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Ledinis

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Posts posted by Ledinis

  1. UK, USA and VP against Spain....very impressive organización but too easy. Spain cant afford a fight vs 3 or 4 big flees at the same time. Our allies are too far from our ports. You win. Then you set timers at 06:00 am...very unfair. This is a fact not a cry. We will fight, we can win or we can lose but we never surrender, but we will choose the battles not you.

    PD. August 29, 35°/45° degrees....holidays and gin tonics at night its better than NA

    Its not that they are to far (Dutch are more or less as far away France from you), its just that you have allies that give 0 fucks about you and your well being. :)

  2. Dunno what number those votes represent, but people that fight on multiple fronts know that :

    GB = 1+, when all the stars and moon align 2 full groups is the most they can muster

    Dutch= 1 25 man group

    Spain = 1 25 man group

    French= 1 25 man group (though they have some emo issues atm)

    Danes= 1 25 man group

    USA and Swedes need stars and moon to allign to get that one 25 man group going on.

    • Like 2
  3. Can anyone please clarify in which part of the world are fleets affecting PvP so drastically. As a British player fighting Spanish/French/Danish/Pirates i have never seen them arrive with these dreaded AI fleets everyone keeps crying about. Heck the only reasonable place to use them is when your sailing a slow ass trader like the Indiaman as an escort to help fend of a few rattles. So either the situation is drastically different somewhere in at the very south east part of the map or the Bermudas where everyone is suffering from these AI fleets conquering the world, or i would have to come to the conclusion that the majority of you are drama queens on the subject :)  

    • Like 3
  4. This is a good post and no need for hijacking. This is a step towards a better pvp environment.

    There would not be any hijacking if the OP simple (pvp2) at the end of his title. Otherwise the majority of players that are on pvp 1 come in,see a title like this and just have to come in here and ask "say what ...?"

    • Like 2
  5. Last verdict: good basic idea and shout out for the attempt, but the implementation is horrible.

    The worst thing about it all was that you made one ship able to loot a shit load of chests at the same time, meaning a few traders that showed up first looted all the wrecks in roughly the first 15 mins. What you should have done is allow 1 chest per ship that needs to be hauled back to port opened, an only then you could sail back to pick up another one. Would have made a prolonged event with a lot of activity in the area and a chance for a lot of people to participate and get something to show for it. Instead we got hundreds of pissed people that spent 3 hours sailing after your announcement to arrive 20 mins after the event started to see a bunch of empty shipwrecks. Really hope you take this in consideration and do a rework for the next event

    • Like 4
  6. So far every negative comment here is written by people that have not followed what they are doing with Port battles, alliances and so forth. Seriously at-least read through previous developer posts on upcoming changes before commenting ... On the note of rewards it should be some cosmetic stuff, or ships that are inferior game-play wise but just look awesome as to not force people all jumping to one nation, but rather be a symbolic rewards.

    • Like 3
  7. The thing that was off putting me a bit from RvR was the fact that even if i played 24/7 always fighting the enemy i had no way of loosing or winning the war, so these news are like god-sent. The thing that raises a question is the enemy being forced into alliance if conquered. With a limit to alliances wonder how that would work if the conquering nation is already at its alliance limit ? You talked about an idea of letting players declare independence from their country some time ago as an idea in a Q&A. Wouldn't it be possible to implement it in here also ? A conquered nations players are given the option to join the conquering nation or become a pirate (assuming they get reworked), and somewhere down the road with an investment of resources they can try a coup, trying to declare independence in a region for their original nation.

  8. How about instead of having sail boats running around at 130km+ just make the missions closer to each other ? PvP should already become more centralized with the new hostility mechanics so you will just need to sail and setup and outpost near a hotspot in regards of getting some PvP action fast. The only other thing would be PVE and you can always reduce the distance the missions spawn from you.

    • Like 1
  9. So what your suggesting is, taking all the pressure from Spain on southern Cuba, effectively leaving them to focus on just one front - that is our allied nation the US (because if you missed it Spain is allied friendly with everything else this part of the continent). How about f..k no ?

    • Like 3
  10. Although i cherish all the upcoming ramming and salt, will be hilarious :DDD Any news on port battles and land ? :)

     

    As for the controversial perk, would actually prefer if it was a default mechanic instead of a perk :) Could even mix and match both the current system and distance based leaving mechanics. As in if there is an enemy within 500 meters you simply cant leave, if you are between 500-750 meters away a check is initiated every minute or 2, if an enemy ship is closing the distance, or landing hits, you are not allowed to leave, if no one is gaining on you an exit timer starts. Would remove the stupid part of ships without chasers having to turn their broadside each time loosing speed to tag a person, even while having a vastly faster ship.

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