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Travbad

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  1. Ink i switched my router to modem mode so straight through there ... ive enabled all ports UDP and TCP for all the Naval Action executables with windows firewall and defender on. Still hangs loading shards Tried firewall off and defender off connection test still hangs loading shards ... Naval Action still hangs loading shards
  2. Ink thanks for your time:- OS Microsoft Windows 10 Home Version 10.0.10586 Build 10586 Motherboard Gigabyte GA-78LMT-USB3 Processor AMD FX-8350 Eight-Core Processor, 4000 Mhz, 4 Core(s), 8 Logical Processor(s) Graphics NVIDIA GeForce GTX 660 RAM 8.00 GB Drive TOSHIBA DT01ACA100 SATA 1TB NavalActionBugReporter hangs on Connection Test 'Loading Shards list' .. game crashes 'Error: Shards config request failed'
  3. im getting the below in Unity error log ... all ports open on PC, ports forwarded in router tried re installing steam, naval action and c++ 2013.. Connection test and everything else doesnt work 9520:[2016-Mar-27 20:21:16.646430] -- Unity log hooks installed successfully -- 9520:[2016-Mar-27 20:21:16.723741] [5:Debug] Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.Configuration.dll (this message is harmless) 9520:[2016-Mar-27 20:21:20.424642] [5:Debug] Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc 9520:[2016-Mar-27 20:21:20.428668] [5:Debug] Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/.\libc 9520:[2016-Mar-27 20:21:20.432668] [5:Debug] Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc 9520:[2016-Mar-27 20:21:20.462497] [5:Debug] System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace ---
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