-
Posts
114 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by AlteSocken
-
-
1 minute ago, The Red Duke said:
Random has good uses.
I'd like to learn; could you give an example?
- 2
-
Just now, Smithy said:
the market needs to seriously lower sell price of items when market is flooded and buy is at 1.
This would make a lot of sense in my opinion. If the market buy price is made on supply/demand the sell price also should.
I think this would solve a lot of problems for crafters and give more trading opportunities.
-
2 minutes ago, The Red Duke said:
Interesting enough many products nowadays rely heavily on Video tutorials linked from within the game but will open in external browser.
Which is cheap and simple but not necessarily a good idea.
- 1
-
24 minutes ago, The Red Duke said:
Something like this ? Thumbs up to the player that takes the time to put this up.
@The Red Duke So you're leaving this to the community?
-
4 minutes ago, Abram Svensson said:
Maybe give them a little bigger ship for the tutorial so they see what they can get. Lets say a Surprise vs a Rattlesnake. After that they have a little aim they can work to.
Sailing a square-rigged ship and an fore-aft-rigged one is very different. I would't confuse players who still have to grind in fore-aft-rigged ships with a square-rigged one. Maybe adding an additional tutorial-mission for that kind of ship after third-rank?
-
So many people pointed out that a tutorial is missing, but I did not read any suggestion so far about how this could be achieved. So here is mine (maybe it's helpful):
- Tutorial is reachable from the missions tab for the first rank only. Starting the tutorial spawns the player into an instance without any opponent (so far).
- The players ship lies on beam reach, just like in the normal missions.
- A message-box appears telling the player to go on battle sails while at the same time highlighting the corresponding control.
- If the player did as he was told, the procedure repeats, telling him to go on full sails.
- Next the player is told to get close-hauled. The messagebox telling him to do so contains a picture showing the points-of-sail.
- Once the player is close-hauled some kind of buoy appears in the direction where the wind comes from. A message-box appears, explaining how to reach a target by tacking. player is told to reach the buoy by tacking.
- Once the player has crossed the buoy, he is told how to make a jibe manouver and to round the buoy.
- After that, the buoy disappears and a Lynx appears on the scene. The player is explained how to load cannons with different shots and tasked with loading chain-shot and to engage the Lynx.
- Once he in canons-reach, the aiming will be explained and the player will be tasked with damaging the Lynx's sail down to 80%.
- After achieving the last goal, the player will be tasked with loading grape-shot and bringing down the crew to a certain amount. Player is told how to depower sails for proper aiming.
- When achieved, the player is told to load ball-shot and to sink the Lynx.
Since boarding is about beeing reworked after release it deserves a separate tutorial.
The basic-cutter the player has could be equipped with 6pdrs to ease up achivements. A small reward could be handed out after successfuly completing the tutorial.
- 2
-
1 minute ago, Banastre Tarleton said:
Bug oder Feature? Ich habe ein neues "Forged Paper" erhalten?
Feature; kam mit dem letzten Patch.
-
On 8.6.2017 at 1:40 AM, Salty Dog on Global said:
I don't see that this would add anything to the game. Does it really matter other than to inform you that the player is not worth attacking because you wont get PVP points?
But it would help to identifiy seal-clubbers ...
-
7 minutes ago, charognard666 said:
We aren't guilty because guys buy a game with slow progression and time consuming, but ppl can't ask forever to change the game to make it fitting to them. Well it's not arrogant, it's obvious, game is hardcore, a simple fact. It's not your taste, i have no problem with this statement, and i respect it.
Anyway, what i love with NA, Devs make the game they want, we can agree with it or not, but i like this politic and at the end, we'll see if enough ppl are ok with them and make the game living. Actually, we have +1000 online players all nights, it's cool. Even if the game die, there no reasons for drama, we'll simply move on another game with memory of the thousands of hours passed on NA
I never said it's not my taste. I love this game! I was just pissed about you bashing casuals.
But lets get back to mature-mode ;-)
-
1 minute ago, charognard666 said:
But, unlike you, i know find time to play games i like
So good for you then. Congratulations.
But I think it's also arrogant to say "Hey, people who do not have the min amount of n hours to play, stay away!".
- 1
-
25 minutes ago, charognard666 said:
By the way, all casuals and instant action fun and gratz will stay away,
So you want all the casual players - mainly people with real-lives - out of the game? I think the casuals (I'm one of them) are the cash-cow which makes games like this possible.
Anyway, I've to agree that getting on foot with patch 10 is quite hard. Pre patch I made it to mercury. Right now I have a hard time maintaining my Pickle, since trading and crafting became much more difficult and making mony in the ow is also not easy.
Of course this is my fault, since I'm only a casual player who only has a few hours to spend weekly. For sure, if I were a student or had no family life at all I could easily invest the time neccessary ... but as you said, maybe this game is not made for me.
-
1 minute ago, The Red Duke said:
Are there any other terms used to define the very same "part" of the ship other than weather-deck ?
I think this would be a conglomeration of names of ship-parts/decks. Or in other words the modern-day bridge-wing is belonging to weather-deck as the forecastle does; they are both exposed and give no shelter.In practice you prohibit entering the wheater-deck due to stormy weather for security-reasons as an exmaple.
- 1
-
3 minutes ago, Sir William Hargood said:
Can anyone offer more to this quest please.
As long as I know, the term weatherdeck applies to all decks exposed to the weather and not protected by roofs and without any other structure on it.
- 1
-
6 minutes ago, Lannes said:
to finish the game after 3 years of development. Even Total War Rome II, which was an abortion when they released it, took one year to get up to par.
Time to market has allways someting to do with the size of the team working on a project. And I guess the game-labs team is very small.
-
15 minutes ago, The Spud said:
I don't blame the guy, I'm sure he didn't want to lose his vic, but in a battle you can't have people showing up undercrewing a ship at 1/3 of the needed crew or so , that just a worthless ship.
Ok, thnx; now I understand. I'm sure that it won't hurt the traders too much, running with unneccessary crew ...
-
2 minutes ago, balticsailor said:
How about a more dynamic min. crew of sailing crew + 50% of the max needed gun crews of all mounted guns on the ship?
I dont understand why the minimal crew is so high now. Isn't it enough to limit it to the min sailing crew? What is the reason behind this increased requirement?
- 1
-
I dont think that any new gun-type would be neccessary, except for swivel guns for boarding :-)
An additional ammo type, like glowing cannonballs with the effect of lower accuracy but high chance of causing fire (for both target and firing ship) would be historically accurate and maybe an addition to gameplay.
- 1
-
3 minutes ago, Wraith said:
The simple solution to hoarding, which is indeed a driver of inflation, is either upkeep or decay. If docks and warehouses were subject to upkeep scaled by the amount of stuff they're storing, or materials and goods decayed or were subject to attrition over time, then you could curb inflation to some degree.
Ich think decay would work much better, since upkeep could lead to bankruptcy on longer absence.
-
This could also be a overlay-feature on the map-view: trade turnover by color; to identify hunting-regions. Maybe could be generated during daily maintenance.
- 1
-
Better late then never :-)
-
37 minutes ago, Hodo said:
How big of a vessel are you on?
30 ft ;-)
-
1 minute ago, Hodo said:
At least this was standard practice for the Royal Navy, the US navy, and the French Navy.
I was just refering to my personal experience while trying to do it while crossing the atlantic. But maybe I'm just a little bit more clumsy then you are, since I had problems to get a good position even at 2 Bf.
- 1
-
17 minutes ago, Hodo said:
A skilled captain or even a Jr officer can find their way around in open ocean with reasonable accuracy, even at night using the star constellations.
If you ever try to use a sextant on a rolling and pounding deck you'll quickly discover that it takes a lot of years to get a position thats even near to reasonably coherent to your real position. Even on land it is not so easy an requires a lot of training.
But anyway, I'd vote for to keep to "GPS", since it is unrealistic to have no means of getting your position.
-
18 hours ago, Hethwill said:
They did Pray.
So how lucky we are, we have a button to do so
- 1
Great Britain
in Caribbean News
Posted
Caught by my honor, I have no choice, I only have a small pickle, but I shall *#!§$%& the *$#&! out of the spanish #!+%&!§#*s - thats the spirit ;-)