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Edward Canaday

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Posts posted by Edward Canaday

  1. I think it may be a good idea to remove ship names from OW sailing...kind of.  I think that it would be better to replace "Constitution" with "4th Rate", or even "Heavy Frigate".  Seeing a ship and immediately knowing all of it's sailing and gunnery characteristics seems a bit unfair, but it also removes immersion when there are thirty Constitutions sailing up the coast.  Call the ship by the rate, because even though the blueprints are based on particular ship designs, there's no need to keep historical names on the list.  

     

    For gameplay, this makes approaching a ship for battle even more...chancy...kind of.  I know it seems dumb, but there are currently eight 5th rate ships, each with different sailing and gunnery qualities.  It should be up to the player to become familiar with ship designs enough to know what kind of tactics to use for the fight.  

  2. I think this is one of the issues why BLACK wins so many fights.  We aren't affraid to loose ships.  I think some of the nationals would flip if they know exactly how many crafted/capped 1st rate our clan has in stock.  Lets just say this we have a few members with over 20 1st rates in stock.   Hell I'm sitting on 3 myself with one being given to me, one being crafted (my santi) and one I stole off the DUTCH in OW.  As for our frigates it's not hard for one of us to just pump out the replacement for every thing except the none craft-able rare mods.

     

     

    Does it really matter? I have a new boarding Bucc ready for the OW and ship hunting.  I got tons of blue mods from PB's and such I 'm not using that will go towards these 1 dura ships.  I have used the Pirate frigates in the past and they are basic ships, so it's not like I'm not use to them. I just hope we get more than just basic ones from the capture ships to really test different quality ones.

     

     

    I think a lot of us have this mind set and it's why we can go in out number and come out still alive.   If your afraid to fight and loose something you are going to be more carefull and won't take the chances that might turn a fight in your favore quickly.  That and we don't use the retared AI like half these guys and depend on our 100% attantion to the fight and not what our AI is doing  like:  Shooting the wrong guys (they will shoot through one ship to hit another), ramming into folks cause they sail like drunken sailors (hay how you get my crew on there?),  they don't do anything at all cause they are still having there none tea (Always a few NPC fleet ships in missions that do this until after the fight starts).

     

    Every one keep hitting your pray button and lets hope we get this patch this week.

     

     

    So I don't think any of those questions were coded requests for your self aggrandizement.  I really don't mean to troll, but all of your posts I've read have been pretty consistently talking about how awesome you or your clan are.  It's old and tired, move on.  By the way, it's Lose, not loose.

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  3. I think a grid-square random pop is suitable, it gives more of a chance to the victor, while maintaining the possibility (though lesser) of 'revenge'.  It was certainly historically possible to come upon a victorious ship taking or sinking it's victim, and thereby making chase.  However, the ability of Bobby Soreloser to communicate over vast distances takes that chance and turns it  into a certainty, so long as he has friends.  A grid square is fairly large, and a random pop out will bring back a bit of the fog of war.  Some kids are going to get upset that they have been attacked, no matter how legitimate the attacker may be in doing so.  It's important to preserve the intent of the game in whatever way possible.  That intent is to create an enjoyable but fairly realistic (insomuch as a game purely designed for entertainment can be realistic) representation of the age of sail.  That era did not possess long range communications devices.  The alternative is removing all chat options and enforcing communication by flag unless you're at port.  I'm reasonably sure that isn't a real option here, so let's mitigate the ganking without completely removing the vagaries of war.

     

    BTW, this poll is very limited and should include a "It needs change, but not what is suggested"

  4. So I started writing a reply to this post and seriously argued with myself before coming to a conclusion (sort of).  I personally would love to see the Devs taking a map of the wind for each month of the year for this region, and applying that to the wind in game.  However, I don't think it's really possible.  Though I would be willing to sail against the wind most of the time, I doubt everyone would.  Based on the map Paulus provided, the wind is blowing north along the American coast.  That would mean any time I'm wanting to go south, I'm fighting the wind, for the majority of the year.  I may be willing to personally put up with this, but I don't know if everyone is.  

  5. Why not just randomize the spawn point inside the quadrant. 1) it would make it impossible to use BS (as in bullshit screen) cloaking to ambush others. And 2) If you'd just escaped/killed someone in battle it would make it harder for a counter gank squad to tag u, i.e. minimizing the need to "go to the beach for a beer" or "have dinner" (and boy those brits eat biscuits at wee hours). We've all heard the excuses. Hell we've all used them. Let's make them redundant.

     

     

    I think this is actually a great idea.  It won't get rid of all ganking, but it will slow it down quite a bit.

  6. I've been browsing around and I'm sure I'm not the first person to suggest this, but I can't find a suitable topic at this time other than right here.  An old ship requires upkeep.  A ship that has been in the water for long duration requires upkeep.  Scraping the hull, replacing rotting wood, etc. As of now, the only repairs that are done are battle oriented.  Currently, this game needs a new money sink, and this is a good place to start.  After X number of days at sea (cumulative, since there is no designated dry-dock at this time), a ship needs to be overhauled.  Scraped, inspected, and repaired as necessary.  This may seem tedious, but I feel like it would really improve several points in the game.  Too many rich players have nothing to lose, and too many large Ships of the Line are sailing the waters without a concern in the world.  Below I've got some preliminary (and completely arbitrary) numbers for consideration.

     

    After 90 days at sea, a scraping, caulking, and inspection is required.  Random roll to determine any additional repairs that must be done (with a small chance of negative outcome).  Cost is not prohibitive, but every 90 days you have to scrape your hull or you begin to experience declines in speed and potential leaks (depending on random roll).

     

    After, say, 270 days at sea, a higher modifier is added to the random roll, giving a higher chance of more cost prohibitive repairs (replacing rotten wood, rusted metal components, etc.)  Additional possibilities could revolve around old cannons needing to be replaced due to corrosion.

     

    The affect of a 1st Rate Ship of the Line like the Victory needing a complete overhaul would be incredibly expensive. 

     

    This was something I was thinking of last night, and figured it would be a good thought for someone with a better mind with numbers to run with.  Let me know what you think!

  7. Fenris, I agree with you, to a degree.  I think the popular vote right now is as best as we can arrange it at the moment under today's limits of coded politics.  However we should be able to somehow arrange a neutrality or peace with a nation.  My suggestion for how that might work is to have a preset list of conditions under which the nation would automatically go back to peace.  Such conditions might perhaps be the number of enemy ports has been reduced to 5 or 6, or perhaps a time limit of say 6 weeks, or perhaps every time war is renewed against the same nation it takes a higher percentage of the popular vote to maintain war, or even perhaps every time war is renewed it costs every player a certain amount of money which increases every time and once it reaches a certain cost it is deemed non-sustainable and goes to peace.  There are a number of ways to code it.  Perhaps we should try a couple, devs?

     

    That's actually an interesting consideration.  Constant war is a drain on a nation's economy, especially at the rate that this game tends to maintain war.  I think a "tax" imposition would be a good idea if your nation is at war with..I dunno, 3 or more other nations.  Maybe 4?  Bear in mind I'm on PVE only at the moment, so my opinion is absolutely uninformed and much more along the lines of historical or realistic reference.  

  8. Here are few things I wish to see in the game :

     

    - An upgrade/perk to move 1 or 2 canons from the side to the bow

    - The possibility to trade with others players in OW

    - Drop cargo capacity for traders in battle which can be recovered by ganker(s) (Wooden Box)

    - Take controle of a tower in the begining of the port battle like a 1 dura ship with perk and upgrade

    - Crafter can give a name to a ship

    - Event PVE/coop to attack huge traders convoys with escort

    - Add some building like tavern, Whorehouse, shop.

    - TP your ship on the battlesreen to the outpost of your choise, with a cooldown to exit this outpost with a ship

    - More explorating items like rendom wreck on sea and building on land 

    - Vessels Wearing with obligation to let your ship to a crafter for maintenance (with perk and RNG to reffit the ship)

    - A better managment of the crew in bording (with slide to select the number of crew you want with muskets, attack, defence...)

    - Making ship deliveries (without cargo)

    - An IA able to make a line an fight

    - Send ships to the chat

     

    ... and more but it is a first draw :P

    While it would be convenient to teleport a ship, I don't like it for realism purposes.  Just sail the ship to your other port.  You can already teleport between ports as a person, let that be enough.  

     

    Other than that, I love the OW trading.  It would help if I could give a repair kit to an ally in need.  As well as the large PVE events like a convoy.  That would be fun

  9. I'm not sure if this has been discussed in detail, and it's certainly not a "little" thing, but it is something I thing would make the game more realistic.  As of now, capturing an NPC trader follows a predictable path.  Wear down armor and grape the crap out of them, or slow them down and board.  Then you kill everyone on board.  That killing everyone on board bothers me.  For one, it makes the process of capturing an NPC tedious and bothersome.  Not to mention that it's often not much worth it.  You get a few thousand gold and a piddling amount of cargo.  Below I have some ideas for a more realistic capture.

     

    When an NPC is demasted and dead in the water, it would surrender.  It takes me about ten runs of stern raking at the masts to demast the ship (this is me being impatient and just firing a rolling broadside as I pass by the stern, hoping to score at least several direct hits on the masts).  Forcing me to then post up on the ship's stern and kill everyone is pointless, the battle is won.  

     

    When the NPC is dropped below a certain percentage of crew (say less than 50%), the captain would certainly surrender.  This just makes sense.

     

    I don't play PVP, but I've thought about the way that could play out as well.  Put a type of penalty for losing a ship or all of your crew.  Being dropped to 0 crew or losing a ship was met with a Court Marshall back in the day.  Now obviously there's no easy way to enable a Court Marshall for every person that is sunk or loses all of her crew, but you can do something else.  Perhaps a perk applied to the player "Till the bitter end" that would drop morale on the ship.  I'm not sure how morale affects the ship in total, but it could lead to slower or faster reloads, yard turns, etc. This is just a thought, and maybe some experience penalty could be applied to a player that loses a ship (to sinking) or crew as well.  It doesn't have to be extreme, but it would certainly make them more apt to surrender.  Losing crew right now just means buying some more, so maybe a hundred thousand dollars if you're in a large ship.  But if you're in a large ship, you more than likely have that money at hand and it's not a huge deal breaker. 

     

    Let me know what you think, improvements upon the idea are appreciated!

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