Understood, however, where this really began to get to me was when (in the legendary mode--which is hard enough) I crushed the Union at 2nd Bullrun, completely eliminating many brigades and about 7/8 of the army--but at a cost in troops--and then a few battles later I am facing 150,000 plus Union troops at Antietam in brigades that are primarily 2 or three stars and 2950 strong--whereas I didn't do anything but weaken myself by being aggressive throughout the campaign--yes you get a little more experience but I was thinking at the least i would be weakening their experience levels in future battles relative to mine. In any case, I am hoping that they continue to work on the gameplay which is my real beef as mentioned above--better control of manuevuering brigades, combining brigades needs work, and issues like how fortifications suck and balancing the strengths and effectiveness of various unit types--I think this game could be great but right now it is very frustrating. While I am at it...does it make sense for the AI to have troops charge a strong defensive position and then stop right in front of it and take massive damage without completing the charge--as often happens? Makes the game a little easier but unless I am gravely mistaken the whole idea of a charge was to engage the enemy in melee. Fortifications are great for melee but ridiculous for volleys.