Jump to content
Game-Labs Forum

mk4m

Members2
  • Posts

    45
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mk4m

  1. Maybe, for now the AI not fight in formations and not keep formations, almost every battle is big mess. Impossible recreate Tsushima or Jutland.
  2. Sorry, for me "monster battless" is bad and annoying, the worst part of the game.
  3. Refits captured ships will be nice, and 100% historical. Russian Orel refits by japans, before and after:
  4. Historical many protected and armoured cruisers have main guns in casemates.
  5. Many light cruisers in pre-dreadhnout era have 8" amd 10" main guns.
  6. The AI still build very cheap and poor ships, many of them. Hordes of cheap poor ships.
  7. Maybe reinforcements it's good solution. Battle begin between maximum 10-20 heavy ships, and more small ships come after some time. If main squad defeated before reinforcements arrive - the battle ends.
  8. I have same problems, no cheats. Never used cheats in this game
  9. Bug found - the AI not building new ships, almost. So after few defeats AI lost the fleet and loses the game.
  10. Still too many ships involved in battles, it's ruined the game.
  11. Interesting, i don't have any crashes or freezes
  12. Sometimes helps return all you ships to the bases.
  13. Ok, this Hessen, building beginning in 1902. Seriously, most german pre-dreadhnout battleships have much better hulls then presented in the game
  14. German heavy cruisers and battleships in 1890 and 1900 weird, maybe need to add more different hulls?
  15. Major problem for me - the battles are too big. 50+ ships for each side is pain and not historical. And still have problems with boats on French hulls.
  16. Please more focus on ironclad era, more hulls, turrets (correct french turrets), authentic gun calibers.. And more important - torpedoes needs serious rework. Less accurate, no spamming. Maybe add more scenarios start options - 1895, 1905? I love pre-dreadhnout ships and battles, hate torpedoes:)
  17. Are there any plans to correct the models of the turrets of the main caliber guns of the French pre-dreadnouths?
  18. A few suggestions to improve the realism: Weaken the destroyers of 1890 and 1900, reduce their size, resistance to damage and flooding. Destroyers of that time were not able to attack intact large warships on the high seas during a squadron battle, as a rule, they simply could not fight on the high seas, especially in rough seas. To give later destroyers and cruisers the ability to fire torpedoes at selected areas and directions, and not just at a specific target - as has happened since the First World War. Allow artillery and torpedo tubes to track the selected target without opening fire. To enable artillery ships to fire at several different targets with the same caliber at the same time, including from different sides - as it happened in reality. Shooting torpedoes between battleships is nonsense, in history such attempts were, of course, with zero result. The message was written with the help of a google translator, please treat with understanding.
×
×
  • Create New...