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Jacob Elston

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Posts posted by Jacob Elston

  1. This seems to be an issue again, several members from ALOHA have experienced strange and spontaneous disconnects from Naval Action over the last week or two.

    I myself have today disconnected about five times in the last hour, only NA has been affected. Discord and general internet have been unaffected and I have over 50Mbp/s fibre-optic broadband.

  2. 1 hour ago, Havelock said:

    Voted YES and NO.

     

    Yes because i think diversity will improve the longevity of NA. NO because i think a button to change BR is not a smart system, especially if it costs money (moneysinks in RvR have proven to be hidden PvE content in the past). Also i think the Devs should introduce more variable systems instead of fixed mechanics.

    I'd rather see a "breathing" BR system which is not tied to actual values. In the original thread i saw an basic idea i liked: Making BR dependant on the revenue of that port. Eg (just playing with numbers here) BR rating of the port is BR = (revenue of the last 7 days)/500 for regional capitals, 50% of that for deep water, 10% of that for shallow water. That would be a way to ensure that a fleet never has the same composition. With these numbers, we reach the maximum (25 1st Rates, Wasas or Mercury/HRattles) at 6-8kk revenue/week. Right now, only Cartagena reaches that cap.

    Only problem i see when (hopefully) on release many players join the game again and too many ports reach high revenues. This could be adjusted by not using the absolute revenue but the relative revenue to the server and adjust the formula like that (asuming that maximum is reached at 5% of server revenue): BR = (port revenue/server revenue)*300 000 (and then multiply with 100%, 50% or 10% for PB type).

    I like this idea, or at least something similar to it.

    I think the problem with a fixed system is that people would be able to come up with the optimum fleet composition for the different BR variables and it would be two almost identical fleet set ups again, only sometimes with less ships and this time with frigates introduced, so it might appear to be varied to begin with but over time a pattern to fleet structure will appear.

    The cool part about this concept of fleet size depending on the value of the port with a minimum BR to at least support 5 or 10 ships with values increasing depending on revenue can add some interesting and varied battle fleet compositions and tactics.

  3. No keen on this at all.

    The game should have been designed from day 1 to have PvP and PvE together on the same shard, maybe following EVE Online's model with attacking any player/NPC as a punishable offence unless its part of a mission. A lawless territory where anything goes. Meaningful war declarations between nations and privateer notes allowing you to hunt other players of a specific nation at a cost.

    Either that or just keep PvP and a PvE server separate.

  4. I just lost my brand new Santisima in the Castries Port Battle 16.01.17 due to being set on fire within the first broadside in the opening moments of battle.

    I was set on fire and noticed that I was in Fire Shock (not crew shock), but my crew did not go into Survival mode despite having everything else turned off. All I could do was watch the flames get bigger until I exploded and only then did my crew move over into Survival to bail out the water as my armour was now down to 0.

    Bug report was also submitted.

    Just thought I would check, are there circumstances of 'Fire Shock' that prevent the crew from moving into Survival and putting the flames out?

    Many thanks,

     

    Jacob

    • Like 2
  5. 2 minutes ago, sruPL said:

    If they use alt + f4 then they should not be logged out from game. Either logout delayed to 5 minutes + 2 minutes in OW so total 7 minutes. They can always come back if that was a game crash.

    Your suggestion is kinda bad. Imagine situation: You are in full Indiaman sailing in empty ocean and suddenly 5 enemy ships appear in front of you. (They came here in combat). It was considered by admins in past.

    The game crash not being considered a logout is a good idea (one I have argued for in other games such as DayZ), but I have always seen the prevailing argument back that people who loose network connection, suffer a power cut, their computer crashes, their game crashes etc.. will suffer.

    As for the Indiaman sailing in an empty ocean and suddenly 5 enemy ships appear in front is no different to what can happen now. Only the "escaping" ship can do this, everything ship still in combat when the battle ends normally gets put back on OW in the original battle start location unless leaving the battle to OW is based on your in-battle location, then that is different.

    • Like 1
  6. 55 minutes ago, sruPL said:

    Log off camping yes, but logout option should be added to the game officially. Here is my suggestion:

     

    1. Logging out in battlescreen is important feature and there should be also official button, instead of using Alt+F4 or killing game proccess or whatever else players tend to do. But it should be limited! For example player can logout once every 6-12 hours (needs consideration what's the sweet spot). It's understandable that 1 battle can take 1,5 hour and after that player must leave game. But on the other side, it cannot be overused as advantage all the time, few times during one day. Official button + cooldown time for another use of it.

    2. Battlescreen kick - Players get 5 minutes to manage ships, take cargo and after 5 minutes if they do not logout, they get kicked from battlescreen. Also make Battlescreen in form of Lobby, players can leave battlescreen before 5 minutes kick, if everyone in battlescreen lobby clicks "Ready" button, just like in groups when trying to join Small / Large Battle. Everyone in group must click ready and then players can join. This will prevent leaving 1 by 1 and trying to escape seperately.

    3. As far as I know, you cannot enter battles for 2 minutes after logging in and leaving port... This is kinda outdated since the 2 minutes timer for battles is no longer in use. But it's weird that you can start tagging (attacking) enemies after 20 seconds! Make it so after logging into the game, player cannot attack enemies for 2 minutes as well. That will prevent "Battlescreen ambushes"

    Only issue here is that players with start to use Alt+F4 again if the logout feature is in cooldown.

    My suggestion is that players leaving battlescreen should be placed on the OW map either relative to where they were located when battle ended or placed in a random location (excluding land and shallows if a deep water ship) within an X radius of the battles original start location.

    Also anyone logging in cannot join a battle or start one for 2 minutes, but they can be attacked after during this time.

  7. There needs to be a test server or an additional patch test client we can download like what EVE Online, World of Tanks/Warships does.

    The idea being that there is a service where we can test all of this stuff on which does not affect people's regular gameplay. This service does not have to be online ALL of the time, it can be onlined with the relevant version to test over certain periods of time. If it was to test ships it could be available as a redeemable, or the economy then it would be a start from scratch clean server etc..

  8. My suggestions:

    • Remove the 'Teleport to Capital' button (it's purpose has been fulfilled and is now mostly used as a get out of jail card).
    • Make ship deliveries an in-game feature working similar to goods deliveries it takes time and costs money.
    • Limit all ships to 1 dura.
    • Make all currently in-game ships and upgrades craftable.
    • Reduce the number of AI combat fleets.
    • Have quasi-historically accurate AI SOL fleets located around region capitals only.
    • Reduce the number of coastal forts/towers around non-region capital ports.
    • Increase number of lone and escorted AI traders sailing between ports and across the seas to other ports/allies ports.
    • Replace many of the big SOL fleets with medium sized patrol fleets of Frigates, Brigs, Sloops etc..
    • Add more ship types to the game such as Barqes/Barks, Clippers, more Schooners, Sloops, Sloops of War, Third Rates, Frigates etc..
    • Create an instant PvP room which provides a cash reward and random upgrade drop chance for the winning side. However loss of a ship will loose you a ship. Capturing a ship does not allow you to keep it.
    • Add exploration missions.
    • Add land to port battles.
    • Add a kick-out timer to battle result screen.
    • Make is to that  a ship leaving battle leaves battle relative to the position they were in when the battle ended or within a randomly selected position within a circular zone around the battle to avoid "revenge fleets".
    • Keep current ROE but add a reinforcement feature where a battle will re-appear in the OW as open for 5 minutes before closing after 20 or 30 minutes after it initially started.
    • Add ship paints as a craftable/purchasable item.
    • Allow us to customise the types of flags and pennant flags on our ships.
    • Add a special flag for a group leader or selected port battle leader.
    • Allow us to customise our sails colour/design within historical perimeters.
    • Add storm conditions to battles if battle is started during a storm in OW.
    • Wind in battles should very, very slowly change similar to OW.
    • Ramming damage should be increased based on hull/armour thickness, strength, angle of impact and speed/mass of the two objects.
    • Limit War Supply hostility gain to 50%.
    • Make PvE hostility gain much lower after a port is over 50% or 75% hostility by your nation.
    • Make the "alliance" / "war" system more relevant, you can only initiate a port battle with a nation that you are at war with.
    • Prevent avatar log-off within a certain radius of a port.
    • Increase OW speed by 2 knots.
    • Make night time last longer.
    • Allow captains to "douse" the cabin lights.
    • Add sea shanties / historical instrumental music when in OW (something that may have been played by sailors).
    • Add a 3D rendering of your ship in port with the ability to rotate the view (similar to EVE Online station dock).
    • Add a more intuitive UI with windows being hidden unless activated.
    • Add a more immersive UI.
    • Make the OW map resemble an old sea chart for immersion.
    • Add ammunition as a consumable which takes up hold space.
    • Make the weight and amount of items in the hold have a direct impact on your in-battle sailing performance and speed.
    • Add delivery missions (transporting cargo for AI) with penalties for failing to deliver.
    • Add a reputation system so that higher reputation unlocks better missions with greater reward.
    • Change in-game ranks so that the highest rank is a Flag Captain. Admiral rank can be a temporary rank given to "group leaders" or someone selected as a "fleet leader" who has a special OW flag and in-battle pennant to represent the flag ship. Add additional sub-ranks to fill the gaps left by removing Commodore/Rear Admiral (It seems daft having a battle with 25 Rear Admirals).
    • Rename 'groups' to 'fleets' for immersion.
    • Rename 'clans' to something like 'societies' or 'squadrons' for immersion.
    • Add more crew to in-battle ships with some climbing rigging etc.. (add the number of crew visible as a graphics option).

     

    Eventually way, way down the line:

    • Add 3D characters which we create for ourselves.
      • Our character can be seen on the desk of our ships with our crew in battle.
    • Be able to walk in 3D rendered ports, access buildings such as 'admiralty', 'tavern', 'shipyard', 'general store' etc.. where we can pick up missions, buy/sell ships and upgrades, wares and cargo etc..
    • 3rd person or top down view 3D boarding battles (thinking Empire/Napoleon Total war combined with Age of Pirates/Pirates of the Caribbean).
    • 3rd person or top down view 3D port battle land sections.
    • Add exploration of beaches, caves and land which can be tied into the mission system and PvE (you can sail to a destination and drop anchor in a bay and go to shore in a launch/row boat).
    • Add a cool clan only area that we can go to/access in the clan HQ port, just for the sake of being able to meet each other's 3D characters etc.. (Voyage Century had something like this).
    • Like 3
  9. On 14/11/2016 at 5:59 PM, Wraith said:

    These are great changes for the most part and thank you so much for giving us a heads up with planned implementations.  I'm willing to test them all but as I've argued in other posts I would like to see the RoE remain closer to the current implementation than the others we've had in the past (the instant join with no magical transport lends a lot more importance to tagging strategy and OW sailing, and please, don't bring back Social Perk in any form or fashion).

    I feel like the crafting changes were actually a step in the right direction but unfortunately the player production aspect was not balanced for the current server populations.  It became too big a chore to attain all of the resources necessary and upping port production or availability, inversely scaled with faction population and the number of ports currently controlled by the faction, would be a logical tweak to fix this.  Please don't throw out the baby with the bathwater!

    If land in port battles works (easily the most exciting feature!) then I would urge to move away from the current hostility mission system to one where "Hostility Missions (PvP)" are separate from "Search and Destry (PvE)" missions, and include essentially a raid on a non-capital port within a region that is announced and functions similarly to the old Port Battle system. Only a win doesn't result in a port flip, just a resource/gold/xp/Admiralty Coin/etc. bonus + hostility rise.

    But all in all, this is great news and I'd urge you to implement it sooner rather than later! :) 

     

    This! :)

    Social Perk? No thank you.

    Timer on battles? .... no.. I still think a reinforcement feature where a battle reopens for a short period of time after maybe 20-30 minutes is a good idea and this simulates ships sailing to the location and it taking time etc..

    • Like 2
  10. On 10/11/2016 at 6:44 PM, Yar Matey said:

    This is a bad idea because it forces people who may want to or need to log off after a big battle to stay in the game or risk losing their ship.  My battles take up to an hour or more to finish and if I am dumped back into open world with no choice, I may be forced to continue fighting in battle after battle that I do not want to participate in. 

    If I am forced to be dumped back into OW after say 5 minutes, then I want a "teleport to nearest friendly or free port" option so I am not forced to fight in another battle that may take as long as 1 hour 30 minutes. 

    So every "ganker" ever has a quick get out clause. This would be abused to hell.

    If you know you do not have the time to go hunting, fight and return home or log off at sea then you shouldn't go looking for PvP in enemy territory.

    Plus the map is now scattered with free ports so there is always one not too far away so my suggestion not only allows someone exiting from battle to pop up away from any "revenge" fleet ships, but could also give X period of invulnerability to allow someone to escape and sail for the nearest free port or out to see and log off.

  11. I assume that this means we are all going to have to sail out to the distant ports to re-set-up our outposts and buildings? :/

     

    I assume that besides the Yacht we will all get at least one, maybe several ships as redeemables as a thanks for taking parts in alpha/beta testing and sticking with it.

    • Like 1
  12. 2 hours ago, rediii said:

    The problem IS finding the enemy. if i sail around for 3 hours without finding them  in a region which is close to 100% hostility there is a problem

    Maybe that they tag AI and stay in battlescreen too. But battlescreen is important.

     

    For example: Yesterday we attacked a suprise around la tortue. After we decided to let it go it was ~23:30 and we wanted to go to bed. Without battlescreen we would have been forced to get out of BS, fight a battle, get to the next freeport. This would have taken maybe an hour if we would have been attacked outside.

    So we decided to stay in BS and go to bed. But we would have liked the battle outside.

     

     

    This comes part & parcel of PvP and hunting in enemy seas.

    I know that this game is not EVE Online, but taking a page from a very harsh PvP environment, there is no safe place in EVE nullsec when you are being hunted.

  13. 34 minutes ago, Baptiste Gallouédec said:

    I like the idea of unstable designs. I like the idea of customization, having to trade bonus vs malus and creating unique ships.

    Sadly i fear that a total wipe of the ships and upgrades without compensation (redeem) will hurt a lot the population on the servers.

    I am also against the "special, event, tournament trophies ships" maybe i will be ok whith that when we all have access to a ship of each rank for every main nation, but not until this moment (for exemple when we got a French Téméraire class 3rd rate, British bellona class, a Spanish 3rd, the generic one or a Dutch/Danish/Swede one, then i'm ok with the idea of a rare/trophy/special Russian/Venetian/Dutch/Danish/Swede or another French Tonnant class 3rd rate..) 

    About one dura for all ships, i'm ok with that, but not while you can capture npc ones or buy some cheap ones in ports at vile price, that would be too harsh for crafters imo.

     

    We should still be able to capture ships in missions or on the high seas, but they should not be as good as player crafted.

  14. I have been suggesting this for a few days now.

    • There needs to be a kick out timer on the battle screen to prevent battlescreen camping.
    • Logging off on battlescreen puts the logged out ship back onto the OW.
    • Exiting battles puts you on the OW map further away from the battle start location, either in a random direction, a favourable direction or relative the position you ended up in when the battle ended.
    • Like 2
  15. My suggestion is a reinforcement mechanic.

    When a battle is started it is closed like the current ROE. However, after X amount of minutes it will open up again to reinforcements.

    The choice then is do we open the battle up after something like 15 minutes with reinforcements spawning in a fair good distance away OR after maybe 25-30 minutes and they spawn in the spot the battle started.

     

    1 hour ago, Wind said:

    I think you see Naval Action as true sailing simulator. Unfortunately, only minority will enjoy this concept. You simply saying yes to gank fest and saying no to friends helping friends. 

    You say minority but I see plenty of people voicing their opposition to the 15 minute timers.

    Having a battle open to all sides for 15 minutes makes solo PvP almost impossible and ships sailing from the long distance to join a fight which in reality would be hundreds of miles away is way beyond a joke. Obviously its a game, not a simulator, but even so it is rather ridiculous and kills solo and small group PvP.

    My suggestion above allows for solo/small group PvP while also leaving the possibility of an escalating battle later on.

    Also, it they added a kick out timer to battlescreens with ships appearing further away from where the battle started then this removes battlescreen camping and reduces the risk of "revenge" fleet camping too.

     

     

     

    • Like 1
  16. The problem is not finding, that is what player organisation (forming a fleet, using scouts) is for.

    The problem is once found, the enemy sit in battle screen after using un-attackable alts in Basic Cutters to scout the OW.

    So the defending fleet can either sit there waiting, move away and let them come out and jump into port and hide or sit on the battle hoping the attackers come out while other attackers elsewhere grind up hostility. This is the issue right now which need to be addressed.

    • Like 2
  17. The thing is, I use grey, green and blue ships which I have captured off NPCs in PvP.

    I am not a hardened crafter, only about level 12-ish I believe, I craft what I need to for my clan and that's pretty much it. I don't have enough money or earn enough money to be able to buy gold ships.

    If anything ship crafting should be made of the following:

    • Wood Type (it's own benefits/disadvantages).
    • Regional Bonus.

    Then you can customise it further with a series of sliders to set characteristics such as:

    • Hull Integrity
    • Armour Integrity/thickness
    • Speed
    • Turning Speed
    • Rigging Quality
    • And more...

    Enhancing some characteristics will automatically decrease another such as more speed = less armour thickness

    • 1 or 2 Dura ships is something I support.
    • Ammo, powder & repair kits taking up hold space is something I support.
    • Amount of cargo affecting speed is something I support.

    Capturing NPC ships should give you a ship with randomly generated wood type and characteristics, but no regional bonus.

     

    If this system is implemented, then please try your best to compensate all lost ships with a closing matching version based on your system using the ship redeem feature.

    • Like 1
  18. The best thing to do is lock every account to one nation so every second character onwards is locked into the same nation as the original.

    Second, coding could be added to prevent dual boxing the game on the same PC (similar to EVE Online).

     

    However, there is not much the DEVS can do to prevent players from using two accounts on two different computers.

    The only course to take against suspected spies is to report them to the DEVS and they will look at the evidence and decide what action to take.

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