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Posts posted by William Doggett
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Battles will be closed instantly. Does this mean you are more helping gankers instead of players beeing ganked? Now they get zero help.
This is a bit concerning to me, unless the larger pull circle is huge and friendly ports rain death for miles off the coast...
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The issue is that it appears that you delayed or removed a feature purely to spite an individual, or small group of individuals. Now, maybe you were just trolling him, maybe you wrote it in a heated moment and didn't really mean it. Maybe the feature was delayed anyway and you were just winding him up. I don't really care which it is...I'm looking for reassurance that it is not the case that you make decisions on development based on whether somebody pisses you off on the forum.
^this
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99% of.pvp2 players say stop brining it up mate.
Could you link me to the poll where 99% of players say not to merge?
http://forum.game-labs.net/index.php?/topic/16586-to-merge-or-not-to-merge/This is the only one I found and it does not support your claim.
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But hey you say its good so screw me and my friends.
But hey, you say its bad so screw me and my friends. lol
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As mentioned before by many US players, they will quit the game if they move the PvP2 server to Europe, as the lag spikes on a 400 ping is unplayable. So, no, the numbers would not go up.
There are zero "lag spikes". I play on PVP1 from USA every day and have never experienced lag. If this were a game that required millisecond reaction times (i.e. a 60 fps FPS like COD) then this might be a problem. But this game is slow paced so the difference between a 50ms ping and a 100ms ping is not even able to be detected.
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Good Lord, not this again! If the 'merged' servers are in Europe, the numbers will NOT rise, because nearly every US/Asian/Aus/S American player will simply quit the game due to the massive lag spikes. If you ever read ANY of the posts about this, you would already know to not say such a thing. This is getting extremely OLD!
There are no lag spikes, so you are wrong on this. I play PVP1 from USA with a low-grade internet connection and it is just fine. Get informed before broadcasting generalities.
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If some of you on PvP2 are so hot to merge with PvP1, just transfer over. Don't force other good people to have to quit the game due to bad ping rates just because you're not happy.
I have been playing PVP1 from USA with ~100 ping for over 6 months. Ping rates aren't an issue in a game with slow speed action like Naval Action. If this was a 60 fps FPS, sure, but not this game. Thus, Ping rates should not be cited as a fear for combining servers. Stop speaking in gross generalities that are based on a false narrative.
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If you bothered to read the rest of my statement, you would see why I stated what I did.. But you were to bothered by the amount of sarcasm in my first line that you took it personally and decided to google a wiki link.
..perhaps you failed to read the rest of my post, where I indicate that in fact I did read the rest of your post, and addressed points from your post that you used to support your comparison, and which I thought were incorrect. The other portions of your post do not pertain to your straw man argument, they pertain to you listing your gaming experience and how you personally just didn't like combined servers. I fail to see what evidence for your claim "comparing EVE to Naval Action is like comparing UFC to Hello Kitty" I am missing.
It seems I have touched a nerve, for that I am sorry. But you can't set up straw man arguments, knock them down, then say 'see, I am right. You don't understand', and then get all pissy when someone calls you out.
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Eve doesn't have ports to capture, and their territory control mechanic is completely different.
You are completely wrong. EVE has systems, which have outposts, which can be destroyed and then the system captured. Replace the words "system" with "port", and "outpost" with "tower" in the above sentence and you have Naval action.
Regarding your comment stating "comparing Naval Action to EVE is like comparing Hello Kitty to UFC" - I will just direct you to the following link so you know the proper name of your argument style for next time: https://en.wikipedia.org/wiki/Straw_man
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Apples and oranges my friend.
Really? That's what your going with?
apples and orangesphrase of apple1.NORTH AMERICAN(of two people or things) irreconcilably or fundamentally different.So you are telling me that EVE and Naval Action are irreconcilably and fundamentally different? Let's see if that holds water: they are both MMORPGs (check), have a word-wide community (check), involve players upgrading ships and their armaments (check), involve navigating around a vast open world in said ship (check) while interacting with other players and NPCs in their ships (check) and taking over other player-run ports (check), and are mainly composed of factions of players within each player race/nationality (check)...and that's just off the top of my head. Sounds nothing like "fundamentally different" to me. In fact, sounds to me like pretty much the same game, but one is in space and one is in the ocean, and one is much further along in development and contains more advanced RPG and economic factors. I am not citing this as a reason of what should be done, but I am citing these facts as a support to the idea that a world-wide server for this type of game can work quite well.Backing up your opinion with just your 'feelings on the issue' about how you wouldn't like it and quit is being closed-mided, dismissive, and is not productive. -
Time and time again myself and others have said this same thing. We'd just as soon quit than to play on a server where everything is dictated and decided while im sleeping or at work.
EVE online seems to be just fine and thriving with a world-wide server. I think it is shortsighted to assume you will hate it without even giving it a chance.
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If they merge the server to a Euro server, 300+ Americans on the PvP2 server will simply quit the game because we cannot stand the lag issues, hence why we play on PvP2 and not on PvP1.
This is simply not true. A relatively slow-paced game like this does not suffer from "lag issues" with 100 ping. If this was a 60 fps? sure. But it is not. I play on PVP1 and live in the US and have never seen a single lag issue ever.
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Merging servers doesn't mean the numbers will come back up.
In fact the numbers will absolutely go up; adding two numbers together makes a sum that is larger than both numbers, provided one is not negative.
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LOL PVP1 has had over 900 players on it during EU primetime.
and that is why they should be merged; PVP1 had well over 1.6k during EU primetime 5 months ago, an ~50% drop is not good. Combine the server, bring the numbers back up. imho, Naval action is not fun when there are not lots of other players around, and if folks log onto either server and less than 1k people (or less than 200 for that matter) are playing, it will hasten their departure from the game.
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Maybe this should be motivation for merging PVP2 with PVP1 finally?
I would like to see this to increase numbers on both servers; logging into pvp1 at 10pm EST with ~150 people is no fun.
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The same problem that occured a few days ago appears to be occuring on PVP 1 EU again. Ther server is not full, yet I am put to a login que when trying to log in. Then, the que seems to go backwards (i.e. start at #79, then #136, then 342, etc.). Can a dev/mod confirm the server is having login problems, or is it just me? Thanks!
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Maybe its time our dear dev's look into getting some North American server admins? (if that is indeed the problem)
Man with a good idea here
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Yep: https://www.reddit.com/r/NavalAction/comments/456f4t/wtf_is_with_the_queues/
He must be some special kind of window licker...
Don't even look at steam discussion right now...
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Hi Naval Action devs, I really like your game! And I like the lack of a location indicator (i.e. "you are here") blip on the in-game map. I find it really adds to realism. However, i still find it can be quite hard to locate myself when not right next to a port.
One suggestion would be to add a topographic base to your map. This would allow for players to identify their location relative to certain peaks, valleys, and allow for self-locating when you are quite a distance from the shor but in view of prominent topo features. If you eventually added the spotting scope feature to the open world, the topo base would be all the more useful. And you already have the other half of the orienteering component to this triangulation method (an in-game bearing compass). I would argue that a topographic base would be better than a simple relief map, but a relief map of this large region may be easier to generate and more acessible to the broader community. Hope this is useful!
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Raids explained - forthcoming feature
in News Announcements & Important discussions
Posted · Edited by William Doggett
Does this mean the player joining the defense will captain an NPC ship already in the defense, not their own ship? i.e. they arrive in an all gold Victory, but defense fleet is a bunch of grey frigates, and when they join they now captain a grey frigate.