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Wright29

Civil War Tester
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Everything posted by Wright29

  1. I'd like to discuss how surprise in this game can be important to the experience, namely at Shiloh, and how it can improve the Chancellorsville experience. I think the CSA Shiloh is well done. The sneakier you are, the more effective your units are at ambushing the Union camps near Shiloh church. It requires not just power and numerical superiority, but some good tactical maneuvering through the woods. If you're sneaky enough, you can route two brigades without much of a fight. However, for the Union, I think it's done poorly. You get to control your brigades immediately, can get them out of their camps and into great defensive positions. Your units are in good condition and morale and have their guns ready to go. I don't think this is immersive or in-line with history at all. I think it would be more fun if you had maybe five to ten in-game minutes before you are attacked. While I think it's too late to fix this at Shiloh, I would like the Devs to take this into consideration for Chancellorsville. I anticipate that the CSA Chancellorsville mission will be very well done. But for the Union side, make it difficult. Don't give me the time to maneuver units into proper defensive positions. As much as it sucks to see my units get ambushed or shattered right off the bat, I would prefer to immerse myself into an unfair situation if it means it will be a fun challenge for me to overcome. I like getting narrowly beaten and having to reload to explore different tactical options for the battle. That's what makes this game awesome and addictive!
  2. AP Hill pops up for the Confederates for sure.
  3. When a Lieutenant General's bar is maxed out, does it stop growing? I have Lee after Antietam and his bar starts completely full. Is there any purpose in developing him anymore like a higher rank or further benefits? What's the future plan for the game for generals who achieve the rank of Lieutenant General? Any feedback would be appreciated.
  4. I think it's a bit excessive that officers disappear when the accompanying unit routes. I understand they want to punish players that keep their units in action too long, so I'm ok with a unit being destroyed when it completely routes. But why can't the officer go back to the barracks if he's not KIA? It's frustrating losing a top-notch brigadier general when a unit routes in a major battle.
  5. Just picked this game up two days ago. I finished the CSA mission before Malvern HIll and the enemy was projected at around 41,000. I turn it off to eat lunch and boom the patch goes through and the enemy is down to 33,000. I've found that there is still army scaling in the campaign to make it challenging, but it is not as extreme as before. Can you reveal how much an increase of 10,000 troops will change the size of an opponent's army or does it change based on the scenario?
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