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Cpt Farragut

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Everything posted by Cpt Farragut

  1. He's not asking for a redeemable ship. He is asking if it would be possible to combine all your assets on one server into a redeemable package to transfer to another server. Essentially a way to merge servers. There is nothing about asking for free stuff in there, just the stuff one already has.
  2. I definitely think a shorter outpost to outpost cool down would be good for everything. It enables players to get to the parts of the game they find fun at nearly all times. Somewhere between 30-60 mins would get my vote. Keep 4 hours or even up it a little to TP with your ship to the capital. For those worried this will lessen frontline PvP, it simply requires you to setup an outpost near the enemy and hunt them in their "safe spot". I'd say it would actually increase opportunities to shoot at things.
  3. I would argue that it would be more valid to reward an extra repair with 15min of not firing or getting hit. This means that if you want to live, you need to sail off and cannot contribute for a significant portion of the battle.
  4. There is no reason this can't be a player driven site. If people want it, it should be reasonably easy enough to make.
  5. I mean I wouldn't exactly say you guys won that fight. You had nearly 2x our numbers and we drove off or sunk 2x as many as you did (2 were cutters for impartiality). We also lasted the entire 90 min. It was a great battle, but I wouldn't be going around bragging like you crushed us. That victory will look good in our docks though.
  6. If you could keep gold and BPs, moving would be acceptable to most people. No merge needed. Not sure how that would work for those of us that have characters on both servers though.
  7. LHs are tied to your account is my understanding, but creating a new character is what pushes it to reset. There is not a way to currently abuse LHs afaik. To reset already accumulated hours is silly and just an easy way to piss people off that has a pretty simple solution.
  8. I'm guessing there is no recourse other than a sorry that happened. I too sent in the bug report
  9. Same freaking thing just happened to me. Should have searched the posts first, but I just made a new one because I was a little pissed. Its actually 60 real hours wasted btw. 30 lost and 30 to get back to where you were.
  10. Hello, I logged into PVP1 for the first time just to poke around. Absent any warning for doing so, all 1200-1300 LHs I should have had were reset to zero. That is over 28 hours lost that I now just get to wait. They are obviously linked because I have zero on PVP2 as well. Why the heck would it work that way? Is there any recourse to this or am I just going to get screwed?
  11. You will alienate a large playerbase without the ability/need to use end game SOLs. Especially if the only reason they can't is because they can't afford them.
  12. That I think would be a mistake. You could easily incorporate features that have been in games before that would drive pvp opportunities without limiting access to it by requiring exclusively crafted ships. Crafted ships are already head and shoulders above NPC ones
  13. I really don't think officers should be anywhere near a priority currently. It doesn't provide additional content, only polished mechanics. That is not to say it would not be a valuable feature, but it would not provide good ROI for content generation. You could also simply remove an entire option to that list by bringing back reinforcements in some fashion to PVE against. Every single option up there is important to this game's success, but sometimes you have to pick which ones are good enough and which ones don't exist at all or a hampering game play. Diplomacy must happen ASAP. It eliminates much of the zerg issue plauging all the servers. Pirate mechanics would be cool, but I currently don't care much (and I am a pirate). There would be plenty to do if diplomacy existed. The pirates, with enough skill, could easily become a mercenary force in the mean time until such time as more depth was added to their mechanics. Crafting still needs a lot of work. There is a very intriguing overhaul suggestion on the first page of this thread. It is very detailed and extremely deep in terms of mechanics. Working towards something similar to that would be great. I would caution that there needs to be a VERY obvious way to communicate to players how the quality of the ship affects its performance when viewing it in the shop to buy. Arranged PVP is great, but it is not by any means a make or break item for this game's success. Plenty of games do not have this and have done exceedingly well. We already have a leaderboard in the form of a map of all the ports your nation has taken. What is not on the list is merging the servers. This needs to happen if the scale of the map is to stay the same. I played for 5-6 hours the other day and maybe spent 60 min of that actually doing something. That is unacceptable over the long term to most players because it isn't normal for people to be playing that much on a regular basis. You should be able to accomplish something of value in 2hrs or less with at least 50% of that time playing the game. IE 60 min sailing around with 60min of shooting guns. This is would of course be a different ratio for econ players, but similar idea. Though if you want PVP to succeed, shooting things should make you at a minimum just as much as sitting in a port trading resources.
  14. It was already stated that people were just paying members of other nations to spawn these for them. No second account required. I am sure someone would be willing to make money just sitting there doing nothing while they worked of played another game they wanted to anyway. Most nations have agreements with others as well so they have allies already. #2 would be great, but it would have to be an enormous increase to make up for all the time it takes to find someone willing to fight.
  15. Just because you are max rank doesn't mean you don't need gold, won't help friends level up, won't help friends cap ships, or won't go pvp. It just means you don't have to worry about whether you can crew it or not. I don't know a single person that would be sad that they didn't have to grind fleets or missions anymore. PBs suck because of timers. Small battles dont reward you in the least. Missions suck to find or in our case on PVP2 can spawn in enemy territory. Mission rewards would be ok if they took 5 min to get to, but they take 40-60 min round trip. Want to use repair kits on your 3rd, well then you just burned 40-50% of the gold you earned so that you can chain missions on the off chance they are even close enough to do so.
  16. Totally agree. This is probably the most short-sighted decision made so far. It wouldn't have caused any real irreparable damage to the game to just come up with a solution to it and then implement it. Now a few people from one group are happy and the rest of us are screwed. We pirates dont have a lot of space on PVP2. We can't just go out and find AI fleets that aren't already being farmed often. Now, many of us will just sit around, leave the server, or leave the game entirely would be my guess. I like it from a PVP perspective, but simply adding a single line of code that said when you use this reinforcement button you will no longer be able to leave the battle. Simply add the shrinking death circle to random battles as well and problem solved for pvp too. All just plain short-sighted It is a grind and missions that you can't find in the middle of the damn ocean are insanely dumb. I usually just end up sitting in port till people log on or leave the game altogether and spend my time elsewhere. Neither is good for the game's health. This was in no way robbing people of the chance to learn. In fact, we had members who benefitted immensely from it and our lowest member can sail a Trin fully crewed. It's a different battle with that much firepower and it takes a whole new set of skills to learn. It is also not robbing yourself if someone only has a few hours to play. It makes it viable for everyone to progress at a more equal pace.
  17. Pretty sad decision seeing as there is no real other option. I don't think reinforcements were good for PVP, but the majority of time spent in game for most people is not PVP.
  18. Missions are terrible at high levels. They can be upwards of 30 mins sailing one way to get to. That assumes you can find the randomly placed, hard to see crosses in the middle of the open ocean with zero landmarks since you left port. That is a whole other topic for discussion and imo needs a rather significant rework.
  19. This isn't really a discussion on pvp. Currently, I don't like reinforcements from a pvp perspective, but it is an effective way to minimize ganks. As a solution to that though, what about not being able to leave the battle after using reinforcements? Seems logical that you wouldn't run from your friends that came to save you. Still keeps trading risky and adds more larger battles. As for spawning them to kill for XP, when you can kill the standard AI fleets with 2 people, it's not fun. It's even less fun when there is nearly zero chance anyone will not join the battle. Once that happens, all that time spent finding that fleet was wasted. As it stands now, you can spawn a fleet tough enough that you will need to use basic fleet tactics to not get killed and is scalable to the number of players that join. Player interaction and cooperation is now encouraged rather than discouraged. It allows people with limited play time to level at a reasonable pace, but only has a small percentage effect on those that play all day. I really don't see this as a terrible thing. The Ai can a do kill people that don't pay attention. I was nearly sunk because I was the front of our line against 8 3rds and 3 connies. It's not without risk, but teamwork can mitigate it. The game needs options that make cooperation attractive instead of simply necessary and this does just that. My vote is leave it. I would like the logic loop added to the battle code to prevent people from leaving after calling in help though
  20. There really just isn't much of another option currently. Even a triple 3rd rate fleet with all his helpers is not hard to kill for our small clan of 8 active players. Not to mention there are exactly one of that size fleet only every few days and all the other pirates want to farm it too. I think this is great news. I want it to not be point and shoot like it is. Spawning in 10-12 3rds would actually require paying attention and a little tactics.
  21. Is losing free throw away ships that embarrassing though? Literally takes about 15 min to cap.
  22. Odd, I seem to remember winning a few PBs on our side and even sinking a Victory.
  23. Everyone that has had to deal with you in chat knows you two are toxic to the community. You've also made clear example of that here. I have loads of screens from chat admitting to you knowing it was against the rules and screw the devs because I'll just go get a refund. You can reported to steam as well and that has even greater consequences than one game. Stop threatening lawyers and other such dumb sh*t. No lawyer would ever even take a case like this that had to tried in a minimum of federal court and likely a Ukrainian court
  24. Henry, thank you for chiming in on this matter. It has been a massive headache for most of the pirates in general. Many are at least relieved to know that the situation has been noticed and I'm sure it will be followed up upon should the behavior continue. I don't envy your job here btw , but it is appreciated.
  25. Just so we're clear, you guys are aware that the guy posting the current rules is a mod, correct? He really didn't leave anything up for interpretation. The petty attitude is a detriment to the game and its community well more than your $40 is worth.
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