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lizard280

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Everything posted by lizard280

  1. While I'm a new player to this game (day 4, totaling 28 hours) I'm not new to multiplayer open world games. Most of these games have a strong PvP community that sits happily within their designated zones, allowing both new and experienced players to enjoy PvE freely, with minimal worry of stumbling into a PvE zone. These players can trade freely, battle AI without having to watch their back and have fun. While oncoming changes do take into account the need for PvE, I find that it is in fact us, the PvE players that require the larger space to enjoy our game the way we enjoy playing it i.e. trading across vast distances without fear of attack, learning new tactics and mechanics by attacking AI and completing combat orders. This gives the player the freedom to learn at their own pace, without having to start the game under-threat of pirate attacks, or port battles. In almost all open world PvP games I've played, the actual PvP has taken place in limited areas such as resource hubs or well-earning trade routes. PvP like this can still take place within a designated PvP zone. It could even be built into the "lore" of the game. "Due to the increase of violence in *PVP AREA COUNTY* *PORTS LOCATED IN PVP COUNTIES* are increasing demand for weapons and war supplies" something along those lines would make trading across PvP/PvE borders a much more profitable way of trading, while also giving PvPers more cargo-laden targets. The idea of Karma for PvPers is a good idea, however why be a Pirate if you're going to listen to rules? Perhaps a bounty system, this would be realistic, as known pirates would often have prices on their head. Pirates would accrue a bounty by attacking players outside of the PvP zone, the bounty would increase by the cost of the destroyed ship and the cargo on it. Just my two pence on the idea, personally I'm all for it, as I don't believe the designated PvE zone will be large enough to house the full form of the current PvE gameplay.
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