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Jacob Elston

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  1. This seems to be an issue again, several members from ALOHA have experienced strange and spontaneous disconnects from Naval Action over the last week or two. I myself have today disconnected about five times in the last hour, only NA has been affected. Discord and general internet have been unaffected and I have over 50Mbp/s fibre-optic broadband.
  2. I like this idea, or at least something similar to it. I think the problem with a fixed system is that people would be able to come up with the optimum fleet composition for the different BR variables and it would be two almost identical fleet set ups again, only sometimes with less ships and this time with frigates introduced, so it might appear to be varied to begin with but over time a pattern to fleet structure will appear. The cool part about this concept of fleet size depending on the value of the port with a minimum BR to at least support 5 or 10 ships with values increasing depending on revenue can add some interesting and varied battle fleet compositions and tactics.
  3. GB - AHOY - EU Server - Currently 26 Members. Had over 85 Pre-Wipe, growing daily.
  4. We just need to know now, will there also be a territory and diplomacy reset on the servers after merger? And does a full asset wipe also include outposts and buildings?
  5. No keen on this at all. The game should have been designed from day 1 to have PvP and PvE together on the same shard, maybe following EVE Online's model with attacking any player/NPC as a punishable offence unless its part of a mission. A lawless territory where anything goes. Meaningful war declarations between nations and privateer notes allowing you to hunt other players of a specific nation at a cost. Either that or just keep PvP and a PvE server separate.
  6. Do you plan on increasing the marketing for NA? For example, discounts during Steam Summer Sales, Cyber Monday Sales etc to draw in additional players. When will we expect a more time-period and immersive UI?
  7. I'm sure I have had crew fix fires previously in OW battles plenty of times. Just wondering if Fire Shock prevents crew survival.
  8. I just lost my brand new Santisima in the Castries Port Battle 16.01.17 due to being set on fire within the first broadside in the opening moments of battle. I was set on fire and noticed that I was in Fire Shock (not crew shock), but my crew did not go into Survival mode despite having everything else turned off. All I could do was watch the flames get bigger until I exploded and only then did my crew move over into Survival to bail out the water as my armour was now down to 0. Bug report was also submitted. Just thought I would check, are there circumstances of 'Fire Shock' that prevent the crew from moving into Survival and putting the flames out? Many thanks, Jacob
  9. The game crash not being considered a logout is a good idea (one I have argued for in other games such as DayZ), but I have always seen the prevailing argument back that people who loose network connection, suffer a power cut, their computer crashes, their game crashes etc.. will suffer. As for the Indiaman sailing in an empty ocean and suddenly 5 enemy ships appear in front is no different to what can happen now. Only the "escaping" ship can do this, everything ship still in combat when the battle ends normally gets put back on OW in the original battle start location unless leaving the battle to OW is based on your in-battle location, then that is different.
  10. Only issue here is that players with start to use Alt+F4 again if the logout feature is in cooldown. My suggestion is that players leaving battlescreen should be placed on the OW map either relative to where they were located when battle ended or placed in a random location (excluding land and shallows if a deep water ship) within an X radius of the battles original start location. Also anyone logging in cannot join a battle or start one for 2 minutes, but they can be attacked after during this time.
  11. There needs to be a test server or an additional patch test client we can download like what EVE Online, World of Tanks/Warships does. The idea being that there is a service where we can test all of this stuff on which does not affect people's regular gameplay. This service does not have to be online ALL of the time, it can be onlined with the relevant version to test over certain periods of time. If it was to test ships it could be available as a redeemable, or the economy then it would be a start from scratch clean server etc..
  12. My suggestions: Remove the 'Teleport to Capital' button (it's purpose has been fulfilled and is now mostly used as a get out of jail card). Make ship deliveries an in-game feature working similar to goods deliveries it takes time and costs money. Limit all ships to 1 dura. Make all currently in-game ships and upgrades craftable. Reduce the number of AI combat fleets. Have quasi-historically accurate AI SOL fleets located around region capitals only. Reduce the number of coastal forts/towers around non-region capital ports. Increase number of lone and escorted AI traders sailing between ports and across the seas to other ports/allies ports. Replace many of the big SOL fleets with medium sized patrol fleets of Frigates, Brigs, Sloops etc.. Add more ship types to the game such as Barqes/Barks, Clippers, more Schooners, Sloops, Sloops of War, Third Rates, Frigates etc.. Create an instant PvP room which provides a cash reward and random upgrade drop chance for the winning side. However loss of a ship will loose you a ship. Capturing a ship does not allow you to keep it. Add exploration missions. Add land to port battles. Add a kick-out timer to battle result screen. Make is to that a ship leaving battle leaves battle relative to the position they were in when the battle ended or within a randomly selected position within a circular zone around the battle to avoid "revenge fleets". Keep current ROE but add a reinforcement feature where a battle will re-appear in the OW as open for 5 minutes before closing after 20 or 30 minutes after it initially started. Add ship paints as a craftable/purchasable item. Allow us to customise the types of flags and pennant flags on our ships. Add a special flag for a group leader or selected port battle leader. Allow us to customise our sails colour/design within historical perimeters. Add storm conditions to battles if battle is started during a storm in OW. Wind in battles should very, very slowly change similar to OW. Ramming damage should be increased based on hull/armour thickness, strength, angle of impact and speed/mass of the two objects. Limit War Supply hostility gain to 50%. Make PvE hostility gain much lower after a port is over 50% or 75% hostility by your nation. Make the "alliance" / "war" system more relevant, you can only initiate a port battle with a nation that you are at war with. Prevent avatar log-off within a certain radius of a port. Increase OW speed by 2 knots. Make night time last longer. Allow captains to "douse" the cabin lights. Add sea shanties / historical instrumental music when in OW (something that may have been played by sailors). Add a 3D rendering of your ship in port with the ability to rotate the view (similar to EVE Online station dock). Add a more intuitive UI with windows being hidden unless activated. Add a more immersive UI. Make the OW map resemble an old sea chart for immersion. Add ammunition as a consumable which takes up hold space. Make the weight and amount of items in the hold have a direct impact on your in-battle sailing performance and speed. Add delivery missions (transporting cargo for AI) with penalties for failing to deliver. Add a reputation system so that higher reputation unlocks better missions with greater reward. Change in-game ranks so that the highest rank is a Flag Captain. Admiral rank can be a temporary rank given to "group leaders" or someone selected as a "fleet leader" who has a special OW flag and in-battle pennant to represent the flag ship. Add additional sub-ranks to fill the gaps left by removing Commodore/Rear Admiral (It seems daft having a battle with 25 Rear Admirals). Rename 'groups' to 'fleets' for immersion. Rename 'clans' to something like 'societies' or 'squadrons' for immersion. Add more crew to in-battle ships with some climbing rigging etc.. (add the number of crew visible as a graphics option). Eventually way, way down the line: Add 3D characters which we create for ourselves. Our character can be seen on the desk of our ships with our crew in battle. Be able to walk in 3D rendered ports, access buildings such as 'admiralty', 'tavern', 'shipyard', 'general store' etc.. where we can pick up missions, buy/sell ships and upgrades, wares and cargo etc.. 3rd person or top down view 3D boarding battles (thinking Empire/Napoleon Total war combined with Age of Pirates/Pirates of the Caribbean). 3rd person or top down view 3D port battle land sections. Add exploration of beaches, caves and land which can be tied into the mission system and PvE (you can sail to a destination and drop anchor in a bay and go to shore in a launch/row boat). Add a cool clan only area that we can go to/access in the clan HQ port, just for the sake of being able to meet each other's 3D characters etc.. (Voyage Century had something like this).
  13. I was searching the internet for interesting ship designs when I came across a google link to a dev post in July 2013 featuring several nice looking ships. http://www.navalaction.com/blog/2013/7/21/summer-update What happened to these? All of those ships look very nice, especially the Frigate and 74 gun Third Rate!
  14. This! Social Perk? No thank you. Timer on battles? .... no.. I still think a reinforcement feature where a battle reopens for a short period of time after maybe 20-30 minutes is a good idea and this simulates ships sailing to the location and it taking time etc..
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