Jump to content
Game-Labs Forum

Archer11

Members2
  • Posts

    167
  • Joined

  • Last visited

Posts posted by Archer11

  1. 19 minutes ago, Thonys said:

    expand the docks with gold  and you have 2/3 more

    I know that investing 9kk more would give 20 slots. It's just the DLC, where either the description isn't correct or the DLC has an error.

    @admin yes, used redeem-button, NA restarted. Warehouse- and extra buildingslots are there, it's just the dockspace isn't giving the 10. Don't really care, 5 is nice too ;)

  2. 2 minutes ago, Wind said:

    There is no ammo in the game, it's magical and yes I will pay to quickly mount all needed guns that are not available in port. ;) Markets are empty in 70% of ports, and that is why people can't get proper gear and go pvp.  

    What about building a workshop, coal- and ironmine (3 buildings) and crafting your own guns?

  3. 17 minutes ago, Wynkyn de Worde said:

    I have seen nothing from the devs saying that gold and silver mines or ore will be removed

    As already posted on the previous page:

    On 4/19/2018 at 9:05 PM, admin said:
    • Old legacy coins and ingots removal
      • Current Gold Coins and Silver Coins will be removed from game (you can start dumping them or use for craft if you have huge stocks) and stocks left will be compensated at denominated prices
      • Current gold ingots and silver ingots will be removed from game and mines will be removed (and building costs compensated) 

     

    No mention of ore though.

     

  4. Only thing I found about silver and gold:

    On 4/19/2018 at 9:05 PM, admin said:

    Old legacy coins and ingots removal

    • Current Gold Coins and Silver Coins will be removed from game (you can start dumping them or use for craft if you have huge stocks) and stocks left will be compensated at denominated prices
    • Current gold ingots and silver ingots will be removed from game and mines will be removed (and building costs compensated) 

    Anyone knowning more about actually removing gold/silver?

  5. Strange. My boys created characters on the PVE-server as pirates yesterday and did some missions in the evening (around 16:00-18:00 servertime). They had no troubles at all with entering as group. Didn't try attacking OW-AI though, only missions.

    They even got the Le Requin there too and are in 7th heaven.

  6. As some others (including me) had troubles with the recent Kaspersky update, could you please post your "fix". It's great, that it's working again for you but posting your solution could help others.

    My fix was adding NA's client.exeto "trustworthy programs" only and setting the exception: "Do not scan entire / encrypted network traffic", which I do not really like.

  7. 10 hours ago, van Veen said:

    I am stuck in Player Selection screen and cannot start the game. I am not in my home network, but internet connection is good. Any idea what could be the problem? 

    I had exactly the same after updating my antivirus-software a couple of days ago (Kaspersky 2019, General Data Protection Regulation update, )

    Setting exceptions for steam and NA (client.exe): didn't work

    Shutting it down: NA started without any problem

    "fixed" it with adding NA's client.exe only to "trustworthy programs" and setting the exception: "Do not scan entire / encrypted network traffic"

     

    Hope, there'll be a patch for the AV-software soon...

     

     

    • Like 1
  8. 1 hour ago, PG Monkey said:

    I think we should limit the missions to certain ranks (maybe the first 3) then only new/inexperienced players get to have safe missions.

    I'd say a fresh Commodore/Rear Admiral/Brigadier/Jefe de Escuadra/Devil/Curse whatev' who never sailed a 2nd or 1st-rate before is pretty inexperienced too, as far as these ships are concerned and has again a lot to learn, although he has the advantage of experience, so he's probably learning quicker.

    If you want to reduce them, what about missions being tied to the knowledge slots AND ranks? Up to 3rd-rank all safe, from there on for example: "2 (or 3) knowledge-slots on your Bellona? No more missions in this ship for you, Sir. Go out and play."

  9. Admin explained a few weeks ago, that because of the time-compression in OW and thus the high ship- speeds and packet-delivery the ships often aren't really at exact the location you see them. I have this very often when comparing ships-locations with my boys: "Hehe, I'm ahead of you, loser!" "Watcha talkin' about, you're 2 ship's lenghts behind me..."

    As soon as you're in the battle instance, everything's there were it should be, as long as there's no lag...

    And concerning a certain player: he may be annoying as hell, as he attacks everything that floats (even low ranks in basic cutters as my 13 year old found out) but cheating? Nah, don't think so.

    Think, thread should be moved elsewhere.

  10. I'm not a fan of magical stuff like weather-changing ghost-ships or "the Kraken".

    The time of the extreme clipper was the 2nd half of the 19th century, so quite outside the timeframe. Although imagine being able to sail something like the "Great Republic", "Cutty Sark" or "Thermophylae"...

    I don't really get this calling for more content. Coming from flight-sims, main content there (for me) is to bring down the guys with the other country-code. Sure, there's stuff like escorting, patrolling, recon-flights, bombing-runs, but most of this is possible to do in NA too.

    Maybe for a beginning with the current player numbers some nations could think about not to make alliances with everyone and his parrot. Imagine the possible PvP you could have right on your doorstep instead of moaning about having to sail for an hour and a half only to find out, that the expected enemy won't come out to play?

    I love this game in spite of it's current flaws and I really hope, that the devs will find the right mix, tuning/changing this and that (like reason for pbs, harbour-costs, pirates, safe-zones, connie-love ;)  )

    • Like 2
  11. 1 hour ago, JG14_Cuzn said:

    Fact: NA has probably the steepest learning curve of all Multiplayer games

    You should try some flight-simulations ;)

     

    No problems with the gaps, but I do agree about the safe-zones. My boys (very casual low-ranking players) almost stopped playing because of being attacked while learning and grinding slots on new ships and I see their point.

    Why not make the reinforcement-areas really safe for low ranks and for higher ranks till the got the 2nd or 3rd knowledge-slot of a new ship?

    • Like 1
  12. 2 minutes ago, Cecil Selous said:

    Can we not just disable joining missions of other players. I don't need that to be honest. Groups should still be able to join them together but we would have less griefing and ganking of new players in missions if the enemy can't. And people can also do missions outside the zones risk free (well, ok the way to the mission can be risky).

    That would bring us back, where we've already been two years ago. Groups taking a lot of missions and use them as safe hiding-spots when attacked...

×
×
  • Create New...