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Winterz

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Everything posted by Winterz

  1. I love the idea of variable winds and weather. It would make things a lot more interesting and make it to where everyone isn't just sailing around in the large line ships all of the time when they can crew them. I Think that it would be interesting to take it a step further and incorporate ship listing into what gun deck portholes can be opened. In heavy weather with a good list, ships with multiple gun decks had to watch opening their lower gun deck portholes because the gun deck could swamp and sink the ship. That could also make people more selective as to what type of weather they choose to fight in and give smaller ships a bit of an advantage over multiple gun deck line ships.
  2. After reading through 90% of the posts, I am very amused by the "woe is me's" lol. People complaining about not being able to teleport ships, having to deal with crew management, pvp vs pve players and changes in the game effecting your currant playing style, players "leaving" because of game changes, capturing ships not being worth the time for the money. 1.) You need to think about the long term, not the short term. This game is in Alpha, and will never make it out of Alpha unless it gets finished. It is suppose to be like an 18th century/early 19th century EVE Online. It will not get there without the RPG element getting added. 2. In regards to it "not being worth it to capture ships", the developers have already said that the currant welfare gold missions and money earning is not permanent, so again, look into the long run. It will likely be a money maker later on. 3.) If you think that players will leave because of game changes meant to further the development and eventual finish of the game, just wait until it falls flat on its face and doesn't get finished because of peoples whining. You will have more players with a more developed game, and even more with a finished product. 4.) People are going to have to get over in game teleporting eventually. It's fine for you to be able to "book passage to a port" for your captain like in POTBS, but being able to teleport ships is to much of a game changer when it comes to war fronts. Not being able to teleport ships will make wars and port capture into a quality over quantity thing until the game population increases, forcing people to choose more carefully where they decide to set up operations according to what they want to do, and which ports to capture as a nation. One probable option to make everyone happy is to speed up open world travel a little bit. 5.) Adding crew management and hiring is a wonderful, little step forward toward the completion of this game, which has so much potential. Please do it. You guys cant have it both ways. You can either have a great EVE style 18th century sailing game, or a boring 18th century sailing Call of Duty. Look toward the future, and not how changes are going to effect the temporary style of gameplay that is being utilized now.
  3. I believe that something along these lines needs to be done. I would be willing to do the navigational readings myself even, instead of relying on an officer to do them. Just don't make them 100% accurate, and give us the ability to find ourselves on a chart. I brought this up in chat a day or so ago in game, and I was chastised by a few people for "not knowing how to use a compass", and "Wanting a GPS in the 18th Century." Lol. The simple truth of the matter is, is that ocean going vessels don't use, and never have used dead reckoning as a reliable navigation system. There are to many variables involved when crossing large bodies of water. Make the game fun, make it historically accurate, but give us the tools to work with to make it an immersive experience. I would go so far as to make us buy provisions to feed our crew, or suffer some sort of crew performance issues.
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