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Posts posted by Sella
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Τhat's a weird train of thought lol. I don't know about the buff. It's already a very popular wood and a good compromise between speed and tankiness. Maybe make some of the existing woods a bit more viable? Like mahogany and caguiarian?
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You Germans and your taxes. I approve it, but I will do my utmost to avoid them like a proper Greek.
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The port will be closed until further notice as a token of goodwill to the Spanish. The status of the port is subject to change in the future, depending on the circumstances.
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11 minutes ago, iKhone said:
If you ckeck the reaction of spanish players to your announce about open Mantua you can understand we re against it. Russia woun't ask for closing because they can attack spanish players who farm AIs in Baja. And no, NATO players are not using Mantua.
Prussians get killed farming AI at Mantua and Corrientes too. The thing is if players want to kill players farming AI in those areas they will do it. Tumbado is not too far away anyway.
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Prussia doesn't join any side because it will tip the balance of power for either side too much. Plus it's almost certain than when Prussia and it's ally win, they will probably fight each other since they will be the only two nations with similar strength to fight. Also there is no fun in destroying a nation.
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The last two PBs are the reason why we need exclusive 7th rate content. It can be more fun than you can imagine 😛
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1) What will be the timeframe of the game?
2) Which nations will be present?
3)Will you be able to help a nation in any way as a privateer and gain any special rewards?
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I'm willing to support the addition of as many nations as possible. Since the game has become increasingly clan based and some clans don't get along with others in the same nation,this will give the opportunity to create one clan nations or mostly one. Regional ports will have to become a bit more valuable though in order to give them a chance to survive. Could be interesting.
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Well done guys! Can't wait for the planned changes
I'd like to suggest this:
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The american one is the Betsy Ross flag if i remember correctly.
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The main purpose of this suggestion is to boost the popularity and usefulness of the smaller ships and give more life to the shallow parts of the map.
So, I would like to suggest the creation of Trading outposts/ Smuggler-privateer havens.
What are they?
They are small ports/coves which will spawn in pre-determined locations like in Port Royale 2. They will only be accesible by 6th and 7th rate ships(Requin excluded). They will be destructable by enemies using the normal PB mechanics. Defences can be built up to a tower or two. A grace period of one or two days could be given after its establishment where nobody else but the clan and its friends can enter, to allow the build up of defences since everything will be at stake. Timers will apply here too.
Map from Port Royale 2. Spawnable towns marked with red
How can you get them?
They can be created or gifted by the viceroy of the Nation, after a clan has proven its worth to the nation and has captured a number of enemy ports and earned enough victory marks. Could be tied to strictly shallow port. Upkeep could be (shallow) victory marks or settlers/special crew that drops or it could be crafted in normal ports.
What can be their uses?
First of all they could be specialised to either Privateer-Smuggler havens or simple Trading Outposts, or could be combined all to one.
- They consume special smuggled goods that drop in normal ports(possibly random ports) and can't be sold anywhere else at a decent price. Captains carrying those goods could be flagged like when a player carries a chest now.
- Specialised small shipyards that could provide refits or special bonuses to 6-7th rates. Could possibly stretch it to shallow 5th rates.
- Can create its own special goods in small numbers to be sold in the rest of the ports
- Privateer tavern(building) that allows you hire experienced privateers(allows to craft special boarding mods)
- They get increased raiding range which allows you to pull raiding missions for ports that are further and slightly raise the loot
- They consume very limited numbers of goods of the region they are in
- Many more
Thoughts/ideas/additions?
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I think that something similar is probably planned by the devs as mentioned below. Check update 4
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Any screenshot of the incident or did you report it in-game by pressing F11 to make a bug report? If not them I am not sure if they can help you.
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What if after a few seconds after a fireship catches fire, it becomes completely uncontrolable? Will that balance it a bit?
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How about new flags that actually provide buffs kinda like in WoWs? They could vary from signal flags to small ensigns that could replace all or just the signal flag on the furthest back mast. That way you get visualisation of the upgrades plus eye candy Is that to hard to code?
Example:
Ionian Crew Detachment
Slight morale and Defence buff or etc. Requires: Indigo, Linen (resources that actually used for the colours of the flag) and food
So the flag gets replaced by this:
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*Pssssst* @admin! How can I convince you to make the next DLC ship to be Greek?
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Just now, admin said:
awesome. I have this book!))
Now lets hope it has the link to the source. Seems it should not be hard to find now.Keep us updated
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1 minute ago, admin said:
If sailing and combat rebalance is successful many will .Some events like these might help too (shameless self promotion)
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Can players raise hostility during the AI raid? @admin
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Just now, Salty Sails said:
Maybe you can show us your captured 1st, 2nd Rates in Pinar today. Or didnt you capture nothing from enemies in last few weeks?
Sorry, lineships are not my cup of tea, nice try though
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It was going to happen sooner or later unfortunately. I didn't expect anything better. Oh well, instead of living partially out of captured ships I will live fully out of captured ships.
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Nau Principe Da Beira 1774
in Ships of the line
Posted