Jump to content
Game-Labs Forum

Decafeiner

Ensign
  • Posts

    2
  • Joined

  • Last visited

Decafeiner's Achievements

Landsmen

Landsmen (1/13)

0

Reputation

  1. And what land is there to control except ports ? You saw alot of flags hanging around on deserted islands ? Earn Power by PvP Prowess in the open seas, how is this fair for people actually fighting into the mud of Port Battles if a random dude lurking around in a brig has ganked 150 traders going in and out of ports ? So you're implying that big clans are not inside the game mechanics, how about yes ? The game is made in such way that clans are actually what really matters in a nation : they get the economy going, they can also crash it if they wish. They have ships, sailors, captains, gold, all they need to push the nation forward of put it in a complete stalemate. What you fail to see what I eprceive as an issue is precisely what you're pushing forward in your ideas about how the diplomacy/national council should work. An individual has no reason or wish to have the nation in it's whole go forward as long as his own little personnal interests and desires are filled. Imagine this in this way : once a lord or however you want to call this will own land (ports) and desires to become richer than he is, and set a tax to 85% for you to use anything in his port. that would lock a port out of the nation. what if ALL those individuals, which are not tied by anything to drive the nation forward and do what's best for the whole of it decides to do the same? what will your game experience be like ? Ruined cause 40 guys own every single ports in the game and decides that their interest is more important than the one of the entire nation ? Also, I thought the discussions in this post were supposed to be constructive, I fail to see what means constructive for you, in case of bashing a few points of my whole post, why not give an alternative solution for the possible issues that might arise from this situation, as stated in my first and second posts ?
  2. I am not comfortable with the way rulers will (might) be chosen, someone with no interests except his own (or a troll, or an alt from an opponent nation) could (I said could, it'd require luck or an incredible amount of skills to achieve, I'll admit) become the most influential land owner of a nation and therefore ruining the whole diplomatics relations of said country for his interests/his main nation's interests (there were traitors, even in governments, in real life, but it wouldn't fit well in a game). My proposal is as follows : CLANS are elected as rulers of ports, not individuals, and representants of said clans (either their diplomats or their officers) would earn ruler/parliament seats. amount of seats earned by each clans would be determined by the amount of ports they own (50 seats, clan X controls 20% of all nation's ports, they get 10 seats (20% of total) and have an option to elect a fiendly clan's representative if they only wish to have 7 representants in the parliament) It would of course still give advantages to bigger/more powerfull clans of the nation, but it would already eliminate the risk of a troll/alt having too much power in a nation. The way the ruling clans of a conquered port would be chosen is still at work in my head though, but ti shouldn't be solely on a value that is determined by a number factor (I.E. :if a clan has 20 members all sailing the most powerfull ships in every PB (as AFAIK, PBs are limited to 25 players), they would own all ports.). I am open for suggestions on how to chose which clans receives the harbor control, maybe the POTBS system would work, at least for a time. Also, it'd be really helpfull to have a port ownership transfer option when this goes live. PS : hopefully everything is understandable, I'm never satisfied with my proposals and add stuff while I'm typing, I'll gladly clarify shadowy points if it's needed. Also my English not being perfect, I hope you'll get it
×
×
  • Create New...