So the problem with Crafting is it punishes higher level crafters Way to much. Getting 40 labour an hour at level 30 is a joke since ships start to require 2000 labour hours plus. And waiting a few days to craft 1 ship really puts me off of this game.
Right now this just feels like a Facebook game do my crafting once every 2 days then then undock for an hour kill or capture some ship then get bored.
Upping the max limit of the labour but keeping the same 40 hours or 45 labour isn't helping at all.
My idea is this
Level 1-5 crafting
40 an hour max labour 1000
level 5-10
60 an hour max labour 1300
level 10-15
80 an hour max 1500
level 15-20
100 an hour max 1700
level 20-30
120 an hour max 2000
level 30-40
140 an hour max 2500
level 40-50
160 an hour max 2800
The idea is to let people log in everyday and craft something but also limit the amount they can craft so in 1 day they cant make a 1st rate ship but maybe in like 3 days or with the help of others they can.
Also limit the durability from 5 to 3 maybe even 2 to make the market move a little more. I like the idea of a player driven economy but its really fast when your low level but once you get to a higher level the game seems stale, And for crafting it takes way to long to do anything which is a huge bummer since I like to craft.
This is my idea on Durability as well
6th rate and higher has 4 (To allow new players to learn)
5th rate 3
4th rate 2
3rd rate 2
2nd rate 1
1st rate 1
For the 2nd rate and 1st rate I've never seen then controlled by AI before so they cant be captured so 1 durability would be fair.
This is my idea whats your thoughts? like it hate it?