Jump to content
Game-Labs Forum

Cpt Farragut

Ensign
  • Posts

    60
  • Joined

  • Last visited

Posts posted by Cpt Farragut

  1. He's not asking for a redeemable ship.  He is asking if it would be possible to combine all your assets on one server into a redeemable package to transfer to another server.  Essentially a way to merge servers.  There is nothing about asking for free stuff in there, just the stuff one already has.

    • Like 1
  2. I definitely think a shorter outpost to outpost cool down would be good for everything. It enables players to get to the parts of the game they find fun at nearly all times. Somewhere between 30-60 mins would get my vote. Keep 4 hours or even up it a little to TP with your ship to the capital.

    For those worried this will lessen frontline PvP, it simply requires you to setup an outpost near the enemy and hunt them in their "safe spot". I'd say it would actually increase opportunities to shoot at things.

  3. I dont see the screenshot from last battle, where the Dutch WIN !  :D ( between Coco and Zou)

    u freakin ganker brigade.... and AGAIN late night...u "brave" swedish.... :angry:

    I mean I wouldn't exactly say you guys won that fight.  You had nearly 2x our numbers and we drove off or sunk 2x as many as you did (2 were cutters for impartiality).  We also lasted the entire 90 min.  It was a great battle, but I wouldn't be going around bragging like you crushed us.  That victory will look good in our docks though.

  4. Hey Captains.

     

    We have to admit we wasted some good dev time in Jan after release on the unnecessary features (listened to players a bit more than needed due to our previous position to always react to player wants fast)

    - namely

    • queues
    • autokick
    • new server
    • several backup and server stability related features
    • other things

    We learnt a lot and this might help in the future (or other games) but we should not have done it.

     

    Merging and transfer will happen after War & peace/rvr/port battles changes are approved by players and coded. It might take 1-2 months. If you want more action it is advised to just transfer to pvp 1. If you want more secluded environment you can stay. 

    We are going to discuss it this week with the team and maybe propose other options for captains moving to pvp 1

    If you could keep gold and BPs, moving would be acceptable to most people.  No merge needed.  Not sure how that would work for those of us that have characters on both servers though.  

    • Like 1
  5. LHs are tied to your account is my understanding, but creating a new character is what pushes it to reset.  There is not a way to currently abuse LHs afaik.  To reset already accumulated hours is silly and just an easy way to piss people off that has a pretty simple solution.

  6. Nope i had the same:

     

    My main Server is PVP 2 USA, went to PVP 1 EU just to have a look how it goes there, went back and bääm 0 labor hours... had almost the hours for my Pavel to build and now i wasted like 30 real hours :( . Is that a bug or?

    Same freaking thing just happened to me.  Should have searched the posts first, but I just made a new one because I was a little pissed.  Its actually 60 real hours wasted btw.  30 lost and 30 to get back to where you were.

  7. Hello, I logged into PVP1 for the first time just to poke around.  Absent any warning for doing so, all 1200-1300 LHs I should have had were reset to zero.  That is over 28 hours lost that I now just get to wait.  They are obviously linked because I have zero on PVP2 as well.  Why the heck would it work that way?  Is there any recourse to this or am I just going to get screwed?

  8. I'd like to see the pirate role changed, and I play pirate. I wouldn't mind being restricted to free towns, and have to eek out a living but have the freedom to be anywhere. Pirate outposts could be less expensive to counteract the lack of ports and pirate raids could take the place of capturing ports.

    You will alienate a large playerbase without the ability/need to use end game SOLs.  Especially if the only reason they can't is because they can't afford them.

  9. the solution is simply : DONT ALLOW joining the port battles with capped ships!

    That I think would be a mistake.  You could easily incorporate features that have been in games before that would drive pvp opportunities without limiting access to it by requiring exclusively crafted ships.  Crafted ships are already head and shoulders above NPC ones

    • Like 1
  10. I really don't think officers should be anywhere near a priority currently.  It doesn't provide additional content, only polished mechanics.  That is not to say it would not be a valuable feature, but it would not provide good ROI for content generation.  You could also simply remove an entire option to that list by bringing back reinforcements in some fashion to PVE against.  Every single option up there is important to this game's success, but sometimes you have to pick which ones are good enough and which ones don't exist at all or a hampering game play.  Diplomacy must happen ASAP.  It eliminates much of the zerg issue plauging all the servers.  Pirate mechanics would be cool, but I currently don't care much (and I am a pirate).  There would be plenty to do if diplomacy existed.  The pirates, with enough skill, could easily become a mercenary force in the mean time until such time as more depth was added to their mechanics.  

     

    Crafting still needs a lot of work.  There is a very intriguing overhaul suggestion on the first page of this thread.  It is very detailed and extremely deep in terms of mechanics.  Working towards something similar to that would be great.  I would caution that there needs to be a VERY obvious way to communicate to players how the quality of the ship affects its performance when viewing it in the shop to buy.  

     

    Arranged PVP is great, but it is not by any means a make or break item for this game's success.  Plenty of games do not have this and have done exceedingly well.  We already have a leaderboard in the form of a map of all the ports your nation has taken.

     

    What is not on the list is merging the servers.  This needs to happen if the scale of the map is to stay the same.  I played for 5-6 hours the other day and maybe spent 60 min of that actually doing something.  That is unacceptable over the long term to most players because it isn't normal for people to be playing that much on a regular basis.  You should be able to accomplish something of value in 2hrs or less with at least 50% of that time playing the game.  IE 60 min sailing around with 60min of shooting guns.  This is would of course be a different ratio for econ players, but similar idea.  Though if you want PVP to succeed, shooting things should make you at a minimum just as much as sitting in a port trading resources.

    • Like 1
  11. The salt, could you get rid of it please Jameson?...

     

    As i wrote in the hotfix thread i think that the main problem with the way reinforcements were being used is that it made the content more exclusive than it should be. 

    Everyone should have access to large AI Fleets, not just the people with alt's. :) And while it might seem easy to just have someone from another nation come over and spawn Reinforcements, ask yourself this; Would you wanna spend several hours spawning reinforcements for someone? 

    There is 2 solutions to this that i think would be better than enabling reinforcements again just so people can farm AI fleets (Because we all know the reinforcements only helped you in a pvp battle like 1/100 times):

    1. Introduce bigger AI fleets to the open world (EG, 10x 3rd's + 10x connies. Could even be bigger ships like 1st and 2nd rates as long as they aren't capturable. 

    2. Increase PvP rewards even more. This might get the people farming AI out and do some more PvP. 

     

     

     
     

    I get that they are upset but holy moly i did not ever think this forum would end up being this toxic. 

    It was already stated that people were just paying members of other nations to spawn these for them.  No second account required.  I am sure someone would be willing to make money just sitting there doing nothing while they worked of played another game they wanted to anyway.  Most nations have agreements with others as well so they have allies already.  

     

     

    #2 would be great, but it would have to be an enormous increase to make up for all the time it takes to find someone willing to fight.  

  12. You know that the "grind being over" part of a game like this usually very quickly translates into "the game is boring I'm done".

     

    If you find the basic mechanics of the game, the cat and mouse PvP moments on the high seas, to be a grind, then perhaps you should evaluate why you are playing the game to begin with?

     

    If the real game happens once the grind is over, then they are better off just removing XP and levels to crew completely, but that would hardly appeal to the achiever type player. 

    Just because you are max rank doesn't mean you don't need gold, won't help friends level up, won't help friends cap ships, or won't go pvp.  It just means you don't have to worry about whether you can crew it or not.  I don't know a single person that would be sad that they didn't have to grind fleets or missions anymore.  PBs suck because of timers.  Small battles dont reward you in the least.  Missions suck to find or in our case on PVP2 can spawn in enemy territory.  Mission rewards would be ok if they took 5 min to get to, but they take 40-60 min round trip.  Want to use repair kits on your 3rd, well then you just burned 40-50% of the gold you earned so that you can chain missions on the off chance they are even close enough to do so.

  13. Yep good luck with that masochistic experience of killing ships over and over again after you sail 30 mins to find the little x, probably a form of madness, this was a two fingered salute to all players to say "we don't like what these guys are doing so we are gonna get it changed cos we are the oldest clan in the world".

     

    Those battles were some of the most interesting and educational for players that had not seen trafalgars etc etc, they showed that if you play with your head in your ass even the AI will punish you. a valuable learning mechanic as players progress to bigger ships and because of pettiness of some veterans it is removed without recourse. If that is the type of game players want then good luck enjoy the endless grind but the way in which this was done was most foul indeed. 

    Totally agree.  This is probably the most short-sighted decision made so far.  It wouldn't have caused any real irreparable damage to the game to just come up with a solution to it and then implement it.  Now a few people from one group are happy and the rest of us are screwed.  We pirates dont have a lot of space on PVP2.  We can't just go out and find AI fleets that aren't already being farmed often.  Now, many of us will just sit around, leave the server, or leave the game entirely would be my guess.  

     

    I like it from a PVP perspective, but simply adding a single line of code that said when you use this reinforcement button you will no longer be able to leave the battle.  Simply add the shrinking death circle to random battles as well and problem solved for pvp too.  All just plain short-sighted

     

     I don't agree with that one bit, maybe if there were more ways to level up in this game. Currently it is a grind, and most people would prefer the grind to just be over.

     

    It is a grind and missions that you can't find in the middle of the damn ocean are insanely dumb.  I usually just end up sitting in port till people log on or leave the game altogether and spend my time elsewhere.  Neither is good for the game's health.

    If playing the game as intended is "suffering" to you, maybe you should be doing something else.

     

    In my opinion the only people that suffer from skipping the experience of climbing the ladder as intended, are those that took the elevator.

     

    With the Steam locked XP, you only get ONE CHANCE to get that experience.  Racing through it is simply robbing yourself.

    This was in no way robbing people of the chance to learn.  In fact, we had members who benefitted immensely from it and our lowest member can sail a Trin fully crewed.  It's a different battle with that much firepower and it takes a whole new set of skills to learn.  It is also not robbing yourself if someone only has a few hours to play.  It makes it viable for everyone to progress at a more equal pace.

    • Like 1
  14. Missions are terrible at high levels. They can be upwards of 30 mins sailing one way to get to. That assumes you can find the randomly placed, hard to see crosses in the middle of the open ocean with zero landmarks since you left port.

    That is a whole other topic for discussion and imo needs a rather significant rework.

  15. I argue disable, but mostly from the PvP perspective. No reason to have extradimensional vessels suddenly appearing into the fight.

    This isn't really a discussion on pvp. Currently, I don't like reinforcements from a pvp perspective, but it is an effective way to minimize ganks. As a solution to that though, what about not being able to leave the battle after using reinforcements? Seems logical that you wouldn't run from your friends that came to save you. Still keeps trading risky and adds more larger battles.

    As for spawning them to kill for XP, when you can kill the standard AI fleets with 2 people, it's not fun. It's even less fun when there is nearly zero chance anyone will not join the battle. Once that happens, all that time spent finding that fleet was wasted.

    As it stands now, you can spawn a fleet tough enough that you will need to use basic fleet tactics to not get killed and is scalable to the number of players that join. Player interaction and cooperation is now encouraged rather than discouraged. It allows people with limited play time to level at a reasonable pace, but only has a small percentage effect on those that play all day. I really don't see this as a terrible thing. The Ai can a do kill people that don't pay attention. I was nearly sunk because I was the front of our line against 8 3rds and 3 connies. It's not without risk, but teamwork can mitigate it. The game needs options that make cooperation attractive instead of simply necessary and this does just that.

    My vote is leave it. I would like the logic loop added to the battle code to prevent people from leaving after calling in help though

  16. There really just isn't much of another option currently.  Even a triple 3rd rate fleet with all his helpers is not hard to kill for our small clan of 8 active players.  Not to mention there are exactly one of that size fleet only every few days and all the other pirates want to farm it too.  I think this is great news.  I want it to not be point and shoot like it is.  Spawning in 10-12 3rds would actually require paying attention and a little tactics.

  17. Everyone that has had to deal with you in chat knows you two are toxic to the community. You've also made clear example of that here. I have loads of screens from chat admitting to you knowing it was against the rules and screw the devs because I'll just go get a refund. You can reported to steam as well and that has even greater consequences than one game. Stop threatening lawyers and other such dumb sh*t. No lawyer would ever even take a case like this that had to tried in a minimum of federal court and likely a Ukrainian court

    • Like 1
  18. To be entirely clear, I'm not Admin.  I'm a forum moderator.

     

    I was pointing out that you are violating the rules, which the game automatically enforces.  I thought it might be nice to make sure you understood what the rules were before you had a sudden and unexpected XP reset, or worse.  I'd also like to point out that there is a link to the rules on the main steam page, down with the mention of an Alpha EULA.

     

    As to "there is no rule against impeding an ally", it is our opinion that that activity falls under trolling, which is also specifically forbidden.

     

    Green ships are your friends until that battle is over.  If you don't want to aid the greens you're put with, please leave the battle.  Plain and simple.

     

    The reasoning for this is how close you're placed to your green friends at battle start.  This leaves the situation open to massive griefing and intentional abuse.

    Henry, thank you for chiming in on this matter.  It has been a massive headache for most of the pirates in general.  Many are at least relieved to know that the situation has been noticed and I'm sure it will be followed up upon should the behavior continue.  I don't envy your job here btw ;), but it is appreciated.  

×
×
  • Create New...