Arkk
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Posts posted by Arkk
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1 hour ago, ioulaum said:
I believe it's a change made last patch, so that older ship gets a longer refit time, also preventing refit related exploits.
No, I don't think so. I've never seen this before and it's not in the previous patch notes either if it was supposed to be.
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58 minutes ago, Nick Thomadis said:
Update 5
3x new hulls:
- [b]Japanese “Modernized Battlecruiser”'[/b] offers not the fastest hulls for a battlecruiser but focuses more on resilience and number of secondary guns. It can be found in the battlecruiser hulls from 1929 and has a displacement between 42,500 and 57,500 tons.
- [b]Japanese “Modernized Dreadnought IV”'[/b] is another battleship alternative for the nation which is very resilient and a stabile gun platform but rather slow. It can be found in the battleship hulls from 1927 and has a displacement between 42,000 and 69,500 tons.
- [b]Japanese “Modern Battlecruiser II”'[/b] offers designs of versatile, very fast and powerful battlecruisers which though have not much resilience. It can be found in the battlecruiser hulls from 1935 and has a displacement between 38,500 and 54,000 tons.- Fixed potential freeze bug, of auto-design, which could cause delay or even total stall of loading.
- Improvements and edits on various hulls. Most probably saves of tech years over 1920 will be affected and should be checked for invalid designs. It is advised to restart a campaign if you notice problems.Please restart Steam to get the latest update fast
Before and after this update, I noticed my refit times have become 12+ months for my battleships BEFORE any changes were made in the editor. I noticed as soon as i would load into the editor it would automatically display a high number like this.
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QOL request: Upon clicking a particular section of the tech tree, I would like to see the current research listed first then the list of past/finished research listed below that in descending order starting with the most recent. This is because the oldest research is the least relevant and I get very tired of scrolling to the bottom of a long list of past research to glance at what is most relevant.
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@Nick Thomadis Just started a fresh campaign after the update and, as japan, "Dreadnought Improvements I" comes right after "Longitudinal Strength of Hull Girder II" instead of the Dreadnought I hull research. Not sure if this is a bug or a revision of the order of research. I imagine it's a bug because it was not this way before this most recent patch.
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I was wondering if anyone knew what the 1.4 update would be bringing to the table? Game is a blast so far, I currently have 432 hours logged in it.
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52 minutes ago, Revanchist95 said:
Been having this issue for the last couple of updates. Main guns for battleships battle cruisers and heavy cruisers won't fire if target is in range of 2 inch guns. If I shut off secondary guns then main guns will fire like normal.
This. I've been having the same issue.
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I am experiencing back to back wars with the US as Japan. The very next turn after sorting out the peace treaty the US will again declare war on me or it will say that negotiations broke down even though we just signed a peace treaty. This is a game I started before the most recent hotfix but after the patch.
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5 hours ago, MDHansen said:
a quick 4.point list from me having speedrun 3 1890 campaigns.
1. Major nations (and in particular Britain and France) were disolved within 10 years in all 3 campaigns. They always reappear, and from there it's usually fine, they gain territory and go on a rampage, but not suicidal. wich leads me to point 2.
2. Once one war starts, all hell is loose. Friends, enemies, frenemies etc, all spiraling in to a big blobwar. Realistic, probably, but a bit over-the-top for a game one wants to enjoy.
3.1 Relations are a bit off. Way too many points are given (positive/negative) when other nations you have relations to goes to war, see point 2.
3.2 could we be given even more options here; Allies or not, we should be given the option to throw friendship overboard once a suicidal nation goes to war with everyone.
4. wars seems to start again right after a confirmed peacetalk. Heck, I've even gained ports and ships and cash from the nation, and 1-3 turns later its on again, no warning. This might have to do with point 2 and 3.
I am not going in to ballistics, armour and such, others in this thread has that ball rolling
Keep up the good work
Good points here Hansen, I have encountered all of these as well and would love to see it fixed. I don't think this game is close to release yet with the amount of bugs still present. I'd also like to see the option to withdraw from an alliance with a nation when it decides to declare war. @MDHansen I haven't seen you since the HLF days in Naval action either, it was cool to see your name pop up on this forum
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8 hours ago, BrettMRC said:
The slowdowns seem to have become much worse with the increase in world map and number of countries.
I haven't played it for several beta patches. I am hoping to see more stability and a few more changes before plunging back in.
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On 11/20/2022 at 3:44 PM, Wowzery said:
I see as the game goes on the time between months increases.
Did your game stick after a country was 'eliminated'?
That did not seem to affect it
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I want to invade an independent island which was a result of the collapse of a nation, is this possible?
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8 hours ago, Toby said:
are you talking about the last two betas for the new patch or the last two patches?
The last 2 beta patches i guess? They were very small updates, only about 10MB if i remember correctly.
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What were the last 2 updates about? Any notes?
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After about 10+ years in-game as Japan I run into the issue of the game getting stuck on the 'update ships' portion of an end turn. It doesn't matter how many times i quit to main menu and reload, it happens every time I end my turn. Two games in a row have come to be ruined by this bug.
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I created a character on the 19th, which is still active and I have never received my ships. When this will be addressed?
>>>v1.5 Feedback<<<(Latest version: v1.5.1.0)
in General Discussions
Posted
QoL Request: Please rework the research view by listing the CURRENT research at the top and listing the previous in descending order. The oldest technology is quite irrelevant and should be at the bottom. I, and I'm sure many others, check research status quite frequently in order to time new builds and refits with certain technology as it becomes available. So, having to scroll ALL THE WAY down to the bottom of EACH research category is really a pain. Looking forward to seeing this soon!
Respectfully,
Arkk