Yoha
-
Posts
220 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by Yoha
-
-
Why I am ok with the current system:
1. Everyone knows when the hostility window is, so it already narrows it down for defenders.
2. Hostility missions seem to all have a set amount of locations for each port...usually not very far from port.
3. Hostility missions can be spoiled very easily if they are found by defenders or other nations.
4. Use ship logbooks to find battles.
Things that I would like changed:
1. Shallow port hostility missions should be limited to shallow water ships.
2. Message sent to port owner (clan leader) notifying him of a hostility order beginning.
3. More random hostility order locations around the port.
- 1
-
15 hours ago, Montagnes said:
USA didn't build any first rate in the NA timeframe.
I can't remember any dutch first rate of the late XVIII century, maybe because of shallow waters.
The game has already a few russian ships: mercury, frigate, st pavel, ingermanland.
I would rather see a portuguese and more spanish or swedish (chapman design) ships. We have enough french and british ships.
The NA time line is a bit blurry. It is essentially 1700s to early 1800s.
USA First Rate: USS Pennsylvania (authorized in 1816)
Dutch had many 1st "charter" ships in the early 1700s. (About 20 to chose from) Some of these could fit in a 1st rate role.
Russian 1st rates...there are so many to chose from. If I knew Russian I could be more specific. I'm sure the Russian players have some favorites.
I didn't realize that Portugal was a nation in NA. Let's get them a 1st rate too.
-
Not sure what all the fuss is about, Green on Green can be a real blast.
Why not make all battles a FFA. In my opinion if you join another nations battle and they didn't ask for your help, then you should be at war in battle.
-
Sounds like someone just needs to bring a faster ship next time, or enough BR to avoid getting tagged.
-
On 2/8/2020 at 12:53 PM, Kubrat said:
People have different reasons for selecting what mission they want to do, what I am suggesting is to remove an annoyance. It is these many small things that add up to drag down the morale of players. Conversely when everything is slick, Net Promoter Score is high.
My morale has certainly been dampened by the way it works now...not enough gold chest missions.
-
Keep it where it is, just nerf the BR.
The carros on all decks was a nice adjustment.
-
Let's get some Dutch, USA, and Russian first rates first please.
And maybe buff the Victory because it kind of sucks compared to the other 2 first rates.
-
Having alts in multiple nations and being a Spy are two different things. Some people have friends in different nations and wish to play with them on occasion.
The OPs idea is silly and can be abused...no, will be abused if ever implemented.
People with alts have a right to play in the nations they choose.
(Full disclosure, I have no alts)
-
Not sure if a "rulebook" will accomplish anything besides wasting some poor soul's time.
I would rather have the devs spend their time on adding new ships/player content.
-
On 2/8/2020 at 6:21 PM, Kubrat said:
Would be a good use of salt, but should make it more salt IMO.
Why though does it slow you down? Makes no sense.
Instead how about a -6 on morale, because the ship is salty.
Salted ships are a little bit heavier than unsalted ships. (Salt is kind of heavy when used in large quantities)
The recipe is ultimately up to the devs to settle on, my suggested recipe is in the ballpark of where I think it should be.
Upgrades should always have a relevant tradeoff. -6 morale is hardly a tradeoff.
-
On 1/27/2020 at 7:42 AM, MrOkieDokie said:
Stats for each ship. Would be neat if each ship saved its stats that she kept till she sunk (even if sold, captured, or traded). Examples such as. Distance traveled, ships sunk, date created, nations that have owned her, players that have owned her. Let's see each ship tell a story 😃
Would be cool to have something similar to how Europa Universalis IV writes a history of your nation as you play. Sunk ships could drop a captain's logbook that you can loot and read.
- 3
-
Just do any missions that reward you with a Gold chest (or Admiral Chest). They are the only missions worth doing.
The rewards for missions are very poorly balanced in general.
-
17 hours ago, CarlBaron said:
I for one like that NA stays true to history with mostly white sails.
There are a lot of disney-pirate-fantasy games out there and not a lot of games for history buffs. Maybe more colour options for the hull, but as for the sails I like that they look historical.
If they implement anything like custom emblems, and fantasy colours, I just wish for a button to turn it off. Or maybe not have it on the server side.
It's already a fantasy game. It's loosely tied to history.
I say give the people more customization, let them do what they want to their ships/sails color wise. Maybe just add an option to disable paints for the naysayers out there.
- 1
-
By not having a cannon DLC, it forces players who don't want to do econ, to have to do some econ or mooch cannons from friends. A cannon DLC would allow players to equip their ship (DLC ship or crafted) and avoid econ if they wish to do so.
-
Salted Frame
Wooden ships were often salted. The salt would be poured between the frames of a wooden ship and the wood would be tamped down. If water got between the wood the salt would turn it to brine which actually helped prevent leaks, rot and preserve the frame.
Stats:
- -20% leaks
- 3% hull hitpoints
- -0.5% speed
Blueprint/Crafting:
100 salt, and whatever Iron Knees costs. Would be in the same upgrade category as Iron Knees.
Clan Name:
Don't name it after my clan.
- 6
-
On 1/31/2020 at 10:02 AM, Beeekonda said:
idk unless they are poods or bloomfields they are not needed as DLC (cuz then nobody gonna buy then) which will create more salty topics
People buy fewer ships because they now have DLC ships. Once we have DLC ships for every rate, there will be almost no need for ship crafters. (Assumimg most people have DLC ships)
Every cannon type should be enabled on the cannon DLC just like every wood type is available to ship DLCs. People will naturally pick the best options but at least they are given the illusion of a choice.
-
I suggest the devs add a DLC for ship upgrades.
With the ever increasing number of DLC ships, players don't have the time to play all of them, and do econ like they used to. As a result, players have a shortage of good upgrades, especially the more casual players who just want to hop in their DLC ship and grab a quick battle. An upgrade DLC would fix this problem and even the playing field for everyone who purchases it.
-
Most of those mission rewards are very lucrative if you solo/duo them.
The difficulty is getting to the mission.
-
On 2/4/2020 at 4:46 AM, Conte D. Catellani said:
That's true...what if the fort/tower conquest become a also way to increase hostility?
If I had the choice of doing a hostility next to forts or doing it at sea, I would chose the latter every time.
-
Cool idea. Maybe allow clans leaders to make their own designs/logos that they could paint on their sails as well.
Inappropriate designs could be reported by other players and the devs could vet them.
- 1
-
I would rather have the XP earned as an Admiral be converted to free XP that I could spend on unboxing ships.
- 1
-
Just do a couple missions that give you a gold chest. You will get permits.
I don't think the USS takes a permit.
- 1
-
DD is just fine. Without it, players would be inclined to simply rageboard other ships since most players are not boarding fit.
Against a competent boarder with marines, a defender without marines/barricades has almost no chance of survival. If anything DD needs a buff to make it helpful if you get boarded.
-
On 2/4/2020 at 3:38 AM, Thonys said:
i do not talk about small ships in general as if i want privateers in deep water battle... (don't fool everybody here with assumptions)
the limitation for using a 3 rate in a huge battle, is the limitation of the captains crew and numbers of a nation...and the overwhelming ocean fleets by the biggies ....on the other side.
fleet composition of the biggies look like 25 oceans doing battle .
what a horrible game if you see this happen in battle.....(my own opinion:to have only the big boys in battle and the small captains left out of it )[ts oke some times ,but not always..)
gregory was right on this one ...the br rating for ports needs to be balanced on fleet composition like as a
example 3450 br for a port x and for a other port x 4820 br and for other big ports 14630(just give a number) just to get a nice fleet composition . br should not be increased , it should be lowered ...at least for the big ports and the big ships.
something along the line went very wrong here.....at office....and was abandoned by forum talkers...just to reduce more harm than good..( .you know!!!! developers are not saints sometimes and make huge mistakes also ...that is why they are humans...too. )
but that does not mean,that small iterations cant be proposed . one way or the other you need to get to your goal .
this also means when you see a big pb fleet doing the silly walk to a particular port they cant be attacked by a privateer fleet to protect certain arias as well and just use the mechanic as a cheat.
If you want to tag a group of 25 players in 1st rates, then you better bring close to 25 friends in 1st rates. This is how it is supposed to work, and it is fair.
That would be a very fun battle.
Free ships for poor captains
in Current Feature Improvement Suggestions
Posted
Free ships is a silly idea. It's really easy for new players to move up in rank. Most clans will help out new players.