Hmm, i really don’t mean it should be an arcade style game, i say and think it should be more focussed on the strong parts, and thus simplifying(/making it slightly more casual) its weak points so it actually starts to amplify the strong points. Many gameplay aspects regarding the world map aren’t in any way reinforcing the core of Naval Combat. For a big group of players it is actually the reason to stop rather than continue. No matter what you might think, the whole world map idea, with trading, making ships, long distance voyages.... it isn’t a simulation of anything. The economy is an extremely simplified version of how economies work, and it actually has more in common with the simple economies shown in games like Anno 1602 (made in 1998!) or even a civilisation game. The only real difference is that here it takes 6 hours to from 1 side of the map to the other, while in those simplified games it takes a 30 minutes max. The economy, the trading, the long distance voyages, they are not the reason why people buy this game..... People like me want a form of simulation in the actual Naval Battles. I think the game could improve a lot if it finds a way to simplify the world map a bit, making it friendlier for casual players to grind and have beginners battles with a purpose, while not making the world map completely obsolete and taking away the tactical options as you described and which i understand. The whole idea to capture and conquer the world map with different nations is fantastic, it gives those individual battles an actual purpose.
Currently i would classify the game as a hard-core-niche-game. If you can somehow make the game a bit more casual friendly (especially a lot of the aspects regarding the world map and the out-of-combat parts in the world map), it will still be attractive for those hard-core players (those battles should remain as hard-core as they are), but then also normal players at least have a chance in taking part in this amazing game with the most amazing naval battles i have seen so far. That said, I don’t mind if it keeps the way it is currently, but it will only attract the players who are already attracted to the game. I see myself standing the middle between the casual and hard-core, thus I kept playing even while the first 10 hours were a pain. Player wise, the current game will not attract a bigger amount of people who would actually like to play a game about historical naval battles, but don’t want to spend ages to get an actual fight. It’s a choice the developers have to make. If they are happy with the current player base, they should keep it the way it is, as i do believe many of the current players are satisfied of how things are. If they want to have at least double the amount of players they currently have, then the current model isn’t viable, as those players aren’t the hard-core players we see now in Naval Action. They simply have different needs.