Jump to content
Game-Labs Forum

MacVaultDweller

Ensign
  • Posts

    102
  • Joined

  • Last visited

Posts posted by MacVaultDweller

  1. PIRATES REVISED

    -Pirates first entry into the world should be by way of selecting a nation of origin.

    -Pirate missions
     Transport of contraband goods
     Capture of trader ships
     Engage combat vessels
     Privateer missions (government sponsored and assigned)
     
    -Pirates
     Bribes and false papers
     Can only be purchased in neutral ports and are the medium of exchange for
     clandestine products and services.
     Combinations and levels of bribes and false papers would be necessary
     for Pirate missions.
      1 Flags- Pirate flag, National flags.
      2 Bribes- Cargo transport info, False papers.
      3 False papers- For contraband transport missions, False national identities.

    -Privateer
    *Letter of marque and reprisal
     Government license authorizing a person to attack and capture enemy vessels
     Issued by rear admiral level players purchased with xp gained after
     obtaining Rear Admiral rank.
     Privateers will be given letters of mark and reprisal, Given a ship for their
     missions and gold for expenses.
     

    -Pirate reputation scale by nation
     -3,-2,-1,0,1,2,3
    3 Very good reputation (Privateer loyal to national identity willing
      to do what
      it takes to confound and deter their nations enemies)  
    2 Good (reputation loyal to national identity and interests)
    1 Fair (Sails under national flag only supportive in common interests)
    0 Neutral
    -1 Shady reputation (not trustworthy)
    -2 Criminal reputation (know criminal)
    -3 Nefarious criminal (Well known organized criminal)

    • Like 8
  2. 
    

    PIRATES REVISED

    -Pirates first entry into the world should be by way of selecting a nation of origin.

    -Pirate missions

    Transport of contraband goods

    Capture of trader ships

    Engage combat vessels

    Privateer missions (government sponsored and assigned)

    -Pirates

    Bribes and false papers

    Can only be purchased in neutral ports and are the medium of exchange

    for clandestine products and services.

    Combinations and levels of bribes and false papers would be necessary

    for Pirate missions.

    1 Flags- Pirate flag, National flags.

    2 Bribes- Cargo transport info, False papers.

    3 False papers- For contraband transport missions, False national identities.

    -Privateer

    *Letter of marque and reprisal

    Government license authorizing a person to attack and capture enemy vessels

    Issued by rear admiral level players purchased with xp gained after obtaining Rear Admiral rank.

    Privateers will be given letters of mark and reprisal, Given a ship for their missions and gold for expenses.

    -Pirate reputation scale by nation

    -3,-2,-1,0,1,2,3

    3 Very good reputation (Privateer loyal to national identity willing to do what it takes to confound

    and deter their nations enemies)

    2 Good (reputation loyal to national identity and interests)

    1 Fair (

    0 Neutral

    -1 Shady reputation (not trustworthy)

    -2 Criminal reputation (know criminal)

    -3 Nefarious criminal (Well known organized criminal)

  3. PIRATES REVISED

     

    -Pirates first entry into the world should be by way of selecting a nation of origin.

    -Pirate missions
     Transport of contraband goods
     Capture of trader ships
     Engage combat vessels
     Privateer missions (government sponsored and assigned)
     
    -Pirates
     Bribes and false papers
     Can only be purchased in neutral ports and are the medium of exchange for
     clandestine products and services.
     Combinations and levels of bribes and false papers would be necessary for Pirate missions.
      1 Flags- Pirate flag, National flags.
      2 Bribes- Cargo transport info, False papers.
      3 False papers- For contraband transport missions, False national identities.

    -Privateer
    *Letter of marque and reprisal
     Government license authorizing a person to attack and capture enemy vessels
     Issued by rear admiral level players purchased with xp gained after
     obtaining Rear Admiral rank.
     Privateers will be given letters of mark and reprisal, Given a ship for their
     missions and gold for expenses.
     

    -Pirate reputation scale by nation
     -3,-2,-1,0,1,2,3
    3 Very good reputation (Privateer loyal to national identity willing to do what
      it takes to confound and deter their nations enemies)  
    2 Good (reputation loyal to national identity and interests)
    1 Fair (Sails under national flag only supportive in common interests)
    0 Neutral
    -1 Shady reputation (not trustworthy)
    -2 Criminal reputation (know criminal)
    -3 Nefarious criminal (Well known organized criminal)

    • Like 2
  4. 
    

    PIRATES REVISED

    -Pirates first entry into the world should be by way of selecting a nation of origin.

    -Pirate missions

    Transport of contraband goods

    Capture of trader ships

    Engage combat vessels

    Privateer missions (government sponsored and assigned)

    -Pirates

    Bribes and false papers

    Can only be purchased in neutral ports and are the medium of exchange

    for clandestine products and services.

    Combinations and levels of bribes and false papers would be necessary

    for Pirate missions.

    1 Flags- Pirate flag, National flags.

    2 Bribes- Cargo transport info, False papers.

    3 False papers- For contraband transport missions, False national identities.

    -Privateer

    *Letter of marque and reprisal

    Government license authorizing a person to attack and capture enemy vessels

    Issued by rear admiral level players purchased with xp gained after obtaining Rear Admiral rank.

    Privateers will be given letters of mark and reprisal, Given a ship for their missions and gold for expenses.

    -Pirate reputation scale by nation

    -3,-2,-1,0,1,2,3

    3 Very good reputation (Privateer loyal to national identity willing to do what it takes to confound

    and deter their nations enemies)

    2 Good (reputation loyal to national identity and interests)

    1 Fair (

    0 Neutral

    -1 Shady reputation (not trustworthy)

    -2 Criminal reputation (know criminal)

    -3 Nefarious criminal (Well known organized criminal)

    • Like 4
×
×
  • Create New...