1. I had the opposite issue to you here. Playing as the Confederate took all the points on day one but still expected/wanted extra days to do more damage to the enemy but was whisked away to Salem Church.
  2. Ooh I'll give this a go, thanks for the info!
  3. Anyone had issues with this playing at the Union? As in you just don't get attacked? I don't know if it was because of the losses the CSA took on day one but we set up our defensive position and then waited.... till the end of the battle timer. Don't know If this is allowed but here's the video of the first day which I think went pretty well: https://www.youtube.com/watch?v=tWPQk8xMpas But then in the following day we got nothing: https://www.youtube.com/watch?v=6ul08d0mNKM Turned out to be a bit of an anti climax, if it's not a bug and perhaps the CSA decided to not attack purely because of losses incurred in day one, I wouldn't have minded if they had been re-enforced by a few thousand men. Maybe for fights that stretch a few days if the enemy drops below a certain threshold of troops they could get some more. I know it sounds a little silly and defeats the object of whittling away the enemy manpower pool but I felt I was robbed of a decent fight here, of any fight in fact.
  4. Still, in this day and age in the forces we do arms drill. This, although just looking pretty now was of paramount importance back in the day when you needed to be able to move, turn, halt and fire in ranks of 3, all together, as a unit. How many times have you been utterly frustrated by trying to move a unit around, only for that unit to turn its back to the enemy, and then do some sort of spiral swirly nonsense to get itself back to facing the enemy all whilst exposing it's rear and flanks? I lost count. I'd like to see some fine tuning options for individual brigades, separate buttons perhaps adjacent to the unit command bar with 10% turn left/right, you can click it any number of times you need to properly adjust a brigade in line without it having to reset itself entirely whilst under fire. Maybe have the buttons either side of the 'hold' button. I'd just like a little more control, I'd like my units to stop doing stupid things in front of the enemy and I know from experience it doesn't take too long to train a body of men to become fairly proficient in drill.
  5. A disorganised retreat. Not, to put on ones man pants and charge straight out the back of prepared defences. I don't see how the AI can get away with this if I've not been able to replicate this tactic even once. A rout should send the enemy generally back on the same path from whence it came if that path is free of enemy.
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