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Posts posted by Riekopo
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When you get to the third day the game says there will be a long artillery bombardment before the attack so you will have time to fix your defenses. However, this is not the case. The enemy attacks immediately.
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I keep getting really strange map configurations that leave out very important areas of the battlefield. For example, I was fighting on the 2nd day and the Wheatfield and Peach Orchard were left out. I was left with a really small compressed map. Then on the 3rd day I got a map that left out Culp's Hill. I got a map that was small and only had Cemetary Ridge and Little Rount Top on it. I don't why this is happening. I am playing the battle like it happened in real life so I should be getting the real life battlefield.
Edit: 2 topics were merged. Please try to keep similar references to a single topic. Also please avoid to start the very same topic here and in Steam forum as well.
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Morale in this game is really weird. It seems like units only have full morale if it's their first battle. Does morale carry over to the next battle? It seems like morale depletes extremely quickly and easily and then it never again restores. It just seems like a pointless mechanic if it's just going to be super low all the time anyway.
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When you get the "Plan Your Strategy" screen and choices I wish the game would tell you which choice is the historical one. I like to roleplay.
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I'd like to watch the actual battles. Please someone tell me that this is possible. What I'd do just to zoom in and out, flying over the battlefield, 150 years after the fact to see how it unfolded.
Maybe a crowd-source effort for the data collection? I'd jump to help out.
That should be pretty easy to with scripting. I like that idea.
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There are enemy units charging around the Bender's farm. In this case the battle will be delayed. When charges stop and the 2 sides remain in the positions shown, the battle will finish in the next 2-3 minutes.
No, I'm pretty sure they weren't charging. They had attacked my men and had fallen back then they were trying to move to the 500 VP objective.
Edit: I've literally never played a battle that didn't get delayed until the red bar was full. So what ends up happening every battle is that all of my units get decimated. There's definitely something wrong with the mechanic.
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What's the best way to knock out artillery? I usually end up sending my Videttes on suicide missions to charge the enemy artillery.
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I can't get my artillery to target specific units. Even when they are in their line of sight and can see them the artillery just doesn't accept targeting orders. They just shoot whoever they want. Is this intentional? Also, when I tell an artillery unit to target someone out of their line of sight, why don't they move to a spot where they can see them and open fire?
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The more information the game gives the player the better. Right now it's like the game was designed to keep information from the player.
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Here's the first day of the battle I played as Union. I did an excellent job at holding my ground. Yet the game delayed the battle for seemingly no reason at all. I rage quit because I'm sick of it. I don't know how this slipped past QA.
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seriously man, some of these suggestions are nitpicking on steroids.
Not to me they're not, obviously.
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Battle Delayed is only supposed to happen when units are still charging or a victory point is being contested. However, I get Battle Delayed almost every scenario even when those things aren't happening. It really annoys me because I do well and should win and proceed to the next scenario, but I end up having to fight until the red bar fills and all my units get decimated.
Also, I see my units firing at enemies outside of their supposed range all the time. This is confusing and isn't explained.
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Added some more things.
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Battle Delayed is only supposed to happen when units are still charging or a victory point is being contested. However, I get Battle Delayed almost every scenario even when those things aren't happening. It really annoys me because I do well and should win and proceed to the next scenario, but I end up having to fight until the red bar fills and all my units get decimated.
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Figuring out where to place my artillery is nearly impossible and I have like 15 hours with the game. Also, artillery no longer seems capable of taking targeting orders. They just shoot whoever they want.
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This would be a great feature.
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What do you mean pointer?
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It's not clear to me when friendly fire is taking place. The game should tell us when a unit is under friendly fire.
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- The UI is really boring and generic. It should be period specific.
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Great idea, but I don't want to have to remember keyboard commands for this. There should be buttons for it. There should be buttons for everything you can do in the game during a battle.
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I have no idea what AI to pick when starting a battle or campaign. There should be a default AI that is already selected and this default AI should reflect the historical personalities of the commanders you're fighting.
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Hello Riekopo
Arrows were a collective invention. They were mostly inspired by old military maps from history textbooks I had in school.
Our goal was to create a feeling that a general has when he draws or imagines maneuvers when looking on the map on the table.
Some computer games used arrows before - particularly Hearts of Iron 3 and Autumn Dynasty.
We tried to improve on them.
You guys should add more stuff like that from military maps.
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My guess is that the inspiration for the arrows in the game came from watching The History Channel. Though there's not much history on it anymore. What other cool things from the The History Channel would be cool to see in the game?
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All good suggestions in my opinion.
Battle Delayed/Firing ranges seem broken
in General Discussions
Posted
Nope not playing against aggressive AI except one time.