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Dangerfreak

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  1. In order to progress, however, the basic values of the ships should first be correct, as well as the weapon effects - otherwise it will be a bottomless pit, you cannot do the second step before the first - all results will be distorted 😎
  2. On the subject of range, here is the original travel table of SMS Kurfürst Friedrich Wilhelm (Brandenburg Class). At 7 knots, after 4690 nautical miles (approx. 8686 km), 1005 tonnes of coal were fully stocked, corresponding to just under 28 days. At 16.5 knots, the bunkers were empty after 1572 nautical miles (approx. 2911 km), i.e. after 4 days the ship was no longer ready for action. The situation was similar for the British. Unfortunately, these facts are not taken into account in the game in the event of war or when monitoring the sea.
  3. Beyond good and evil. For example, the war between Germany and Great Britain and France. I keep doubting the developers - I have the impression that they are throwing dice without reference to history, but before I publish something it is imperative to check the results. I am aware that this is a beta - but as a developer I have to do my homework when I refer to simulation. I don't want to badmouth anyone here, the game has great potential in my opinion.
  4. In my opinion, the development is going in the wrong direction. 1. Rudder commands absolutely unrealistic 2. Formations badly implemented 3. Research should be adapted to the historical conditions in the respective countries 4. Detonations of turrets and torpedoes are absolutely unrealistic 5. The quality of the updates irritates me; here they are rotated, there they are screwed - I miss a quality control.
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